Ranger Archive
Thread: You may think fishing has little use in the game...
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That's good to know. My other account is a BE/Tailor (no I will not make those horrible garments with him). Next time I'm fishing i'll make sure to keep the meat lol.
I support keeping /forage in Scout ( including the "Giant Wedding-Cake of Invisibility" ).
Buy the bait. Buy a frigging fish! There's 40 bazillion of them on the bazaar. Some enterprising scout will figure out there is a good market for this stuff and stock it. Some dev will figure that a mini-mission with a bait reward for the terminally forgetful is a good idea. Some other dev will say "Ok, let's make corn usable as bait but it will suck worse than chum.
Forage != fishing != forage
Oculus wrote:
... but how are we supposed to fish without /forage. Eventually someone will forget to make some new bait and use the last batch!
I support keeping /forage in Scout ( including the "Giant Wedding-Cake of Invisibility" ).
Oculus wrote:
Beladan wrote:
Buy the bait. Buy a frigging fish! There's 40 bazillion of them on the bazaar. Some enterprising scout will figure out there is a good market for this stuff and stock it. Some dev will figure that a mini-mission with a bait reward for the terminally forgetful is a good idea. Some other dev will say "Ok, let's make corn usable as bait but it will suck worse than chum.
Forage != fishing != forage
Oculus wrote:
... but how are we supposed to fish without /forage. Eventually someone will forget to make some new bait and use the last batch!
I support keeping /forage in Scout ( including the "Giant Wedding-Cake of Invisibility" ).
... but why waste time removing one ability and then add another one to make up for the one you removed... when there is no bloody reason to remove it in the first place.
/forage is a Scout-skill. What? Scouts are overpowered if they get to keep it? *confused*
Scouts are not overpowered if they get to keep it. I would prefer to see rational, sensible arguments for why it should stay instead of the foolish nad untrue arguments that are saying if it is removed, no-one can everfish again. It's spurious and likely to harm the argument as rational beings will dismiss it for the nonsense it is and it will be lost altogether.
I *SUPPORT* retaining foraging, but basing any argument that without it, BE's will lose the abilities to use schematics, we won't get mollusks and female gamers will be disenfranchised (all have come up in various Chicken Little threads) is not going to help.
Fishing is required. If they ever took out foraging completely, they would have to affect Bio-engineer and Chef schematics. Possibly others, but I doubt it.