Ranger Archive
Thread: PSA: None of the new RANGER traps are thrown!
Calculus_Entropy wrote:
Calculus_Entropy wrote:
Got another good one .
Will there be any Ranger traps that are thrown? There are a lot of assumptions that traps will still be thrown. I was given the impression, by the revamp doc, that all Ranger traps would be placed traps, and that, technically, Ranger traps will not be useable as combat progresses (but that the strategy would be placing them in the 'right' locations BEFORE combat and drawing the targets to them). Any enlightenment would appreciated .
You are correct. All of the new Ranger traps are placed with various kinds of triggers to determine how they are set off. (from Keldarin)
We need to start referring to them as maybe... Anti Personel Devices, (AP's) orImprovised Explosive Devices (IED's). From the military vernacular...
Traps is somewhat of a misnomer considering the new info we have related to the "traps" only affecting NPC's/PC's.
Just thought I'd throw that in.
Owen-Lars wrote:Please let me in on something and tell me what the hell PSA means?
Personal sexual adventures?
It means "Owen is a noob."
BioEngine wrote:
If they are only ground-placeable, then there better not be a low limit on the amount we can place at a time or a huge cooldown timer to placing one. This means that we will go from using traps inside combat to using them before combat, and the only abilities so far that we use in combat are whatever modifiers we get. We don't have specials now, so I am thinking they are really pushing for combat preparation as our focus.
I remember saying this 2 days ago and getting booed off the stage.
Phenix1050 wrote:
CorethLandwalker wrote:
.In any case, it is unlikely that we'd be able to lay down a dozen traps around a general location and create our own little wall of fire....
I think Helios might disagree with ya here.
Helios_SOE wrote:
My favorite part is building a little mine field with my traps and putting various triggers on them and setting them off one by one. It's really a lot of fun! But then, I like explosions.
Good! I WANT him to disagree!!! I WANT this to be possible! I just think it'll be a bit complicated to keep track of. If you have a dozen mines sitting out, and you have the ability to detonate them one by one, you need to have some mechanism in place to identify which remote goes to which bomb. I suppose if you receive a detonator in your inventory keyed to each mine as you set it up, it might work; then you could put each detonator in your toolbar. Still, that's a lot of clutter.
(I also want to be able to detonate mines on kreetles, but that's another issue altogether)
I think it's what you were wearing on-stage, not what you said.
Calculus_Entropy wrote:
I remember saying this 2 days ago and getting booed off the stage.
So much for a Ranger being wanted for a group 'still'. The way 99.99999 % of the people play in this chaoitic mind set of run'n up to missions and killing everything as fast as possible, noone is gonna wait on a Ranger to do their stuff.
Yep my double melee templet, tkm/swordsman guildie said to me the other day. quote "I had forgoten how slow it is to hunt with a Ranger." I am still not sure if it was a compliment or an insult. (I think he was really glad to get a break from the allways mad rush kinda play style that most do).
Dr. Evil: (with pinkie to lip) We're not so different, you and I.
Calculus_Entropy wrote:
BioEngine wrote:
If they are only ground-placeable, then there better not be a low limit on the amount we can place at a time or a huge cooldown timer to placing one. This means that we will go from using traps inside combat to using them before combat, and the only abilities so far that we use in combat are whatever modifiers we get. We don't have specials now, so I am thinking they are really pushing for combat preparation as our focus.
I remember saying this 2 days ago and getting booed off the stage.
CorethLandwalker wrote:
(I also want to be able to detonate mines on kreetles, but that's another issue altogether)
heh. that would be great. plant a bomb under a Kreetle...walk away.
/shout break MY mask scent will you?
/detonate
big explosion, kreetle flips over, dead.