Ranger Archive
Thread: Focus for Top 5 List: /areatrack
I would also like a realtime update. be able to pick a target out of the track menu and have another box pop up (about the size of the buff display) and give me realtime updates to distance and direction. And this makes scense with the "fictional act of tracking." Trackers find the right tracks and just follow them. They dont find them, run off inthe rightdirectionthey lead, stop, andlook for the tracks again.
This would be GREAT!
How about this? Might be a bit hard for the SOE Dev's to implement though.
Area track brings up an 500m radius overlay map showing colored dots for each type of trackee. Placing your mouse over a dot brings up a little display with info about it. Dots move around in real time and appear/disapear as you move in and out of range. Clicking a dot changes it's color for easy tracking. A good ranger is always aware of everything in the area.
This was a WISH list right?
Kharr Khomak
Master Ranger - since Dec 14, 2003
TKA 3-3-3-3
Member of the Antarian Rangers
Ex-Master Creature Handler - Dec 16, 2003 to Mar 9, 2004
Playing since Sept 7, 2003
I like the previous posts idea about the display but it does sound hard to implement. Great idea though.
My only complaint about this feature in its current state is that its buggy. It requires the creatures to have already spawned in order to work. When I first went Ranger I was all set to use this skill to aide in hunting Krayts - no such luck.
So my suggestion is to fix what we already have in place, or at least 'tweak' it so it works as intended.
Eyik wrote:
i would like to be able to focus my /areatrack -- hunt/track a specific creature
agreed
Am I the only one who remembers back when this WAS the animation? The problem with it was that it locked you in place for 5 seconds, which can be insta-death for a Ranger if he gets attacked while tracking =)
Rancorrider4 wrote:
"Not a heavy issue, but I always thought the animation was silly. I would prefer a squat and look at the ground type of animation to the current one."
Agreed Calc. I actually think something similar to what the existing forage animation is, would be more appropriate.
I dont think that the animation really adds or subtracts to the skill itself
these are my top issues with tracking
Im not really a fan of /areatrack while moving, although it would be convenient, I really dont think that the ranger would be able to tell what was 5 meters in front of him with all the dust blown up from the speeder, and there is no way to tell if the poodoo on the ground is from a Bantha Matriarch, or a Feral Bantha without getting up close and personal.
If they allow us to track mounted, cool...I just dont think we have a good justification for asking for it other than convenience.
1) given the current paucity of wild spawns on the "settled" planets ( those w/ player cities), I think it's important that areaTrack at least give some sort of bonus to the chance of wild spawns when it is used.
2) the Track skill that was promised long ago would just be so cool...I dont understand why people say it shouldnt include Krayts/Goraxes and what-not...that would be the best part!
ok, for the sake of balance, maybe forced spawns could be limited to once per 2 hours for the uber-loot mobs...
Haven't I replied this topic yet? **scracth**
1. Sroting results by name, direction, distance (as in markets terminal you sort columns).Very easy and helpfulfeature I think.
2. Search an specific type of craetur (A Banthas track should show all classes of Banthas).
3. Track while mount and stopped. Being a short Bothan, I sure have better vision when I am on my carion pet.