Ranger Archive
Thread: You may think fishing has little use in the game...
BioEngine wrote:
Fishing is required. If they ever took out foraging completely, they would have to affect Bio-engineer and Chef schematics. Possibly others, but I doubt it.
I disagree. Fishing is required. Foraging is not in order to fish.
Beladan wrote:
Buy the bait. Buy a frigging fish! There's 40 bazillion of them on the bazaar. Some enterprising scout will figure out there is a good market for this stuff and stock it. Some dev will figure that a mini-mission with a bait reward for the terminally forgetful is a good idea. Some other dev will say "Ok, let's make corn usable as bait but it will suck worse than chum.
Forage != fishing != forage
Oculus wrote:
... but how are we supposed to fish without /forage. Eventually someone will forget to make some new bait and use the last batch!
I support keeping /forage in Scout ( including the "Giant Wedding-Cake of Invisibility" ).
... but why waste time removing one ability and then add another one to make up for the one you removed... when there is no bloody reason to remove it in the first place.
/forage is a Scout-skill. What? Scouts are overpowered if they get to keep it? *confused*