Ranger Archive
Thread: Ranger BUGS!
Owen-Lars
Thu Jul 21, 2005 12:48 am
#14
Taken from Ken's test data summary from the corr boards:
Flash Bomb:
Suposed to blind targets (AOE)
- No debuff icon/timer
- Can be retrapped before effectruns out (probly because no debuff icon)
Sonic Pulse:
Suposed to apply dizzy and stun states (AOE)
- Can be spammed for increasinly more xp per trap landed.
Iseult
Thu Jul 21, 2005 6:55 am
#15
Duh - reading comprehension ftw! I listed these in the issue thread as well (I can't follow instructions sorry), but I'm going to list them here again:
bug: you can camo people over long distances and from other planets.
bug: terrain does not update correctly when you drop a camp (low priority).
bug: shuttles, droids, at-sts, and some npcs show up under areatrack as 'creatures' and not 'people'
Iseult
Master Ranger / Mediocre Carbiner
Bloodfin
bug: you can camo people over long distances and from other planets.
bug: terrain does not update correctly when you drop a camp (low priority).
bug: shuttles, droids, at-sts, and some npcs show up under areatrack as 'creatures' and not 'people'
Iseult
Master Ranger / Mediocre Carbiner
Bloodfin
KapowBzapp
Fri Jul 22, 2005 7:21 am
#16
I discovered last night that you can no longer initiate combat with a trap. It used to be you could
But now, no trap gets thrown - you don't lose a charge, and there is no success/failure message. But "combat" is initiated, in that after the trap's normal cooldown timer, you let off a default attack if one is set. So it becomes
- Approach creature with no aggro
- Get in trapping range
- Throw trap
But now, no trap gets thrown - you don't lose a charge, and there is no success/failure message. But "combat" is initiated, in that after the trap's normal cooldown timer, you let off a default attack if one is set. So it becomes
- Get in trapping range
- Use "throw" command on trap
- Stand there doing nothing for a few seconds
- Shoot the animal
Feefers
Fri Jul 22, 2005 9:05 am
#17
Owen-Lars wrote:
Definitions:Bug: Something broken and not working as intendedExample: My ranger hat has a hole in it!
Of course it does, that's where your head fits
o.O
Calculus_Entropy
Fri Jul 22, 2005 9:07 am
#18
Feefers wrote:
Owen-Lars wrote:
Definitions:Bug: Something broken and not working as intendedExample: My ranger hat has a hole in it!
Of course it does, that's where your head fits
o.O
Owen got PWNED!!!one!1!
Bekan
Fri Jul 22, 2005 1:55 pm
#21
Well, Oreet, you know that you and your race HAS to be the reason we've never gotten a Ranger hat, because they'd need to have two kinds, one for the rest of us, and one with two ear-holes, or whatever those things on the top of your head are.
BioEngine
Fri Jul 22, 2005 1:56 pm
#22
Owen, have you found out whether or not our camo is a percentile yet? That could also be another potential bug.
BioEngine
Fri Jul 22, 2005 2:18 pm
#24
Wasn't there an instance that you asked Thunderhart if Camoflauge was a straight modifier or a percentage, since we cap at +100 for Master Ranger alone? I seem to remember reading that somewhere.
BioEngine
Fri Jul 22, 2005 2:48 pm
#25
Crates of traps are described as "a crate of electronic components"
Owen-Lars
Fri Jul 22, 2005 7:00 pm
#26
Nice catch bio.
Regarding camo: TH and the devs dont generally give away the details regarding changes if they can so this has never been explained. However from reports here on the ranger boards, people have noticed improvements in success vs failure rates when they increase their camo mods. This makes it sound like camo does infact increase the chances of success, but clothes would cap at a +25 increase.