Ranger Archive

Thread: Ranger Still A Weaker Class....

jmatt
Sat Sep 20, 2003 6:25 pm
#14

I don't give a rats a$$ about COMBAT. I am talking about HUNTING ang killing animals. A Ranger is supposed to be a HUNTER.


As hard as I try to find the bright spots in Ranger, I have to agree with this. I will make Master Ranger tonight and I'm happy about it. But as I've stated before I could drop all the way back down to Master Scout and my day wouldn't change much at all.


The one new benefit I am enjoying somewhat is /areatrack, but even at that, everything above the second brick in that line is superfluous. I mean, last night I got the ability to find another player within a 500m radius of me. What am I supposed to do with that?

Ki_Gu_Lon
Sun Sep 21, 2003 6:00 am
#15

Yes, camps are usefull.


The problem is, our camps are just as usefull as the Basic Camp you get with Novice Scout, while they cost much more to make.


You can heal all wound types in a Basic Camp.


You can pull out Medical and Crafting Droids (and Pets)in a Basic Camp.


Now that I've mastered Ranger, I no longer need to make Ranger camps. The Basic camp does me just fine.


If I want to craft, I bring out a Crafting Droid. You can craft the high end items with a Crafting Droid, they are considered Private Stations... OurField Basestations are not.


If I want to heal wounds faster, I bring out a Medical Droid.





"Daddy, what's that bad man doing to my (Star Wars)?"

"Son, that bad man is (SOE), and he's **edit**ing your (Star Wars)."
Japhy_Chilastra
Sun Sep 21, 2003 7:01 am
#16

I'm in agreement that we're lacking in the PvE department and that our creature to hit bonus, should apply to melee/CH as well AND be more effective. Also better traps would also help us be the best in PvE.



Japhy Riesling
Master Ranger/Pistoleer
Anchorhead Irregulars - Chilastra
TheOriginalDarthVic
Sun Sep 21, 2003 9:05 am
#17

I'm with the guys who like Ranger because of the play style. I just picked it up (0-1-0-1) and am really enjoying the enhancement to my playstyle. I group with people of all different skill sets and levels. Medics of all kinds love the camps, and new guys really appreciate the /rescue skill! /areatrack definitely shortens up running around time whether doing explorer missions or hunting big game with friends. Maybe I'm just lucky that I could develop skills in this game that parallel those I have irl. I'm finding Master Marksman/Novice Ranger/Novice Medic a rather effective combination for me.



I am a sinner who does not expect forgiveness. But I am not a government official.
NRaas
Sun Sep 21, 2003 9:43 am
#18

"Now that I've mastered Ranger, I no longer need to make Ranger camps. The Basic camp does me just fine."


Yes, that is exactly what I do as well.


My medic companion has a crafting droid, so we don't need to have the stations.


And I'm thinking about purchasing a Equipment Crafting Droid myself, to craft camoflauge kits in the basic camp.





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Alfgand
Sun Sep 21, 2003 9:44 am
#19

Japhy, has a good point.


Traps could make a big difference as part of the solution.


My point is a Master Ranger should be theBEST at killing large dangerous critters.


Hunt Master, Trap Master have to mean something, not just be fancy names.


Bounty Hunters should be the best at tracking down and "Hunting" people.


Commandos should be the best at raw destruction on the battlefield. Think Rambo.


Brawlers should wipe anyPERSON that gets close to them and should have tricks that allow them to get close.


The Marksmen and other Brawling classes should have their advantages.


A Ranger should have NO advantages when fighting NPC's and other Players. Maybe even some minuses since they focus so much on hunting animals. They should be able though to draw on their other class skills that they have.


BUT a Ranger should have the gamesBEST, yes I said BESTadvantages and skills when HUNTING big game. Period.


A Ranger should do MORE damage to large critters than Bounty Hunter. A Bounty Hunter is an expert at finding and killing people not huge rampaging beasts.


The raw destruction folks, like Imps using ATST's or Commandos using flame throwers should be allowed to do their massive damage to critters, since it only makes sense but it should be at the expence ofa moderate amount ofXP and harvested materials because they are destroying the creature not making a clean big game hunter kill like Ranger would.


1. Rangers Traps should be SIGNIFICANT DoT's. (Damage over Time) As well as slowing, debuffing. Master Rangers should have the best trap. The traps should be very powerful and require a real commitment to the Ranger class not just zip up one tree to get them as a "hobby" Ranger. Example: Make the Trapping IV trap require all other Ranger skills at level 3. Make


2. Rangers should get REAL to hit Critter bonuses. Real means better and ones that work. Maybe even add a minus to hit on NPC's and players. Note a Critter pet is still a Critter.


3. Rangers should get SIGNIFICANT Critter only Critical hits chances. Rangers know how to kill big game, where to aim to do the most damage. There is no reason why a Master Ranger should not have a chance at a 3 or 4K crit. Maybe even a 5k on the biggest critters.


If a group is going to hunt Kryats they should beg to have Rangers join, not Commandos or ATST equiped Imps etc. As it is now, "Oh, ya lets take a Ranger we might need a pretty camp that can be seen from a distance to have a rally point."


Of course the camp issues trackingetc need to be fixed also.


There should be enough non critter encounters out there and scaled properlyto keep the Brawlers, Bounty Hunters etc happy. Let them do critter mission also but let the Ranger be the master of critter mission.


I don't want the Ranger to be most Uber class, the master of death and destruction BUT a Ranger should be the BEST at HUNTING and KILLING wild beasts. Period, end of story.


Alfgand
Sun Sep 21, 2003 10:07 am
#20

Oh ya and to implement the above it might be necessary to introduce as others have suggested a Ranger only Weapon(s).


If they did all of the above, I would not mind if they greatly increased the points required and XP required to get Master Ranger. Allow people to dabble in Ranger if they want but to get the very best and significant abilites to hunt and kill big game have it cost the ability to much of anything else.


Chewjedi
Sun Sep 21, 2003 10:17 am
#21

Rangers need bows. And third and fourth tier skills should give Endless Quiver and Archery Mastery. hehe, im funny.


Meadbacco

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