Ranger Archive
Thread: we do NOT want carbines
This new role is a mid-range combat role, not a long range role
next, they cant simply make this Scout 4000/Marksman 0004 because that would leave way too many SP left over and open a door for a uber-template. The SP must be spent and the SP usage on par w/ EVERY other Combat profession.
This also channels Rangers into comlimentary professions to fit the mid-range combat role (MBH, and Carbineer, and enough left over still for another skill , like Novice CM)
Now in regards to Melee Rangers, I honestly dont know what to say. I have always found the combination of Ranger & melee combat to be strange bedfellows considering ALL interpretation of Ranger include Ranged combat, thus the 'Range' in Ranger.
Ranger is being deliniated as a Profession that gets more bang as a Ranged profession than as a Melee profession. THe professions cannot be equally good at Melee and Ranged, its gotta swing one way or the other to not only have a unique role in combat but to also balance out (by having a weakness to match the strengths)
I imagine Rangers will come out of this with very weak Melee defense (if any)
Get this post stickied!
If they want to make us carbines then give us marksman abilities
If not then its just complete bs and doesnt make any sense why we should have carb pre-reqs!
Bah, i supose i just dont understand this magic link between what we will get in the ranger revamp and carbs :/
Well Keld said they dont want to add combat abiltiies or weapons to ranger, if they do then they say they have fail. I know, i know makes no sense.
If the make us carbines pre-req with not the slightest marksman elite special or elite weapon then they have failed.
AragornSoS wrote:
YT-2000 wrote:
Phenix1050 wrote:
Somebody recommended this on the main thread:
Ranged Support IV + Trapping IV.
That way, we don't have the same pre-reqs as BH, but we aren't forced into carbines. It's still not as good as Exploration IV + Trapping IV, but it seems like a somewhat better solution.
That's a very good idea, but then we're still left with the xp problem.
I suppose it could be done similar to how it works in the village. You talk to the trainer to get your chosen weapon xp and combat xp converted into Ranger xp. Hmm...
Well, there is precedent for dealing with things like this tho. BH has Explore 4 (Scout XP) and Ranged Support 4 (Combat XP). Yet the trees of BH actually call for Investigation XP, Carbine XP, Pistol XP and Rifle XP. NONE of those XP types are what is used to gain the 2 pre-req lines, go figure. There's little way to force Ranger to earn the boxes thru any kind of weapon XP without tying Ranger to a particular weapon. IDEALLY, the XP required would be based on whatever complimentary profession you take (if you're a pistoleer, it's pistols; if you're TKM, it's unarmed; if you're rifleman, it's rifles, etC). Realistically, I don't see that happening. So either traps get really useful thru all of combat, traps gives tons and tons of xp, ranger gets earned thru combat xp (uugh!), ranger keeps the hunting pre-req so that we earn our skills by harvesting (not a great idea IMHO, doesn't fit with the new direction for Ranger) or Ranger ends up tied to a particular weapons-type pre-req. I'm not a fan of that, but I see the dilemna that the devs are facing now, and I honstly can't say WHAT the right answer would be. Picking any one type of weapons XP to earn ranger boxes would then mean that either you're "forced" to master that weapon to be able to gain XP at a reasonable rate with that weapon and at the same time forcing all rangers to be a particular type of combat profession simply to be able to master ranger, or you end up trying to master ranger with only novice skills with that weapon. This must be what it feels like to have to master SL with pistols XP if you want to use a rifle, carbines, or go melee. You almost have to master, say, carbines, then master ranger, then go back and grind up whatever OTHER profession you might want to have as a Ranger if it's not master carbines. What an ugly, ugly thing this is going to be.
Yup, it's a tough one. The village idea would work but it would also make Ranger very accessible, causing it to have FOTM status for years to come.
Since we're going to lose our unique role of harvesting corpses it looks like the only solution is to give us a weapon so we simply add firepower to hunting groups and gain xp that way (I wish it could be trap-related, but with the announcement that none of the new traps will be thrown, it doesn't seem likely).
But for the other 1/4 of our skill tree trapping xp may still be a viable option. It's also possible that the new stealing missions could grant xp in a similar way to the Bounty Hunter investigation line. Then of course they could just leave it as boring old combat xp...
Almagill wrote:
People who are accepting CarbsIV are, on the whole, people who either have or have had carbs in their template and it's more a case of "yeah, okay, no biggy" than "oorah, carbs rock, lets go carbs"*.
*as I type his I just know there will be at least one carbineer who can't resist going 'oorah', but hey LALL, feh.
Well that would be me. But That is because I think Ranger/Carbiner/BH can be come to powerful a template with out 2 lines of scout.
I Will also join the Rangers who have gone carbine. Yea I support this change.
After reading the design document it made sense to me carbines, some crowd controla and decent damage output. Just what I did not have as master Riflemen which I have had since April '04.
So yes I am for Carbines as a prereq. Ranger requires a weapon and the devs decided this made the most sense.
So Ooorah!
Message Edited by bumchamp on 09-22-2005 04:08 PM
I disagree. Why cant there be one profession that can enhance either ranged or melee? (depending on the choice made by the player)
Kinshi wrote:
The professions cannot be equally good at Melee and Ranged, its gotta swing one way or the other to not only have a unique role in combat but to also balance out (by having a weakness to match the strengths)
Kinshi wrote:
Now in regards to Melee Rangers, I honestly dont know what to say. I have always found the combination of Ranger & melee combat to be strange bedfellows considering ALL interpretation of Ranger include Ranged combat, thus the 'Range' in Ranger.
bumchamp wrote:omg i cant believe theyre actually planning that theyre just trying to get ppl to join carbines but unless ur a BH theyre useless and i think it will end up destroying the profession even more.....gah this pisses me off
I have been a Carbineer/Doctor dabbling in scout for a while on my main. And I am now on my way back to Carbineer/Ranger.
And Carbineer is not useless, with out BH. It is an excellent kiting profession, Just use cripple shot as auto attack and run. And has good damage positional in Charge Shot followed by Leg Shot. Oh and you have backup, Suppression Fire can slow down a hole group of mobs for a second or two, (it just do not do a lot of damage), so use that on auto to keep the heard away, and let you friend blast them to smithereens.
Tarnak_Archvold wrote:
bumchamp wrote:
omg i cant believe theyre actually planning that theyre just trying to get ppl to join carbines but unless ur a BH theyre useless and i think it will end up destroying the profession even more.....
gah this pisses me off
I have been a Carbineer/Doctor dabbling in scout for a while on my main. And I am now on my way back to Carbineer/Ranger.
And Carbineer is not useless, with out BH. It is an excellent kiting profession, Just use cripple shot as auto attack and run. And has good damage positional in Charge Shot followed by Leg Shot. Oh and you have backup, Suppression Fire can slow down a hole group of mobs for a second or two, (it just do not do a lot of damage), so use that on auto to keep the heard away, and let you friend blast them to smithereens.
Message Edited by bumchamp on 09-22-2005 05:03 PM