Ranger Archive
Thread: Have we forgotten about camps being able to repel aggressive creatures?
Theywork right now.
I make those HQ camps I got as novice ranger. Here's scenario. Get into the middle of the constantly spawning group of foaming fynocks (aggros, yellow in strength to me). Kill a couple quick. Place the camp. The rest of them (2-3 left) run in all directions from the camp till they are about 70m away (from the camp as well as from their original spawn point). Additional spawns occur nearby and also run away. Now you can get out of the camp to quickly kill several of them and get back in. Continue replacing camps as necessary.
Xael (Talus/Naritus)
It was me who used 'agro' where I should have used 'aggressive' (as appearing red on radar) when describing foaming vynock.
Also, it was camp that repelled these creatures - I stood for two minutes there (in the midst) without them running away or attacking. Only when I set camp, they went to 'safe' distance. I was wearing /maskscent both before and after setting a camp.
Xael (Talus/Naritus)