Ranger Archive

Thread: Top 5 Draft for review

Owen-Lars
Wed Apr 14, 2004 6:44 am
#27

jesus christ you lost me



THORTAC BALCOR
The Lost Ranger
RANGER
Fred_Skinner
Wed Apr 14, 2004 6:55 am
#28






Owen-Lars wrote:
jesus christ you lost me







Ooops. Forgot not everyone here is a Computer Engineer


In computers they have to represent negitive numbers by splitting the bit-space up. In easier terms to understand when any bit on half on the far right is a "1" it's negitive. There is a slightly complex deal with 2's compliment effect which keeps from wasting the code, but I won't confuse you with that. Basically:


0000 0001 = 1
11111111 = -1, but this can also be 255.


So my guess is that they got a boundry effect like this. So like with the Krettle, a very low challange level makes it look like to the Conceal algorithm to be an impossibly high one.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Squidwalker
Wed Apr 14, 2004 7:13 am
#29

Heh, I must say I'm down with all these. Good section for only 5, and it seems to hit them all.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Faymar
Wed Apr 14, 2004 8:49 am
#30

Point 1:


"Rangers would aslo like the /areatrack window to be sortable by creature/direction/distance."


typo: also


"Players have settled in the former wilderness areas which has suppressed many of the spawns."


I'm not sure this is correctly included in point 1, seems a deviation from "tracking tree"


Point 2:


"Rangers have a skill line devoted to Trapping that only offers 2 new traps in the 4 boxes."


A bit unclear. How about "which only offers 2 new traps in the entire skill line" ?


"Also, Rangers feel that traps should affect any animal by Master Ranger. "


Very unclear. Traps thrown by a Master Ranger should affect any animal?


" Old bugs include the last trap is a stack always failing and not always recieving a message concerning the result of the trap."


Not english. The last trap in a stack always fails is what I think you meant?


Point 3:


"Reports are honestly mixed on this one. It appears that /conceal works against Imperial or Rebel faction NPCs, but no others (some report it works fine)."


This is at risk at being disregarded based on there not being a clear "issue" at stake, if rangers are mixed (is that like neopolitan?) then should it be issue number 3?


Personally, I think it only rates that ranking if you specifically ask for clarification. "Rangers are unclear as to the purpose and usefulness of /conceal vs. maskscent. Should /conceal work against humanoid npcs and if so are there restrictions" for example, something concrete that the devs can deal with.


Point 4:


"The last remaing vestige of usefulness was removed in the last publish when the ability call vehicles and pets/droids without a camp was introduced. Most Rangers are not upset that this happened..."


As you are being asked to keep it concise, I wouldn't comment on a nerf then negate it with a qualifier of rangers aren't upset. Also, you say "moderate usefulness" then continuing to say last remaining vestige of usefulness. As a dev, my immediate response would be "make up your mind." Is there a reason not to cut the middle bit leaving the first sentence and the proposals for fixing this?


"Rangers outlined a Modular Camping system in the Outdoorsman Proposal, but, barring implementatio of that, have a few requests:"


typo: implementation


"Ranger camps the actually repel aggro critters (this is a bug)"


typo: Ranger camps that (or which) actually repel... etc.


Point 5:


typo: close your brackets.


Calculus_Entropy
Wed Apr 14, 2004 8:59 am
#31

I could have used you BEFORE I submitted it . Anyway, TH said it was fine, so I hope to hear something about it someday .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Fderrr
Thu Apr 15, 2004 6:21 am
#32

For the Trapping NPCs i think there should be a second mod in the trapping tree for ranger.


Right now we have trappingm ods per skill box.


We should have a second mod for trapping NPCs in the ranger tree.this way only Rangers get this. at novice ranger we should have the following mods


Trapping +65 (guesstimate)


NPC trapping +5


at Master it should be.


Trapping +120 (guesstimate)


NPC trapping +60



Probly much simpler for the devs to implement . And if need be make traps for NPCs only. example Bola (typo??) should work like adhesive mesh. on NPCs. the arms are tied up and they cannot shoot back fro a couple seconds.


Klockner
Sun Apr 18, 2004 4:49 am
#33

how about you post this in the forums so we dont have to use a third party program to view it?



after all the forums are for reading.







Be one with the nerf.
Let the nerf flow through you.
Only by accepting that there is no nerf will you truly gain controll.
There is no nerf, only balance.

Kalon7
Mon Apr 19, 2004 7:59 am
#34

I have found that the terrian negotion is nullified by one of the patches. I am master ranger and I am getting passed(while walking)by scouts when my groups go out on a hunt.
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