Ranger Archive

Thread: IMPROVEMENTS FOR THE RANGER CLASS (DEVS TAKE A LOOK)

EGO
Sat Mar 13, 2004 6:30 am
#1

Hello DEVS and Players, here is 5 cent in the bucket of good ideas.



1. (Maskscent)


Maskscent should prevent a player from beeing tracked by Areatracking (ranger), this would prevent the average scout from beeing tracked by a ranger.


2. (Areatracking)


When an area track is selected creatures/characters/players and there has been found something, you should click on the name and press OK to get an arrow pointing towards the targets location (offcourse if its moveing the arrow dont follow)


Areatracking should have a radius of atleast 750 meters if not 1000 meters, the reason for this is the use of bikes, people can travel 500 meters very fast and if someone is riding towards you on his bike you will not get a change to track more than 1 or 2 times.


3. (Camouflage)


We can all agree that the radar is ruining the pVp greatly, there is no chance to sneak up on people and that seems all together wrong in a game where tactics and not skills with mouse pointing is applies (1st. person shooters).


When a Ranger applies Camouflage to himself or another player, himself or the other player should be removed from the radar, this should last until he fires the first shot. When first shot is fired he goes visible again on radar. When combat breaks if he still has Camouflage left (this drops like maskscent) he should go back on radar invisibility.


4. (Camouflage + Cover + Concealshots "riflemann")


When a riflemann is camouflaged and useing the cover command and firing conceal shots he should not appear on radar, this would enable a riflemann the change to sneak up on his enemies make use of cover (cover is virtually useless in pVp these days) hit his enemy with a concealed shot and not doing the biggest amount of damage he could but staying invisible on radar while in a pVp fight.


5. (Camouflage + Cover + Surpriceshot "riflemann")


Also Surprice Shot should dostate efffects random(hit head "blind/dizzy" hit torso "stun/posture change" hit legs "posture change/knockdown"It would make a good surprice shot when used with Camouflage and Cover so this effect should only work when the shooter prepares his shot. After shooting a surprice shot he becomes visible on radar again.


6. (Traps)


Traps are great in pVe, there is not many times i dont use the adhersive mesh or other traps that does state effects. BUT we need more traps and the ability to experiment on them and also we need traps to work on PLAYERS.


a. ability to experiment on traps during creation. Uses, Area, Potency, Lasting, (weapons who does bleeds on their own have a bit of what we need to be able to enhance on traps)


b. ability to use traps on players.


c. traps that actually kills over time like grenades, but slower offcourse. (killing spikes etc. does bleeds to targets health pool, uses again therules on weapons with bleeds)


d. Scouts should be able to Untangle themself from a traps.


e. Rangers should be able to Untangle others and themself with improved odds for success on themselffrom traps.


7. Terrain negotiation and running speed.


Certain aspects of running around with high terrain negotiation seems insane, this involves climbing a mounting 90 decrees surface, however this is the game engine so until that is fixed lets leave this aside. BUT the ranger who runs around in the wild all day gets a great deal of healt condition, the ranger should be able to outrun other players, his speed factor as a master should be 1.5 the normal run factor of any other players. this should offcourse not be implied to his burst run. All burst runs should be the same but his normal running condition should be faster as he is more agile cause he always runs, sneaks around in the nature.


8. Crossing water (dream thinking)


a. when you cross water on certain planets (high level ones) there should be a chance that an evil fish (monster) is attacking you from below, what can you do ? nothing but keep swimming and hope it dont incap and then deathblows you in the water.


b. when your about to cross water you ask a ranger for safe passage across, he does a "special" like camouflage or perhaps something new (camoflage would work)and its now safe to cross the water. (This would bring an element of danger into traveling across the water and hopefully people would start to make use of the rangers abilities in the wild nature)


9. Fishing


Instead of just catching fish there should be SOS bottles (treasure maps), the fish you catch should have loot inside when you filet them. This would look like a fish just ate something that dropped into the water cause it was shiny and now it has its stomic filled with a "proton grenade".


Offcourse the bigger the fish the better the loot, this would make people go fish more frequently and the reward of fishing would be much better. Also people would be able to get good loot without standing in a cave useing a macro like some certain people are doing now.


10. The higest lvl. camps should take away battle fatique points, there should be a "starwars chessboard" and when you sit at those chairs 2 persons make it so that you can play. Just a random winner no actuall play and each time you win or loseyou get BF points taken away. (players can make bets this way for fun)


a. sit down on chair at the "starwars chessboard"


b. select your side aor b"selecting the starwars chessboard"


c. hit the start game "2 players are needed else the game wont start"



*************END************


Now i have many many many other ideas, but if a DEV or someone from SOEdont show up and make a positing claiming to have read it, this game is not going to get any more from me. However if a DEV or that someone from SOE shows up and starts to debate with me about this posting asking for more juice, il squess the lemon and its all yours.


Ideas are money these days, you just got 5 cent worth of it, can you make it worth more ?


Gost Ga'Jol

Bloodfin

Ranger
DeltaXi65
Sat Mar 13, 2004 9:14 am
#2

Ego,


Well, I've read them - and I'm probably the closest to a Dev you'll see here.


Many of these ideas are included in N'Raas's state of the profession proposal. They're good, and we're working to get them implemented, but SOE's got a lot on their plate right now, and I just am not sure how much attention I can whip up.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

JBMat
Sat Mar 13, 2004 5:18 pm
#3


1. NO. How would masking your scent from animals stop someone from tracking you? Non-starter.


2. NO FREAKING WAYPOINTS FOR AREATRACK. If you are too freaking stupid to read a compass, become an Image Designer. We are Rangers, we don't need Mommy to hold our hands to find stuff.


3. Again, the Devs said no. No invisible.


4/5/ see #3.


6. Try reading our "wish list" everything here is on there, more or less.


7. I can't figure this out with the misspellings, but if you are asking for better running, see #6.


8. Huh?


9. Already can catch non-fish stuff. I caught an Eyes of Mesra.


10. see #6.


I would really encourage you to read the stickies at the top of the forum before posting.


Consider 1 and 2 a flame. The rest is - read forum before posting.


JB


btw, I never will be a correspondent, I am the crabby old mean Ranger who tells people like it is. And I wanted to try out my edit button too.




Message Edited by JBMat on 03-13-2004 04:20 PM

Morik
Sat Mar 13, 2004 6:03 pm
#4

you forgot to mention a MBH could dabble in 0030 and have novice medic and compete with ranger business? Yeah. nothing more to say.



Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
EGO
Sun Mar 14, 2004 11:35 am
#5

First.


Thx to the correspondent for his acknowledge for reading this post. (its good to know that someone listen)


Second.


Thx for the flames and yourconstuctive follow up, not sure what you want to accomplish with this.


(forstår du dansk, og kan du skrive andet sprog udover engelsk, en post er noget der bliver læst hurtigt igennem og hvis du derved forstod at stavefejl / slåfejl er alt andet en vigtigt er du ikke helt dum)


Third.


Again see second.



/Gost
JBMat
Sun Mar 14, 2004 2:55 pm
#6

Here, in little tiny words -


1. Please stop with the subjects in all caps. It's rude, accomplishes little, and detracts from the forum in general. Notice the rest of the forum, one of theseain't like the others....The only thing worse is a petition.


2. Now maybe you will read the forums; maybe even do a search before posting ideas that were either old 3 months ago, or have been shot down many many many times, or are already on the wishlist.


Not telling you to stop thinking, telling you to do some basic research first.


JB


Calculus_Entropy
Sun Mar 14, 2004 8:58 pm
#7


double post...

Message Edited by Calculus_Entropy on 03-14-2004 09:00 PM



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Fred_Skinner
Mon Mar 15, 2004 7:20 am
#8


Ditto, to those that have responded already... except that invisible thing . 2 years from now, when we get all that flashy stuff and we still are as rare as ID you will come to realize "ya know, maybe we should have something the combat guys would consider taking Ranger after all". Then again, Smugglers would probably already have the ability by then. And Jedi.


But then again, I'm the Rogue Ranger on that one . Rogue Ranger, hey now, that is kind of catchy


Message Edited by Fred_Skinner on 03-15-2004 11:45 AM



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


theshagnasty
Mon Mar 15, 2004 8:54 am
#9






EGO wrote:

Hello DEVS and Players, here is 5 cent in the bucket of good ideas.





I dont mean to be nagative Jonny but the "Hello DEVS" does make me a grin a bit. May as well say hello to Bin Laden and Santa at the same time, there is about as much chance of their reading this as the DEVSI would suggest.


Of course one could post a responce to make me look oh,so,foolish if they wished





Marcus Nasticus - FarStar

-=Master Ranger=-
By choice, not holo....!
AgonThalia
Mon Mar 15, 2004 10:13 am
#10

The one thing that I read that is not on the wish list is the trap removal status on pvp.

thats a darn good addition to the idea of using traps on pvp. (but first we need to be able to trap in pvp.)

yeah, and everything else we have already noted.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

EGO
Wed Mar 17, 2004 6:35 am
#11

HELLO DEVS -(sorry but i like it!)


Again thanks for returning to my post with your comments good/bad/flames they all have some meaning some about this post some about yourself. I will keep this going as i need a lot more than 10 people to discuss this if its going anywhere.


So i have desided tokeep screaming for improvements to the ranger as a pVp aktivist! A group should have a ranger while travelleing in the wild, would you go into the rainforrest without a guide? - (would you come out again)







CROSSING WATER


My idea about makeing the water on hostile planets treaterous is good even if some dont like it, right now there is only an annoying factor that you lose burst run but that is it.


Crossing water shouldhave a change to get you killed by some big fish lurking for food in the deep (perhaps the deeper it is the more dangrous the attack would be) and defense in water should be a NO NO its everymann for himself when the "ship" goes down.


1st."You see ashadow nearing in the deep"


2nd. "Theshadow is getting closer"


3rd. "Suddenly the water becomes alive as your swollen whole by a giant lurking strange cute looking fish"


4th.a)"Lucky you where not eaten you where left incapped in the water and can swim away"


4th. b) "Sadly you where eaten and you may request clone"


a) A ranger should give you time to cross it safely if in group with you he could prolong the time members of his gropu could be in dangerous waters before warnings start.


b) A ranger could perform a speciallike "/searchwaterfordanger" so he would be able to tell the rest of the people this dark water here on the planet of dartomir is home to a cute fish that eats you alive.







ADDITION TO MASKSCENT


Rethinking the maskscent useage to avoid detection of the ranger area tracking i figured why not a new scout skill called something as simple as /Hidetracks this should offcourse go all the way from novice scout to master ranger.


a) Ascout/ranger uses this special (skill) to help prevent a ranger to do an /areatrack for at scout he can apply only to himself at ranger he can apply to the group.


b) Useing /Hidetracksshouldprevent you from detection or atleast give you a procentage change based on skills of /hidetracksso your not showing up on a rangers /Areatrack.


I know alot of rebels who would have loved this as im an evil imperial ranger, who likes to track around rebels themepark areas waiting for them to grow a TEF. So i can run up and gank them while they are in a battle with some otherwise useless stromtroppers just turned into my meatshield.







Just curious ... what was it I did that was so horrible except for the horrible spelling ? -time to leavework calling!


/EGO


ps. I will continue this thread as ideas develop ANY remarks changes what ever fall into your mind WRITE, in the end il print a hardcopy of all the usefullness of this thread and send it to SOE.
Calculus_Entropy
Wed Mar 17, 2004 8:27 am
#12






EGO wrote:


Just curious ... what was it I did that was so horrible except for the horrible spelling ? -time to leavework calling!




You did nothing wrong. In fact your are doinbg things right. Anytime ideas are brought to the forum it is a good thing. People have different opinions and different levels of tact when expressing them. Keep the idas coming; I am glad to see there are still hopeful people out there in this time of need.




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Rancorrider4
Wed Mar 17, 2004 3:12 pm
#13


"btw, I never will be a correspondent, I am the crabby old mean Ranger who tells people like it is. And I wanted to try out my edit button too."


ROFL


Lub you JB




nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


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