Ranger Archive
Thread: The Tactical Ranger Proposal
Madhi
Mon Oct 11, 2004 11:55 am
#16
great post 
A lot of great ideas are in it that i would def like to see doing my ranger.
A lot of great ideas are in it that i would def like to see doing my ranger.
Phenix1050
Mon Oct 11, 2004 10:40 pm
#18
love it.
Lot of great ideas, but I'm sad about the loss of the modular camping (among other revisions). I've seen the times when it was pushed most and it seems to be going back the other way now. Either way, this seems to capture a lot of the current ideas. nice stuff all in all.
gggdgdg
Tue Oct 12, 2004 12:22 am
#19
5* for you. you really have some awesome ideas there...lets just hope a dev actually reads this...
Landorien
Tue Oct 12, 2004 2:19 am
#20
Nemo0 wrote:
A running speed increase could lead to kiting in PvP. Some method of countering this (probably something similar to mounts slowing down for combat) is needed.
No! By golly, as a master ranger outside in the badlands gosh donnit we SHOULD be able to kite our enemies.
Golly knows, most beasties worth hunting, especially flyers, run JUST as fast as a burst run so effectively CRIPPLING us with the "mount slowing for combat pest" would be genocide against rangers as hunters.
In the towns we are on equal terms and there shouldn't be any much difference other than our superior dexterity offering longer lasting burst runs, but in the wildlands, with hills and mountains andknobs and stumps and trees and bushes and flesheating leaf we are right at home and SHOULD have the upperhand. If melees really do not want to be kited in the wildlands get those ranger points, or hide in the cities like the slickers they want to be!
Sorry, just tired of reading how to moderate the rangers because "it could be exploited for griefing" all the time.
Just seems that once someone sees the prospect of something vaguely offensively useful it will destroy the ranger lifestyle as we know and love it in our demented ways. But, change is GOOD!
Owen-Lars
Tue Oct 12, 2004 3:37 am
#21
Ohhh goody
Been a long time since ive had something to read over, ill get reading it right away. First glances seem great too
Owen-Lars
Tue Oct 12, 2004 4:30 am
#22
Great stuff mate and a good read.
CALC! Could you make a stickied thread called revamps or something to put the outdoorsman, Tactical ranger and other coming soon
proposals? It would be cool to have a thread with little ideas here and there and then a thread containing wide sweeping and revamp-esque changes.
Ok onto the feedback. This is your vision so i wont ask anything to be changed its not my intention, ill just put forward some things i would like differently.
Camps:
Firstly im too in love with the idea of modular camps to accept other possible implementations as more exciting or fun. I would have a modular camp aproach to camps centered around a base rule that is rangers provide the camp 'cores' and then along with rangers, other professions can enhance these camps into other more functional camps.
I dont want to see other professions getting camps such as command outposts that they can place and fortification kits that they can place, i think in order to maintain our 'potential' effectiveness in the gcw and groups we must be the definative 'camp builders'. Why would someone be interested in taking on a pathfinding ranger to build camps etc when a sl can creat a forward command outpost on his/her own that does the job better? Its rangers who should be the group supporters in this situation.
All in all i would have a modular camp system that is central to rangers with wide ranging enhancments available from other professions.
Tracking:
Yours and my own perceptions about what a ranger should be a more or less identicle. The military rangers who is also adept at creature combat. Tracking and the skills included under this title i think should reflect the creature hunter aspect of the ranger profession.
The way i would implement tracking would be to promote a new role a ranger could adopt, this role would be the hunting guide. The ranger does not have to take up this role, infact this isnt the rangers primary purpose in my eyes, however if the ranger wishes to take a group out hunting for the largest beasts in the galaxy then he/she should have the skills to do this.
The most notable skill would be /track as highlighted here. Obviously things could change and this is only my take on /track but the overall concept is that rangers can take a group out hunting a specific creature en mass (beast tracking which means spawning lairs of your choice for organic hunting or xp) and then hunting down a specific and single/pack high level creature of your choosing (big game tracking) which involves a quest like hunting to physically hunt the beast down with the end result being that the group can engage in the high level legendary hunts without the hassle of camping and spawn times.
Ok the main concept: Allow rangers to spawn creatures en mass (beast tracking) or big game spawning via quest type hunt (big game tracking).
Concealment:
I like your ideas, i would have an ability perhaps through the use of a crafted conponent that actually removes the ranger from the vission of players allowing them to fullfill a recon, pathfinder and stealth role in groups and solo. I like the idea of the holo emmitter alot, i think it is a viable alternative to total visual stealth that i would like.
From any of the visual stealth systems i think it is vital that the ranger's role whilst using these skills should be recon and pathfinding which would mean placing ground traps, providing info and sneaking around altering player's perceptions of whats going on. There are many skills that could fall under this heading but i wont list them here, its more of a alternative revamp set of ideas but the main ideas are that the ranger would be able to sneak around in close proximity to enemy players and 'prep' the battle area ready for the group to move in.
This 'prep'ing' would mean preperation as in placing traps, intoxicating certain unaware players to alter their perceptions of reality (enemy players apear as creatures for example and their movement speed is reduced dramatically) and generally using recon abilities to prepare for the upcoming main assault so when the main group arives, the defending groups will find themselves dealing with lots of problems and situations that aid the attacking group thanks to a ranger's per attack preperations.
Traps:
Mainly what ive said previously, trapswould cover creature specific effects then on another path, they would also cover player and npc specific effects under the recon heading. Such traps as ground traps, snares, intoxicants (drug unaware targets without them realising it) and decoys.
Traps should be completely revamped in the way they are used and designed, which would also effect and add to other professions at the same time (more on this some other time of course).
Overall:
Overall i love your ideas mate, whilst not 'exactly' what i want, that isnt the point otherwise it would be named Owens revamp etc.
I would bevery happy if the changes and revamps you highlighted were implemented along with little tweaks here and there that others have already highlighted.
5 stars, a great read and very well thought out.
Message Edited by Owen-Lars on 10-12-2004 12:32 PM
Fred_Skinner
Tue Oct 12, 2004 6:40 am
#23
CloseHauled76 wrote:Since stealth is technically impossible in PvP, I have another suggestion to beef up the concealment ime. How about giving a concealed ranger INSANE ranged defenses - I'm talking up there with TKA. For ALL the skill points one must spend to get Ranger, we should have some really worthwhile bonuses. I also think we should have good defenses against poison, disease and state effects. After all, Rangers are built tough becasue they have to survive in tough environments. A lot of creatures use state effect attack such as blind, stun and dizzy. As master hunters, rangers should be resistant to them.
I have already proven that this common misconception is false and, with only a modicom of programming, can be implimented with both balance and impervious to hackers. Might I kindly redirect you to this post with all the details.
Calculus_Entropy
Tue Oct 12, 2004 7:38 am
#25
Actually, there is one already
Owen-Lars wrote:
Great stuff mate and a good read.
CALC! Could you make a stickied thread called revamps or something to put the outdoorsman, Tactical ranger and other coming soonproposals? It would be cool to have a thread with little ideas here and there and then a thread containing wide sweeping and revamp-esque changes.