Ranger Archive
Thread: Creature To Hit Bonus
DeltaXi65
Thu Mar 04, 2004 1:14 am
#27
Ev,
Right now, yes. It's on our State of the Profession list of concerns.
But you won't need to worry about it as a TK - you'll hardly notice that it's gone.
B
Calculus_Entropy
Thu Mar 04, 2004 1:21 am
#28
EV, it wasn't that high to begin with. I highly recommend TKA. You get sometihng like a +180 accuracy mod, so the creature to hit is null and void anyway.
EV500
Thu Mar 04, 2004 1:55 am
#29
Great thanks for the responces. I was finding ranged too boring and decided to go TK. Though I will miss pistol whipping fambaas.
BlazeHoliday
Wed Nov 17, 2004 12:14 pm
#30
Does this work with shots like conceal of just the default attack?
Fodder650
Wed Nov 17, 2004 4:21 pm
#32
So it doesnt work for us melee/brawlers?! I think Mr new correspondent person needs to add this to our top 5!
Wheres my petition form letter in Word to post in all the forums.
Wheres my petition form letter in Word to post in all the forums.
Nemo0
Wed Nov 17, 2004 7:21 pm
#33
Fodder650 wrote:
So it doesnt work for us melee/brawlers?! I think Mr new correspondent person needs to add this to our top 5!
Wheres my petition form letter in Word to post in all the forums.
It already has been on our list for a while
Zapper_Weisman
Wed Nov 17, 2004 8:09 pm
#34
Nemo0 wrote:
It already has been on our list for a while. But I've heard it only applies to ranged autoattack (i.e. not specials) so it's not all that useful to most people in the current state of the game.
It is for all of us Rangers that fight unbuffed/unarmored 
WildBil2Me
Wed Nov 17, 2004 8:45 pm
#35
I've been looking at this modifier for sometime and I've yet to figure out how it works.
Some modifiers come to represent % bonuses while others are flat stacking bonuses (like a +5 to experimentation).
In the case of the To-Hit-Bonus it really doesn't seem to visibly register anywhere that I can tell. My guess is that its a "hidden" mod that either works or doesn't. For all I know it could be broken and not applied and we can't even tell.
Hopefully someone out there has had more luck getting a tangible sense of how this works.
The only thing I know for certain (and this based on the description) is that it only works for "Ranged" weapons. By that I'm assuming it means anything branching out of the Marksman tree.
Nemo0
Wed Nov 17, 2004 10:09 pm
#36
Zapper_Weisman wrote:
Nemo0 wrote:
It already has been on our list for a while. But I've heard it only applies to ranged autoattack (i.e. not specials) so it's not all that useful to most people in the current state of the game.
It is for all of us Rangers that fight unbuffed/unarmored
unbuffed, unarmored, and without a master combat profession
JBMat
Thu Nov 18, 2004 5:13 am
#38
OT -
Blaze, I am around if you need training. Nomade, the other master in my guild, is currently AWOL for RL stuff. Most likely I will be in space, in combat, so don't worry if it takes a few mins for me to respond. Escapee can possibly help you, as he is working up the Ranger ranks also.
Gym is my ingame name.
JB
Calculus_Entropy
Thu Nov 18, 2004 8:17 am
#39
I thought we had established that the To HIt bonus was what allowed US to get hit more. You know, the aggro the Ranger first thing.
BTW, in reality, you are so accurate with a combat profession that the To Hit bonus is probably impossible to measure.