Ranger Archive

Thread: The Tactical Ranger Proposal

Nemo0
Tue Oct 12, 2004 11:00 am
#27






Landorien wrote:





Nemo0 wrote:


A running speed increase could lead to kiting in PvP. Some method of countering this (probably something similar to mounts slowing down for combat) is needed.







No! By golly, as a master ranger outside in the badlands gosh donnit we SHOULD be able to kite our enemies.

Golly knows, most beasties worth hunting, especially flyers, run JUST as fast as a burst run so effectively CRIPPLING us with the "mount slowing for combat pest" would be genocide against rangers as hunters.


In the towns we are on equal terms and there shouldn't be any much difference other than our superior dexterity offering longer lasting burst runs, but in the wildlands, with hills and mountains andknobs and stumps and trees and bushes and flesheating leaf we are right at home and SHOULD have the upperhand. If melees really do not want to be kited in the wildlands get those ranger points, or hide in the cities like the slickers they want to be!


Sorry, just tired of reading how to moderate the rangers because "it could be exploited for griefing" all the time.

Just seems that once someone sees the prospect of something vaguely offensively useful it will destroy the ranger lifestyle as we know and love it in our demented ways. But, change is GOOD!







I agree with you in sentiment. But that is not enough. We have to convince the Devs of a way to make this work. It's not necessarily impossible (you can use an argument along the lines of: currently, kiting is still possible because everyone runs at the same speed. Only burstrun counters this kiting. As long as burstrun is still faster than the Ranger run speed, kiting will be in a similar situation to what it is now.) but the kiting issue has to be considered, especially for PvP (in PvE, the Devs might be willing to let us kite some creatures but this sort of change would make things like rancor hunting way too easy). The Devs can't just focus on the normal players. They HAVE to consider griefers with any change they make. We have to convince them that the change is safe to make (the combat revamp is probably a good time for this as they can test it in the sandbox and remove it if it doesn't work).



Lythender Nirou
Crazy Bothan


CloseHauled76
Tue Oct 12, 2004 12:07 pm
#28

Since stealth is technically impossible in PvP, I have another suggestion to beef up the concealment ime. How about giving a concealed ranger INSANE ranged defenses - I'm talking up there with TKA. For ALL the skill points one must spend to get Ranger, we should have some really worthwhile bonuses. I also think we should have good defenses against poison, disease and state effects. After all, Rangers are built tough becasue they have to survive in tough environments. A lot of creatures use state effect attack such as blind, stun and dizzy. As master hunters, rangers should be resistant to them.
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