Ranger Archive

Thread: Uh-oh, ranger's are going out of balance worse in the next patch.

robertwo
Tue Mar 16, 2004 8:49 am
#27

And a Mission terminal!!!



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Youso
The Dark Vengeance Council Member.
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PadiOne
Tue Mar 16, 2004 9:55 am
#28

Scooter. What I'm proposing isn't really meant to be a nerf to the droid, but a revamp of the model that we work on. I think we can all agree that a medic sitting in the swamp next to a droid shouldn't be more effective than a medic sitting in a med center. /register is only for doctors.


If droids were overhauled to have a max rating of .67 but had a second attribute for med bonus of +20. Then it would be possible that a medic in the med center with a droid could have a rating of 1.20. This would alleviate starport camping by getting docs and medics into the med centers. Also, if you pair them up with a field base, they would have a rating of 1.15.


And there is interdependence being ripped out. When you no longer need us to get your droid out at the nightsister cave, interdependence has been removed. This isn't the only issue of interdependence we have. We actually lost some of our dependency on other classes when we had a revamp to our camps and survival xp a while back. Only 2 of our camps require that we use a resource that we can't get ourselves. Also, we can regen mind in our camps, with no help from an entertainer. We currently are a very lonely profession, and that's not what mmorpg's are suppose to be about.



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Scoooter
Tue Mar 16, 2004 2:34 pm
#29

BTW I am not talking about corrilian herb meat, that is almost as absurd as tat avian.


A ranger would be insane to take orders for that and that is a case wher thery do deserve a lot bacause that is a lot of work.


But ranger chargs huge amounts for Endor Herb, Lok avian, Naboo avian...all which is easy to harvest


So yeah I was not meaning the absurd drops






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Scoooter
Tue Mar 16, 2004 2:42 pm
#30

The droid issue is this, It makes more sense that a camp+droid+doctor would be better than droid+doctor, yet worse than hospital+droid+doctor. I think that is the crux of the argument


Now this is constructive..


Now how I was intoduced to this thread was a thread was placed in the doctors forum titled "May we Nerf your Droid" referencing this one.


Also the proposal is to nerf what we currently have which is droid+doctor


What would be an asset to all eould be to have a compomise. A craftable +5 wound/injury treatment in camps. And have the /register stack with the droid in med centers (which most alredy agree should happen).


110 - droid + doctor (like today)

115 - droid + doctor + camp

120 - droid + doctor + med center


But this was started off as nerf the doctors droid from what they have today.


Doctor is the most stealth nerfed class around, pet stims, auto heal locations, new foods and I can go on further .... And as a community we saw the need and went with them, but that doesnt meandoctors need more nerfs.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Calculus_Entropy
Tue Mar 16, 2004 3:28 pm
#31






Scoooter wrote:

BTW I am not talking about corrilian herb meat, that is almost as absurd as tat avian.


A ranger would be insane to take orders for that and that is a case wher thery do deserve a lot bacause that is a lot of work.


But ranger chargs huge amounts for Endor Herb, Lok avian, Naboo avian...all which is easy to harvest


So yeah I was not meaning the absurd drops



Cool, I was just pointing out the fallacy in saying meat is easy to harvest. On a side note, not all Rangers charge high prices for meat (there are tone of scouts out there who are selling resources). In fact, not all of charge for meat. I know I am being a nit picker.....sorry for that, I hate when I generalize as much as I hate when others do. On a side note, befriend a Ranger, and you may be able to avoid the high prices.




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
AgonThalia
Tue Mar 16, 2004 4:02 pm
#32



Scoooter wrote:
Now how I was intoduced to this thread was a thread was placed in the doctors forum titled "May we Nerf your Droid" referencing this one.





I think that sometimes people write those inflammatory posts to get people riled up and cause a little inter-professionary war.

I am nervous and a little annoyed that while camps are being removed as requisites to pull pets/ droids/ vehicles, I grudgingly welcome the fact that no longer will we have to waste resources to pull a speeder out of my backpack.
Some of us see this as ranger/ scout functionality being lost, others see it differently. I would rather focus my time and energy on brainstorming with my ranger peers to improve camps specifically so that we are happy and as a result, other players and professions are happy about what new cool things our camps will be able to do in the future.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

777erc
Tue Mar 16, 2004 6:03 pm
#33

just add mission terminals to camps that would make me very happy. And if u feel the need decrease the cash reward from these terminals to make up for the more missions per time thingy, thats fine by me



Narrec Plac
Chilastra
Pistoleer, Fencer, CH
Jalen-COMIA
Tue Mar 16, 2004 7:02 pm
#34

Quite Honestly,

I never understood why a camp has to disband when the Ranger enters combat (especially when the camps aren't doing the repleeing they'r esupposed to be doing). One of the greates things tht could be done to camps is to remove the requirement that the automaticly disband when the ranger(scout) enters combat.

One this will save us on a ton of resources. High Tech Field Bases take enough resources from three or four harvests plus steel. Sometimes I don't have enough resources to sell because I have made so many camps on a hunt. Of course that will probably change now with the new publish as less people will need camps of any kind.

In any event, if you abandon the camp, it should time out. But Rangers are supposed to be people of the wild, not city people. I never understood why a ranger could not use a high tech field base indefinately (considering its size, granduer, usefulness). Hence the name Field Base. The smaller scout camps should probably collapse once combat starts, but the larger camps should be able to be returned to after combat.

The fields bases represent an ability to exist long term on the frontier without the need to return to a city. The fact that they disappear after the first shot is kind of ridiculous.

Also, we have our musicians and entertainers, and they server a great role in our game. However, they are rarely in the field. I think the greatest think that could be added to the camp is some kind of music device (call it a jukebo, radio, whatever). Allow it to give really low end mind wound healing so that we don't have to travel all the way back to Naboo everytime a Kimo dragon smiles at us on Lok.

Just my suggestions.



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
JawaJoey2
Tue Mar 16, 2004 9:22 pm
#35

"Also, we have our musicians and entertainers, and they server a great role in our game. However, they are rarely in the field. I think the greatest think that could be added to the camp is some kind of music device (call it a jukebo, radio, whatever). Allow it to give really low end mind wound healing so that we don't have to travel all the way back to Naboo everytime a Kimo dragon smiles at us on Lok."


But camps already heal all wounds, including mind wounds...



I think a great idea is t have modules. Starting at novice Ranger and going up the Frontiering Line, you get more module to include in your camps, and the High tech field bases wouldbe able to have the most modules in them. There could be crafting station modules, heal bonus modules, regen bonus, mission terminal, and some others.


And camps should not disband in combat. That's ridiculous. I'm not allowed to defend myself if I want to keep my camp? Either I fight and lose the camp or disband the camp and then fight, and I still lose it. That sucks.







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badgic
Tue Mar 16, 2004 9:31 pm
#36

As far as harvesting goes the most potent combo is master rifleman/ master ch/ 4-0-4-0 scout/ 4-0-4-0 medic. Just set high kenetic pet on lair and aoe attack until all is dead . 10k of meat on adventure planets is only an afternoon of work while solo. Also having the ability to pull almost any mission alone secures preety much all the credits you will need and then some. Used to sell meat, hides, and bone for 5cpu across the board. That was of course until i droped ch.


Now i can only pull mid level missions ( around 10k) and they take2 to 3times as longto complete. The increased harvest's arent all they are advertised as being, My harvest's overall have gone down dramatically since loosing ch along with my ability to make cash. Yet i have decided to master ranger and will do so soon.


I for one would love to see mission terms in the high end camps possably even faction terms for the waring types in the game. Traps should be upgraded to something usefull for a solo hunter as well as group hunters and should be potent enough to make us want to use them. Maybe a trap that delays groups of mobs for quick get aways. Still dont understand why traps dont work on npc's and players but that is another post im sure. Tracking is hit and miss at best due to the nature of spawning creatures in the game, tho i hear it is usefull to those waring types among us. Then there is the camo line, not sure what the thought process was on this one. Maybe a camo that gives all that are wearing it a similar ability as conceal shot used by riflemen. That camo could make us some credits as well, lol we could sit next to the docs at starports.
AgonThalia
Wed Mar 17, 2004 1:25 am
#37

1) We can all agree that the doctors who heal/ buff/ remove status effects are all doing us a favor, for that I have nothing but respect for the doctors and people who do it.

2) We also know that docs rely on scouts, rangers, BH, and CH's these are all professions that can and do harvest for cash. Therefore, the gouging done by the harvesters is purely a market demand. For example I get an email from a doctor asking for 20k Tat meat for 60 cpu. I know that that will take 3 to 4 days of casual gaming to fill that order. I really dont have time to do much else, so the doc is paying for my time, expensese, stims, repair, and then the meat. While I am hunting for that doctor, I get no less than 10 tells from other doctors asking me for the same thing. I explain to them that I am already doing an order and i dont have time to do any more, I will try, but dont expect much, then i give them the names of 4 or 5 rangers that I know of. Doctor #2 says, I will pay you 75 cpu for the meat if you harvest it for me. I politely decline, Im not going to screw a previous order for more cash. The doctor sends me another tell asking if i will reconsider for 100cpu. Still I decline.
My point in this is, that it is not always the ranger who is gouging, when you consider that a BH harvests only 20% less per kill than we do, Rangers also have a fairly high competition for harvesting rights. Then the docs, whenever there is an uber meat, will do what they can within their means to secure the most meat as possible. Not all docs, rangers, BH, scouts etc...are in it for the pleasure, some people live to make the most credits possible.

I dont want to decry the doctors, they are getting their crafting played with for better or for worse, im not sure.

The droid issue is this, It makes more sense that a camp+droid+doctor would be better than droid+doctor, yet worse than hospital+droid+doctor. I think that is the crux of the argument.

Rangers have been asking for a long time to get harvesting bonuses, we really need it to meet the demand, however, as long as the demand is higher than the supply, prices will be high, and there will be a lot of competition.

I do not want to appear to be flaming anyone at all, I am trying to cut through and reasonably show that the problems dont lie with soley the rangers, or docs, or whoever, the problems with this seem to be bigger than just the rangers or doctors.

Let me know what you think, and return this to a discussion about not what's wrong, but how we can all prosper under the new rules.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Calculus_Entropy
Wed Mar 17, 2004 1:52 am
#38






Scoooter wrote:


Docs already have a HUGE interdependency on rangers and maybe you should think about that first. You already chargs us 30-100 cpu for uber meats that are very easy to harvest. Now you want to nerf our droids so we are forced to take you to dungeons.




Meat is extrememly easy to harvest; I have it down to a keystroke. Large stacks required for factory runsare not quite as esay to harvest. The largest harvest of Corelian herb meat I have ever gotten (master Ranger + my lizard bonus + veghash = +125 bonus on harvesting) was ~30 units for a violent krahbu and a rogue baggie (best Corellian Herb meat droppers). It takes a little while to get the 10k stacks that are usually required. Just a clarification...continue the debate .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
JuCat
Wed Mar 17, 2004 2:30 pm
#39

thank you, thank you, thank you, thank you.............................


Start buggin the hell out him to make us useful


Combat Enhancements!!!
Creature mitigation!!!!!!!!
HARVESTING!!!!!









JuJu VooDoo .. AI


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