Ranger Archive

Thread: FS XP conversion rates (goto see lol)

Jaxus
Sun Aug 29, 2004 9:56 am
#14

Last postI read on this the conversion has been changed to 1:8 I believe... I WILL be the ultimate camper!!!!!!


" Welcome to my camp, feel that strange tingly sensation? That's me...."



"No honey this isn't just a game, it's my hobby"

Jaxus
Naritus Master Ranger
AgonThalia
Sun Aug 29, 2004 10:46 am
#15

so, does anyone have an afk macro for grinding survival xp?

lol

and all for +5 harvesting too... *groan*



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Almagill
Sun Aug 29, 2004 10:53 am
#16




From StGabriels guide (v1.4 TC)

Current (29 August) conversion rates are:

Combat & Reflex XPs

* Weapons xps -- 30->1

Sense XPs

* Scout xps -- 8->1
* Trapping xps -- 15->1
* Survival xps -- 5->1

These convert to:
Sense XP
(the xp gained from your Ranger/Scout profession)
* Enhanced Senses
o Healing
o Surveying
o Persuasion
o Luck

Combat and Reflex:
(this XP gained from weapon use and combat)
* Enhanced Reflexes
o Melee Defense
o Ranged Defense
o Vehicle Control
o Survival


>Survival 1. Camping & Foraging +5
>Survival 2. Mask Scent & trapping +5
>Survival 3. Terrain Negotiation +5
>Survival 4. Creature harvesting & Knowledge +5


Combat and Reflex:

* Combat Prowess
o Melee Accuracy
o Melee Speed
o Ranged Accuracy
o Ranged Speed


You will need 41000 jedi XP to fill the Survival tree, gained at a 30:1 ratio from weapon use and (3:1) combat xp. 1,230,000 Weapons XP (about 1200 Wryx, 600 Sharnaff, etc)(soloed)

The scout experience you gain from slaughtering and harvesting the sharnaff population will let you.... get about halfway to being an uber-surveyor

I'm not overly concerned with the conversion rates now as, at Master Weapons level and Master Ranger I will gain the xp as I go and have to do a run up to the Village to 'top up' my FS periodically. (Won't be going to the Village on Live for a while as am just at the 'faint sense' stage, which suits me as, after tinkering in TC I feel that FS isn't all it's cracked up to be)

What I am concerned about is that the xp gained from our profession goes to skills that are irrelevant to out character and the ones which go to the one skill tree that directly affects us is gained from weapon use. Where does that leave the TKM /Ranger?

It's 'nearly' right, but something just feels really out of kilter.

/CalmThoughts
/PeaceOut


Message Edited by Almagill on 08-29-200407:02 PM

Message Edited by Almagill on 08-29-2004 07:02 PM



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Owen-Lars
Sun Aug 29, 2004 1:49 pm
#17

What the hell?


I leave for 5 days and someone drags one of my 'dead' posts back from the pit of outdated info heh


The post was made when the conversion rate was 1>15, it has since changed to 1>8 which i have stated in many posts.



Please dont drag dead posts up from the pit They are there for a reason hehe.





THORTAC BALCOR
The Lost Ranger
RANGER
Almagill
Sun Aug 29, 2004 3:05 pm
#18



Owen-Lars wrote:
What the hell?
I leave for 5 days and someone drags one of my 'dead' posts back from the pit of outdated info heh
The post was made when the conversion rate was 1>15, it has since changed to 1>8 which i have stated in many posts.
Please dont drag dead posts up from the pit They are there for a reason hehe.





But but but we allllll say the conversion rate is 1:8. Besides, you know what they say, "You can't keep a good post down"


/me heads off to the deeper, darker regions of the forums... muahahaha




/me burstruns all the way back, Frick, it's scary down there



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Owen-Lars
Mon Aug 30, 2004 9:18 am
#19

lol let it die man, let it die


Next we will be seeing holocron's post resurected



THORTAC BALCOR
The Lost Ranger
RANGER
Sir_Perro
Mon Aug 30, 2004 10:42 am
#20

You can always setup high tech field bases, ask a couple friends to tumble/grind med xp, and craft a zillion high tech field bases while you're at it.

I grinded Frontiering 2, 3 and 4 in just a few hours in a similar fashion



Sirp Ja'vo
Once a Ranger, always a Ranger

Woolybear
Mon Aug 30, 2004 12:58 pm
#21

Aha would you love an alternative way of gaining 12,750,000 wilderness survival xp?


Then go fishing!


*Runs off to nearest river wondering how many fish that will amount to*



MASTER RANGER BY CHOICE
Gelotri
Tue Aug 31, 2004 12:49 am
#22

I think they configured it bass-ackwards........Combat xp comes so much faster than camping xp. SHould have reversed the ratio's a bit.



Gelotri - Shadowfire - Elder CL90 Jedi
EX Master Pikeman - EX Master Ranger - EX Master Tera Kasai - EX Master Marksman - EX Master Bounty Hunter - EX Master Creature Handler - EX Master Swords

***That which Does not kill us, only affects our HAx***
Owen-Lars
Tue Aug 31, 2004 2:23 am
#23

The good part i like about it is that you can 'grind' it if you want by doing what you normally do. It doesnt force you into something you have no intention of trying out such as for me: Dancer (arg i mastered) and Droid Engineer (didnt even think about trying this out).


Allowing rangers toprogress by doing what rangers do is great, allowing combat template people toprogress by doing what they do is also great. In my eyes it will give me something after master to work for which has been very lacking in this game for a considerable amount of time. Hats off to the devs from going away from the grind professions system which they had every right to stick by, but instead did something we asked for, very impressive.





THORTAC BALCOR
The Lost Ranger
RANGER
vinnytheelf
Tue Aug 31, 2004 12:08 pm
#24

I thought they wanted to eliminate grinders and grinding from the game?... For people who like to play at a leisurely pace, these figures presented look rather intimidating.





NGE... WHAT A F'KIN JOKE!
Blackbird71
Sun Mar 13, 2005 10:11 pm
#25






Owen-Lars wrote:

The good part i like about it is that you can 'grind' it if you want by doing what you normally do. It doesnt force you into something you have no intention of trying out such as for me: Dancer (arg i mastered) and Droid Engineer (didnt even think about trying this out).


Allowing rangers toprogress by doing what rangers do is great, allowing combat template people toprogress by doing what they do is also great. In my eyes it will give me something after master to work for which has been very lacking in this game for a considerable amount of time. Hats off to the devs from going away from the grind professions system which they had every right to stick by, but instead did something we asked for, very impressive.








Ok, so no one has touched this thread in months, and this will probably never be seen, but I have to say the devs have most definetely not removed the need to grind unwanted professions - I've just spent the last few weeks grinding to become a medic and doctor so I could to the quests for persuasion and healing skills. The healing skill affects entertainer healing abilities as well, but as a dancer I couldn't take the quest, so I had to drop nearly all my dancing abilities to take up a medical profession, something I never had any desire to do - so there goes that theory, maybe it will work differently next year!
Phenix1050
Sun Mar 13, 2005 10:20 pm
#26

umm...you need a doctor to do the quest, but you don't have to be a doctor yourself...



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
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