Ranger Archive

Thread: Ancient Krayt Hunter Gorax Foe

Wale
Sat Jun 04, 2005 8:53 am
#27

I think the P-dart should continue to work exactly as is (maybe add a time limit, maybe not ).....but.....move it to Ranger trapping 4 or Master Ranger....



Maleki > GHOST


Master Ranger > Radiant


Serraphin
Sat Jun 04, 2005 9:29 am
#28






Wale wrote:

I think the P-dart should continue to work exactly as is (maybe add a time limit, maybe not ).....but.....move it to Ranger trapping 4 or Master Ranger....



Maleki > GHOST


Master Ranger > Radiant






The length of the root is the problem. When it lands it currently provides a permanent root. Although I to was initially addicted to the Pdart's new function it imbalances the PVE environment. I would hope that Owen or our Blue Glowie Calc would use there influence to get the PDart temp disabled till a fix can be applied but that is their call to make
JBMat
Sat Jun 04, 2005 6:38 pm
#29

Oh a new thing I just realized.


L darts work to dizzy animals, hence lower their resistance and make shots count more. Not much more, but every point helps when fighting giant canyon krayts. Damage of the droid went from 62 to 68 or there abouts, and this is one shot per second, so that's decent damage. Plus L darts cost less to make than sonic pulses.


And to the freaking entertainer that said it was impossible to solo an ancient krayt - Hah, I say again, Hah. Yeah, your toon on Lowca may be big n bad, but I eat Krayts for breakfast, with tabasco to make em tastier. (Insert the Jesse Ventura line from Predator here - re: slack jaws ... ) If I can trap it, I can kill it.


JB


JascoSmlee
Sun Jun 05, 2005 12:18 am
#30






Serraphin wrote:






Wale wrote:

I think the P-dart should continue to work exactly as is (maybe add a time limit, maybe not ).....but.....move it to Ranger trapping 4 or Master Ranger....



Maleki > GHOST


Master Ranger > Radiant






The length of the root is the problem. When it lands it currently provides a permanent root. Although I to was initially addicted to the Pdart's new function it imbalances the PVE environment. I would hope that Owen or our Blue Glowie Calc would use there influence to get the PDart temp disabled till a fix can be applied but that is their call to make




I dont want it disabling until at least Ad. Mesh is working! Even as it stands now, it does not perm root *every* time. If it's disabled then we have NO traps that work at all!



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
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