Ranger Archive

Thread: Urban Sprawl

Maxanto
Fri Sep 09, 2005 5:33 am
#14

My understanding... and I may be wrong, but that house packing was put in for 2 reasons:


1) Make it easier for us to move...


2) to remove old structors of players that left without destroying all that they have done.


1 rocks my socks... 2 well I hope they do this very soon!





Atiro - Atreyu
Two Sides of the Same Coin
groundcrew
Fri Sep 09, 2005 8:27 am
#15






WeiQuin wrote:


I check my over head map and it looks as if the entire southern half of the Dune Sea is covered by 3 Player cities and harvestor/extractor farms! Man, I felt like the Indian in those litter commercials from the '70s...


/wipe tears






No kidding. some planets its seem like I cant go 1000m with out running int a player city.




Flakk Gun:Elder Ranger
Improvise, Adapt, and Overcome

"My camps may be gone and my cammo changed to Vanish....But I still have my rifle, I still have my love of hunting...and the outdoors, and THAT is what makes me a Ranger."
groundcrew
Fri Sep 09, 2005 8:28 am
#16






MasterArtisanPell wrote:
I've had that quest in my journal for the past three weeks and still have one, ONE Dewback to go. Even with track it has been almost impossiable for me to hunt down those very elusive beasts. But, about the sprawl of houses etc., I agree with you compleatly. There are just way to many things out there that aren't being used any more.

So, I REALLY hope the DEVs pack up those houses.






Too bad you not on wanderhome. it seems like all i run into is canibal dewbacks



Flakk Gun:Elder Ranger
Improvise, Adapt, and Overcome

"My camps may be gone and my cammo changed to Vanish....But I still have my rifle, I still have my love of hunting...and the outdoors, and THAT is what makes me a Ranger."
Mens_Rea
Fri Sep 09, 2005 12:40 pm
#17

Another good area to find cannibal Dewbacks is the Ft. Tusken Area, at least from what I have found. I do miss the days though where player cities were as rare as wide open areas are now.



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Oculus
Fri Sep 09, 2005 12:55 pm
#18

Wouldn't be too difficult to code since the game already recognizes the different regions.

Now convincing Devs that wont even move houses that block access to content, that's a different story

I sure hope they expand that "harvester/factory clean-up"-code they've been working on to include housing as well.




Oku Kee'lus
Master Ranger | Master Carbineer

Sneev
Fri Sep 09, 2005 1:17 pm
#19

I was thinking of starting my own player city. I was planning on locating it on tatooine (or possibly Naboo) because I love Tatooine more than any of the other planets. I have been driving around Tattoine off and on for several days now trying to find suitable locations that a) are flat and have enough room, and b) don't have another city right nearby. Every time I find a good looking spot, I come up over a nearby rise and find another guildhall or another city standing there.

I can't WAIT for the planetary cleanup to take place. I sincerely hope the cancelling of structure costs is somehow part of that process. It is badly, badly needed.

Be nice if they increased the size of some of the planets too.



Jhonto - Elder: Architect, Artisan, Chef, Droid Engineer, Merchant, Tailor, Entertainer, Image Designer, Politician, Bounty Hunter, Marksman, TKM, Creature Handler, Ranger, Scout, Doctor, Dancer and Musician
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Jindi Jaw'aqti - Half Bothan/Half Jawa Spy. Regimental Sargeant Major, 15th Stormtrooper Regiment, Ft Palpatine, Lok.
lootranger3
Fri Sep 09, 2005 3:48 pm
#20

Try searching to the North and East of Jabba's palace.



Letifer Crysog
4443 Ranger/ Master Carbines
LordArkon
Fri Sep 09, 2005 4:09 pm
#21

I really hope they do clean up some of the houses and other structuresaround the galaxy. I've already packed up and got rid of everything from my two alt accounts once I cancelled them.


When I decided to cancel my main (and final) account (which sadly, will probably be soon), I'll make sure I leave nothing standing.



___________________________________



Once a Ranger, Always a Ranger
linusboarder
Fri Sep 09, 2005 11:41 pm
#22

On Naritus Sothern Lok has no spawns... and i walked from Deeja Peak to the coast NE od Keren and saw exactly 2 wild spawns the other day...

But i doubt they will get rid of the houses now for a while. They can't possibly do a housing purge when they just cancelled maintnance for those affected by Katrina.



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TheSatyr01
Sun Sep 11, 2005 4:26 pm
#23

I came accross a totally different situation on Dant a few days ago. I was planning on checking out a shop at one of the player cities there...and never got to go to the shop. There were massive voritor and hurrton spawns throughout the city.


SinceI am just starting over after being gone about a year I'm only at CL20...so in my attempts to get to the shopI got incapped twice by voritors.(It really sucked having one on the damn front porch of the shop). In the end I decided thatI really didn't need to know what that shop had to sell THAT badly and high-tailed it out of there.


I also saw that in a few other cities as well...massive bol and picket spawns wandering around inside player cities.


Never saw that before...it was...interesting.




Thor'ran Flyinglighter
Elat Eudeg
Almagill
Sun Sep 11, 2005 4:39 pm
#24



TheSatyr01 wrote:

I came accross a totally different situation on Dant a few days ago. I was planning on checking out a shop at one of the player cities there...and never got to go to the shop. There were massive voritor and hurrton spawns throughout the city.

Since I am just starting over after being gone about a year I'm only at CL20...so in my attempts to get to the shop I got incapped twice by voritors.(It really sucked having one on the damn front porch of the shop). In the end I decided that I really didn't need to know what that shop had to sell THAT badly and high-tailed it out of there.

I also saw that in a few other cities as well...massive bol and picket spawns wandering around inside player cities.

Never saw that before...it was...interesting.






Aye. There are a few HUGE static spawns, or more or less static spawns, of creatures and folk who have cities on the spots, or who expand out to enclose them, are having great fun.

Best laugh though are the cities on several servers that are pretty much in the maw of the Krayt graveyard. I was running an errand out to one of the towns and counted over 20 dragons in the town. Crafter I was out to visit was less than impressed, his guild had built the town way back and now it's over run with giant lizards, he get s killed regularly, etc... doh, MOVE!



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jarger22
Sun Sep 11, 2005 6:47 pm
#25

Do wild vicious animals do damage to houses?


If not then let them, if ur house is destroyed because u placed it too close to an ancient krayt spawn then tough.....


That would be a start to cleaning up the wild.....



Cihesh Rike
Master Ranger
Ahazi Server

Once a Proud Ranger...Always a Proud Ranger .

Remember Remember the 15th of November the NGE treason and plot, i see no reason why the NGE treason should ever be forgot.

lootranger3
Sun Sep 11, 2005 8:09 pm
#26

On bloodfin there is a City right outside the opening to the canyon. That would suck for them.



Letifer Crysog
4443 Ranger/ Master Carbines
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