Ranger Archive
Thread: P21 Ranger/Scout fixes
Vorpaks wrote:
I hate you all.
Unabashed hate and loathing! + 10 points (but -2 points for the ambiguous smiley).
Iseult
Master Ranger / Mediocre Carbineer
Bloodfin
Oculus wrote:
Iseult wrote:
Oculus wrote:
Of course, nothing like this has ever been fixed in a hotfix before and certainly not something that completely negated a change, like say; not having grey cons attack you, introduced with the same publish.
My mistake.
Another +2 points for attempted use of a semicolon!
Iseult
Master Ranger / Mediocre Carbineer
BloodfinMessage Edited by Iseult on 08-04-2005 02:40 PM
Yes, when you run out of arguments, picking on foreigners english grammar skills seems valid.
Think I'll max out on +25 eventually?
Nah, not likely. +25 requires a special mastery of the ubiquitous complaint post. And I was really impressed by the semicolon; that is a bold undertaking not usually seen in these parts.
Iseult
Master Ranger / Mediocre Carbineer
Bloodfin
Whirr wrote:
Umm, Paks, all major bugs are immediately reclassified as minor bugs as soon as they are fixed.
At least thats how things operate where I work.
Message Edited by Whirr on 08-04-2005 12:33 PM
Doh!
Iseult wrote:
Unabashed hate and loathing! + 10 points (but -2 points for the ambiguous smiley).
Iseult
Master Ranger / Mediocre Carbineer
Bloodfin
DOH!!!
why on earth would I read the Scout forums?
Vorpaks wrote:
Alright. If you wanted this to be qualified as a minor issue then SAY SO ON THE SCOUT BUG THREAD!
I have been told that adhesive mesh will not be fixed while it is possible to spam traps. So right now my top two issues are the camps disbanding issue and the traps can be spammed issue. If you guys think that there are other issues that take precedence over these two please let me know on the bug thread. In the meantime I am very sorry for letting you down.
I would agree that adhesive mesh being broken should be the number 1 post. Personally I don't see the problem with them being spammed. So you root something, it can't really get MORE rooted with another trap can it? Can you theoretically reduce a speed value to less than zero? I'm sure that causes some sort of time travel or something.
I've only seen the camp thing happen once. I'd put that as number two, especially as useful as camps are right now, being mission critical and everything. Sure it's a quarter of our profession, but it's an underused and less useful quarter than traps are.
I wasn't even aware that you can spam traps but why would that even be an issue? The Mesh and the P-dart are the only traps that are worth throwing. So I can unleash root/snare hell... why is that an issue? Both states last XX seconds and it's not like root stacks, lol.
Phenix1050 wrote:
Calculus_Entropy wrote:
Two patches in a row! We are on our way.
Whee! Two minor bugs down, 178 profession-breaking bugs to go!
gah....sorry....I forgot to have my sunshine enema this morning.
No, in actuallity, I'm happy about this too. It means we are getting through. But again, this is just a bug fix. Hey, I like bug fixes, believe me. But the lack of Ranger identity is a much more pressing issue for me. I agree though...we're on our way, but I'm not about to lay down my arms and go "the devs are listening!". I'm actually going to be much more pessimistic about this...but then again I've been given a lot of reasons to be that way.
Alright. If you wanted this to be qualified as a minor issue then SAY SO ON THE SCOUT BUG THREAD! I've had this in my "major three annoying bugs" for a while now, and I've been pushing it on the Corr forum constantly, and NOW its considered a "minor" issue??? GAH!
I hate you all.
At least thats how things operate where I work
Message Edited by Whirr on 08-04-2005 12:33 PM
Vorpaks wrote:
The guidence they gave us was "a large portion of my profession is not working because of ______." Maskscent is a large portion of the Scout profession. Not having it be usable on certain planets, having it actually cause aggro, was something I considered game-breaking as far as using that skill went. From the number of negative nancy posts I saw on the subject I assumed most people felt the same way. I appologize if I was wrong. Please tell me (everyone) what you think is a game-breaking bug for Scouts and I promise I will focus on it.
I have been told that adhesive mesh will not be fixed while it is possible to spam traps. So right now my top two issues are the camps disbanding issue and the traps can be spammed issue. If you guys think that there are other issues that take precedence over these two please let me know on the bug thread. In the meantime I am very sorry for letting you down.
Who let who down? You got a bug fixed! These days, round these parts, that should be cause for celebration.
Nice to get a straight answer on the ad-mesh, even if it's a 'look it's not getting fixed, go worry about something else'.
{{{HUGZ}}} Paks
Kinshi wrote:
Zilane wrote:
...and they broke trapping droids.
Are you freaking serious? This was reported early on TC
They honestly pushed live with trapping droids broken they way they were??????
ALL droids. All of them are broken.
YEAH PAKS!
I realize how horribly negative my posts have been, and I really don't mean to come off like that.
I'm very glad that something that was on your bug list got fixed. That is an awesome sign. Whether that issue would've made my top 3 is unimportant. The fact is, it was there, it got fixed, and it's clear they're going to fix bugs. You succeeded at doing what you're here to do: be the mamawook to an entire profession.
I'm actually not entirely convinced the news about Ad Mesh is bad, either. Look at the CHs. They didn't fix the bugs in the old system, because they realized it would be pointless-- they were adding a whole new system. Perhaps (and I do so hesitate to sound optimistic) the reason they're not fixing ad-mesh is the same-- there's a whole new system in the works.