Ranger Archive

Thread: Ranger changes and the most recent patch list

DeltaXi65
Sun Sep 28, 2003 12:11 am
#14

Guys,


There are 33 professions in the game. Our Dev is handling 7 of them. And they've all got problems.


You need to reevaluate your definition of "fast". Two weeks is pretty fast. The five days it took to get the harvesting thing fixed was lightning.


B




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Gance
Mon Sep 29, 2003 9:18 am
#15

'If they can break our most important skills in a day there's no reason they cou;dn't fix it just as fast the way they have for pistoleers BH riflemen, etc. The fact the our dev handes 6 other professions is an excuse, not a reason.'

An excuse? No thats a reason the 1 person handling all 7 proffessions cannot just fix things on the Fly it needs time and testing... ya things break in a day.. and undernormal conditions it takes days to fix something. Let them do what they have to do..



Bradox Thakir
Pheonix
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The Thakir factor:
When you absolutely need something terminated over night.
sbjnyc
Mon Sep 29, 2003 11:15 am
#16





Gance wrote:
An excuse? No thats a reason the 1 person handling all 7 proffessions cannot just fix things on the Fly it needs time and testing... ya things break in a day.. and undernormal conditions it takes days to fix something. Let them do what they have to do..




If they actually tested they wouldn't be breaking our skills. The problem is that they don't test how the skills work. They only look for bugs in the mechanics (ie does maskscent fire off and wear off normally), not to see if the skills work as intended (gee let's /bug kreetles breaking maskscent at 100m and see if anything happens).


If it only took them days to fix somthing I think we'd all be a lot happier and less worried about broken skills. But these fixes take them weeks/months to even acknowledge the problems.


DarkInigma
Mon Sep 29, 2003 7:16 pm
#17

Maybe its just me but this thread seems to breaking down in to a flame war against our Dev......


Just who is our Dev and what other professions is he/she working on?

sbjnyc
Mon Sep 29, 2003 7:49 pm
#18

Let me just give an example. After the harvest "reduction" the only issue specifcally referred to as a bug by GreenMarine is the soloer grouped with his pet getting the reduction when he shouldn't. Guess what the only part of the reduction that was left unchanged in the recent patch (hint: soloing with a pet still gives the 60% reduction).
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