Ranger Archive

Thread: Ranger Psychology

Squidwalker
Thu Jul 08, 2004 8:44 am
#27






Vorpaks wrote:
Now that my blushing has died down...

/bigwookieehug Rangers

Sorry if I shed on you too much during all the hugging.

And about the drool too.

And don't worry, I'm a Master Creature Handler, all my fleas are very well behaved.

And I agree with Phen that Doctor is a good analogy for discussing skillpoints spent for abilities recieved, but we shouldn't let it leak into the suggestion that we don't need those abilities to be combat-related.

Message Edited by Vorpaks on 07-08-2004 11:25 AM



Totally agree, and I hope that's not how I came off in what I said. I also was just trying to compare skill point costs, and the "usefulness/uniqueness" of the profession.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Gallion
Thu Jul 08, 2004 9:02 am
#28

As a former Master Medic, Master Doctor, Master Combat Medic, I wanted to address some of the statements that are being thrown around about the Doctor/Medic differences.

The four trees of Medic are:

First Aid (injury treatment)
Diagnostics (injury treatment speed)
Pharmacology (medical skill use)
Organic Chemistry (crafting)

In Doctor you have:

Wound Treatment Speed
Wound Treatment
Medicine Knowledge
Medicine Crafting

While it looks like the Doctor trees are all advanced versions of the medic trees, 2 of them are not. Wound Treatment and Wound Treatment Speed affect wound damage (black bars) and the delay in the application of wound packs, enhance packs, and resurection kits. Firt Aid and Diagnostics affect injury damage (white bars) and the delay in the application of stimpacks and state cure packs.

That small difference along with the already well documented *useful* special skills Doctor's are given defines the difference between Doctor/Medic and the current Ranger/Scout to me.
Jasynn
Fri Jul 09, 2004 11:59 pm
#29

I recently started a new char [got bored with the old one] and am grinding my way through Ranger and Rifleman. What I think is this:


1. Nobody should be better than a Master ranger at PvE. Just take a US Marine with an M16-A2 and send him on a survival hunt in the Yukatan. The point is that Soldiers aren't automatically hunters. Why the heck should a strait BH be better fighting a Rancor than a Master Ranger? How about pistoleers? Haven't seen to many people hunting bears with 38's.


2. Make Marksman Rifle tree a requirement for ranger and add a lot of Ranger specials to rifle with the appropriate accuracy and conealment. Make rifleman better at PvP and Rangers better at PvE.
Cohen001
Sat Jul 10, 2004 4:08 am
#30






Jasynn wrote:

I recently started a new char [got bored with the old one] and am grinding my way through Ranger and Rifleman. What I think is this:


1. Nobody should be better than a Master ranger at PvE. Just take a US Marine with an M16-A2 and send him on a survival hunt in the Yukatan. The point is that Soldiers aren't automatically hunters. Why the heck should a strait BH be better fighting a Rancor than a Master Ranger? How about pistoleers? Haven't seen to many people hunting bears with 38's.


2. Make Marksman Rifle tree a requirement for ranger and add a lot of Ranger specials to rifle with the appropriate accuracy and conealment. Make rifleman better at PvP and Rangers better at PvE.





Bad idea, not all rangers are rifleman, some like to get in close and beat stuff up with there hands. Any addition of combat skills to ranger needs to effect ALL combat classes used with ranger. Proberly the best way would be for a "To hit" and a Damage modifyer(2x damage normal but 5x damage on first strike as we are the hunting masters, we know where the creatures heart is and where its most vunerable)scattered through the entire ranger tree to stop dabblers.





Charlize Sommees
Master Rangerete / Master Riflewoman

Phenix1050
Sat Jul 10, 2004 2:37 pm
#31






Cohen001 wrote:


Not all rangers are rifleman, some like to get in close and beat stuff up with there hands. Any addition of combat skills to ranger needs to effect ALL combat classes used with ranger. Proberly the best way would be for a "To hit" and a Damage modifyer(2x damage normal but 5x damage on first strike as we are the hunting masters, we know where the creatures heart is and where its most vunerable)scattered through the entire ranger tree to stop dabblers.




Here's my idea: At novice Ranger we get a 10% bonus to creature damage and a small bit of damage mitigation. As we move up hunting, we get Alternating to-hit and damage bonuses. As we move up exploration we get alternating mitagaion and toughness bonuses. At the end of it all, we should get almost double damage. We should also get specials usable against NPC's, Creatures AND players. (These are basic specials, in other words)


Basically I say we go w/ Owen Lars' ideas (plus the additions I made to it lol) and add creature damge, creature to-hits, creature toughness and creature damage mitigation, esentially turning us (w/ an Elite Master Combat prof.) into the ultimate creature hunters, and also allow us to have some cool specials that, in theory, could be used in PvP.


double-you oh oh tee. = w00t.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
GraySeven
Sat Jul 10, 2004 3:22 pm
#32

Yeah, we're bug-nuts, there is the p-sychology for ya...


But yeah, I like being a super-scout, but not just a super-scout (as has been said by others). I like better traps (but only if they work and only if they are usable against ALL creatures, and not just the low and medium CL's) I like my spawn-like camp that draws people too it looking to score loot (but I don't believe we should have an entire line dedicated to it). I like being able to outrun a swoop uphill and hide from critters (but only if my Master Ranger can safely walk through kreetles without being spotted, and past ANYTHING on Dathomir without breaking protection)...


In other words, our current skill set isn't enough for an advanced profession that requires the full Mastery of a novice profession...


Give us some Ranger-only weapons, make our skills usable against High level MOB's, make our Harvesting far surpass that of Scouts, make our trap that does dizzy and stun actually make creatures dizzy! Give us the cool camps, but don't waste an entire tree giving them to us! Slide the camps over to Wayfaring, the Foraging over to Hunting and use that branch for a PvP/GCW skill-set...


Make me proud to be a Ranger, instead of Stubborn to be a Ranger!



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Jasynn
Sat Jul 10, 2004 9:22 pm
#33

Ya. I know that not all scouts are rifleman...I was just too tired to be creative.


How about instead of special weapons that would limit the type of fight stysles the ranger had to choose from that we get ranger weapon kits. The could work on any type of weapon making is much better in acuracy and max damage than originally or even with slice. Then make the weapon only usuable to rangers of an appropriate level and also be able to access better shots than is normally allowed with the normal version of the weapon.


With tracking allow us to select the creature from the available list and get a updating waypoint [maybe witha Ranger version of the tracking droid]


Just a thought.
Bartholomew_Roberts
Wed Jul 14, 2004 1:13 pm
#34

Ranger tracking droid...hmmmm. I seem to remember R2 having bio sensors or something in the beginning of Empire Strikes Back. Using a droid to track imho would only let everyone else track, not just rangers. I don't like going down that road. How about if maybe a tracking module for droids increases your tracking range or efficiency or something? Then you'd still have to be a ranger to track stuff but the droid would help you do it a little better. I'm still not sure if i like this idea or not. I like having a droid to tank so I can take on more creatures at once. I have no problem with a droid fighting, but I don't want it doing what I already can do. That's what I'm for.
Lorell
Wed Jul 14, 2004 1:20 pm
#35

I don't want to be a super scout. I want Ranger to be something desirable and new. Whether it goes the stealth direction or something else, it will be definately better that what we have now. It's an elite profession and the skills should reflect that. Since I've dropped pretty much all of Ranger the sad thing is is that I haven't even noticed a change and that really makes me sad as being a Ranger in this game is what I've wanted to be since the game came out. I seriously hope they overhaul this profession so I can return and see my investment in skill points rewarded.



Sneaky Scout, Captain of Scoundrel's Luck
Rifleman, Marksman, and CH
S-MART General Supply of Tatooine
Our location is in Mos Tyrenia right next to the Shuttleport.
Waypoint 5685, 4584

Remember to shop smart...shop S-MART!



Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."
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