Ranger Archive

Thread: Focus for Top 5 List: /areatrack

GTOfire
Thu Mar 25, 2004 6:19 am
#14

range is fine for me, I prefer to walk anyway, so tracking a group of animals 400m away isn't too close for comfort.
tracking lairs sounds nice, but how in the world do you track a stationary object? Not very justifiable IMHO.


Top Issue:
- Tracking specific creatures (non-ubers only of course), giving a certain chance of spawning that type of critter and handing you the line 'some <animal> tracks appear to go <direction>, they're very fresh/recent/somewhat aged/very faint. (rather then 'N 326m') There is a timer on the chance of spawning the creature of say 10 mins. Otherwise you might retry over and over to get it. That still makes it possible for a Ranger to track for a carrion spat 10 times and then kill em all for massive amounts of avian meat, but that's for TC to solve


secondary stuff:

- A workaround for unspawned lairs (can't track a piece of rock now can ya?) is to get 'there also appear some <animal> tracks coming from various directions leading <direction>' to indicate they might just have a home there.

- tracking a nuna in a densely undergrowthed area is much more difficult then tracking a bantha in a desolate desert. A Master will be able to track everything, but a novice outside Coronet won't be able to tell which is which yet. Creatures and areas can get a specific difficulty of tracking factor to make it somewhat more real.



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Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Calculus_Entropy
Thu Mar 25, 2004 8:03 am
#15

This is from Ranger Calc, not Corr Calc:


Not a heavy issue, but I always thought the animation was silly. I would prefer a squat and look at the ground type of animation to the current one. Otherwise, you guys have covered my comments thoroughly





Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Nemo0
Thu Mar 25, 2004 8:26 am
#16






Calculus_Entropy wrote:

This is from Ranger Calc, not Corr Calc:


Not a heavy issue, but I always thought the animation was silly. I would prefer a squat and look at the ground type of animation to the current one. Otherwise, you guys have covered my comments thoroughly









Why not have us pull out one of those tracking tools that Han and Luke were using on Hoth. Or, maybe, let us get a 1k range by using a tool like that. That would be cool.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server




Lythender Nirou
Crazy Bothan


GTOfire
Thu Mar 25, 2004 8:59 am
#17

oh yeah I forgot about that, the animation should definately be your av squatting down and examining the ground, feeling the tracks with his fingers, smelling the sand to identify the scent, **edit** like that



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
BaneShee
Thu Mar 25, 2004 12:01 pm
#18



  • See the outdoorsman proposal for /areatrack and /track

  • Improve the tracking interface, sortable columns and ad the ability to filter
Rancorrider4
Thu Mar 25, 2004 12:38 pm
#19

"Not a heavy issue, but I always thought the animation was silly. I would prefer a squat and look at the ground type of animation to the current one."






Agreed Calc. I actually think something similar to what the existing forage animation is, would be more appropriate.



nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Phollux
Fri Mar 26, 2004 2:02 am
#20

The most important issue is that the /areatrack command should force the spawn of lairs in the vicinity and show lairs which haven't spawned any creatures yet. On plantets like Lok you can travel for eternaty and use areatrack every 100m or so, yet not find a single creature.


What i would love even more would be if the areatrack command could be controlled more effectively by chat commands. (For example you type /areatrack animal and you get the list for all animals around you without haveing to click that annoying selctionbox)


An other function that i would love to see is the abiltiy to track specific creatures. Should i for example want to find a Plodding Falumpaset then all i'd have to enter was /track plodding_falumpaset and the Character would start looking for track of such a creature. Once you get in the (512 or 1024m) range of such a creature you then would get a message that guides you to the creature.



just my 0.02 €


Swan-Jedi
Fri Mar 26, 2004 3:40 am
#21



Pretty much same as the others:


1)Ability to sort by direction/range/alphabetically…
2)Ability to select creature/npc/player and have WP activated (albeit where they where when you /areatracked)



Kigela
Imperial Ace Pilot (Inquisitors Squadron)
Elder-Jedi
Jedi from the Village
Have enjoyed being a Rifleman (master), CH (Master) , Ranger (Master), Scout (Master), Musician ,TKM & PikeMaster

Flynn_Nomad
Fri Mar 26, 2004 10:47 am
#22






Jedur wrote:





Jalen-COMIA wrote:





JimmyGreendox wrote:

1. Increase range.


2. Find spawns that are not visible yet (as in spawns that only show up when you get close to them).









THose are my top issues as well







Same here!




Here here


And be able to track while on a vehicle when stopped.


and speed up the time it takes and fix the interface to be more friendly





--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
CapnKill
Fri Mar 26, 2004 12:46 pm
#23

Yep,


The higher level the faster you track.


And let us track while mounted and stopped.



Wideshot
Fri Mar 26, 2004 1:04 pm
#24

Main problem with Areatrack is the flawed spawining system rather than the skill itself.

However, if rangers are to be master creature hunters; make /TrackLair our Master level special ability - to spawn the lair of a specified (non-rare) creature type appropriate
to the planet.
- Put a 10-15 timer on use of this ability
- No rare creature spawns
- Level cap on level of critters than can be spawned (high level critters on high level planets obviously though)

Something similar to this was proposed by the Devs back in 2003.
777erc
Fri Mar 26, 2004 1:29 pm
#25

yea the range could be a little better but that doesn't matter to me. what i really want is to be able to track from my swoop(after all im only maybe 1 foot more off the ground, and the animation doesnt even have us looking at the ground). Im tired of having to get on and off my swoop every 30 seconds to track again.


I would also like a realtime update. be able to pick a target out of the track menu and have another box pop up (about the size of the buff display) and give me realtime updates to distance and direction. And this makes scense with the "fictional act of tracking." Trackers find the right tracks and just follow them. They dont find them, run off inthe rightdirectionthey lead, stop, andlook for the tracks again.





Narrec Plac
Chilastra
Pistoleer, Fencer, CH
Dobieg
Fri Mar 26, 2004 2:15 pm
#26

While it isn't neccesarily areatrack...but there had been some talk regarding tracking certain animals...would love to so this come to fruition...and this is the best 'tree' for it to happen. Maybe at master level...you could type in /track dewback....and it would find nearest...maybe further than 500m. Also, the further out it is, the longer it would take to return an answer on the results. Like your REALLY trying hard to decipher the markers...because they are so far away.



Diobe Soudow
Bri - SPY
"Ahhhh...Venomous Ploy....very dangerous. You go first...."
/smoke
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