Ranger Archive
Thread: IMPROVEMENTS FOR THE RANGER CLASS (DEVS TAKE A LOOK)
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Stewwi
Wed Mar 17, 2004 5:32 pm
#14
the idea of having a group without ranger made me think
maybe on exteme planets we could have hazardous storms like acid rains, or massive sand storms that really but really hurt if you r are found in the middle of it.
a ranger then could have like a weather forecasting skill and he senses a strom is coming and can set up a camp which protects the party from the weather hazard 
(dream on)
BuriedLight
Wed Mar 17, 2004 6:15 pm
#15
Ok... Yeah, good idea with everything except the invisible idea... one thing I don't like is, how are brawlers gonna use that anyway? 'nuff said... but rangers should be able to perhaps find caves or something? I don't believe all the caves are POI's if they are someone please correct me on that... maybe a ranger weapon? Stick it in traps? (doubting that will happen...) something like throwing knives or whatnot... or like the rangers today with the beat sticks basically... Also, more ranged defense, people should not be able to shoot rangers if they are supposed to be fast in the woods good at hiding and sneaking around, how will they get a clear shot easily?
Erchamion on Wanderhome
Ranger: 4-2-4-4
TKA: 0-1-1-1
Rifleman: 0-0-0-4
Marksman: 4-0-0-2
Brawler: 4-0-0-0
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