Ranger Archive
Thread: P21 Ranger/Scout fixes
Calculus_Entropy
Thu Aug 04, 2005 7:41 am
#15
Boy, you people need to buck up. We are starting so see some action, after seeing none for so long, and all you can do is see the negatives. Pessimists!
Phenix1050
Thu Aug 04, 2005 7:43 am
#16
Boy you people need to buck down. We are starting to see insignificant changes, after needing big changes for so long, and all you can do is see the positives! Optimists!
Oculus
Thu Aug 04, 2005 8:20 am
#17
Just so happens the first bug-fix comes around after they hand /camo to everyone
Calculus_Entropy wrote:
Boy, you people need to buck up. We are starting so see some action, after seeing none for so long, and all you can do is see the negatives. Pessimists!
I don't remember the name of the Dev but he picked up on this bug from a thread concerning some other aggro-bug. We're in luck he stumbled across a post from a Ranger in that thread, or this bug-fix wouldn't be in this patch. 100% sure.
Iseult
Thu Aug 04, 2005 8:30 am
#18
Oculus wrote:
Just so happens the first bug-fix comes around after they hand /camo to everyone
Lol - the agro-on-break-maskscent bug was introduced in the same publish that gave camo to the masses. So, of course the bug-fix would come after the publish in which it was introduced. But, hey, I'm in a generous mood today, so 4 points for trying (and +2 points for having rodians in your sig).
Iseult
Master Ranger / Mediocre Carbineer
Bloodinf
Just so happens the first bug-fix comes around after they hand /camo to everyone
Lol - the agro-on-break-maskscent bug was introduced in the same publish that gave camo to the masses. So, of course the bug-fix would come after the publish in which it was introduced. But, hey, I'm in a generous mood today, so 4 points for trying (and +2 points for having rodians in your sig).
Iseult
Master Ranger / Mediocre Carbineer
Bloodinf
Message Edited by Iseult on 08-04-200511:31 AM
Message Edited by Iseult on 08-04-200511:31 AM
Message Edited by Iseult on 08-04-200511:31 AM
Message Edited by Iseult on 08-04-2005 11:31 AM
BioEngine
Thu Aug 04, 2005 10:16 am
#19
Calc, you do realize that this just bring camo / mask scent in to line with the level system of aggro avoidance, right? Isn't that like saying "well, camoflauge is too difficult to balance, so for now we are just going to make it similar to the system we gave everyone."
Calculus_Entropy
Thu Aug 04, 2005 10:23 am
#20
BioEngine wrote:
Calc, you do realize that this just bring camo / mask scent in to line with the level system of aggro avoidance, right? Isn't that like saying "well, camoflauge is too difficult to balance, so for now we are just going to make it similar to the system we gave everyone."
And you realize that building new skills into a broken system is the single worst design implementation one can make, right?
And no, that's not what it says. What is says is, the devs put in a system and didn't take into account another system, and that created a bug. They fixed it (might I point out the Scouts and Rangers added this to the bug reports) and now everyone pissed that we didn't get new content.
Oculus
Thu Aug 04, 2005 10:23 am
#21
Iseult wrote:
Oculus wrote:
Just so happens the first bug-fix comes around after they hand /camo to everyone
Lol - the agro-on-break-maskscent bug was introduced in the same publish that gave camo to the masses. So, of course the bug-fix would come after the publish in which it was introduced. But, hey, I'm in a generous mood today, so 4 points for trying (and +2 points for having rodians in your sig).
Iseult
Master Ranger / Mediocre Carbineer
BloodinfMessage Edited by Iseult on 08-04-200511:31 AM
Message Edited by Iseult on 08-04-200511:31 AM
Message Edited by Iseult on 08-04-200511:31 AM
Message Edited by Iseult on 08-04-2005 11:31 AM
Of course, nothing like this has ever been fixed in a hotfix before and certainly not something that completely negated a change, like say; not having grey cons attack you, introduced with the same publish.
My mistake.
Phenix1050
Thu Aug 04, 2005 10:32 am
#22
I'm not "pissed". I'm just not going to be overly happy. The fix doesn't seem that hard, and it seems from some reports that it's still not working entirely.
Calculus_Entropy wrote:
and now everyone pissed that we didn't get new content.
Kinshi
Thu Aug 04, 2005 11:32 am
#24
Zilane wrote:
...and they broke trapping droids.
Are you freaking serious? This was reported early on TC
They honestly pushed live with trapping droids broken they way they were??????
Zilane
Thu Aug 04, 2005 11:36 am
#25
Kinshi wrote:
Zilane wrote:
...and they broke trapping droids.
Are you freaking serious? This was reported early on TC
They honestly pushed live with trapping droids broken they way they were??????
Yup, I haven't tried shooting the traps yet, but there seems to be no way of reloading them. No radial menu option. Dragging traps onto it does nothing.
From some DE posts, it seems this is bug affects most droids, not just trapping ones. I believe we can no longer select what resource we want to harvest with harvesting droids also.
Iseult
Thu Aug 04, 2005 11:39 am
#26
Oculus wrote:
Of course, nothing like this has ever been fixed in a hotfix before and certainly not something that completely negated a change, like say; not having grey cons attack you, introduced with the same publish.
My mistake.
Another +2 points for attempted use of a semicolon!
Iseult
Master Ranger / Mediocre Carbineer
Bloodfin
Message Edited by Iseult on 08-04-2005 02:40 PM