Ranger Archive
Thread: AI changes.
- As a player becomes higher in level than an NPC or creature, the aggro radius vs. the AI becomes smaller. A gray con will never aggro. The exception to this is Imperial and Rebel NPC enemies who will still have a full aggro radius.
So, now if we could just get CL added to /areatrack we could do okay. They just need to revamp the ar screen to show colors. If its gray we can avoid it. If its otherwise we can head that way. Its the EQ2 way.
My point is that previously this was pretty much a Scout/Ranger only perk. WE are supposed to be the masters of the outdoors, able to negotiate around the nasties in the wilderness without them even knowing we are there. Now it seems you just need a big gun and everything will leave you alone.
KaiRaene wrote:
Well, it makes sense really. Why should I(a level 80 toon) have to fight past hordes of level 30's as I head out to do my thing? Its annoying to say the least. This changes makes it so I dont have to be constantly reminded that there are 70 levels of creatures out there that I dont get any xp for.
So, now if we could just get CL added to /areatrack we could do okay. They just need to revamp the ar screen to show colors. If its gray we can avoid it. If its otherwise we can head that way. Its the EQ2 way.
JascoSmlee wrote:
My point is that previously this was pretty much a Scout/Ranger only perk. WE are supposed to be the masters of the outdoors, able to negotiate around the nasties in the wilderness without them even knowing we are there. Now it seems you just need a big gun and everything will leave you alone.
KaiRaene wrote:
Well, it makes sense really. Why should I(a level 80 toon) have to fight past hordes of level 30's as I head out to do my thing? Its annoying to say the least. This changes makes it so I dont have to be constantly reminded that there are 70 levels of creatures out there that I dont get any xp for.
So, now if we could just get CL added to /areatrack we could do okay. They just need to revamp the ar screen to show colors. If its gray we can avoid it. If its otherwise we can head that way. Its the EQ2 way.
Now that you mention it Jasco, I feel this is more taking away from Scout/Ranger than the camo. You don't have to have maskscent to sneak through. If this works as I think, then Scout/Ranger have lost a whole tree but gained nothing new.
I also hope the BAF agroing is unaffected. In other words, it shouldn't be possible to take out a grey con spawn that would normally group ago you, one at a time becuase the rest of the herd is ignoring you (sorry if this is a hard sentence to read
I think this would be less of an issue if the levels themselveswere not so tightly packed together. If things stay as they are you would benefit as a hunter even more from having a double combat mastery over having a master ranger/master combat template. Ranger is slowly being wittled down bit by bit. Terrain negotionation over 50? Just get clothes if you really wanna crawl fast. Camo? No need, just master two combat profs. Camps? Find a medic to heal your wounds its far quicker. Trapping? No point, you already have the states from your combat profs. What are we left with? Tracking - no point if you want to actually earn any xp- and a slight harvest increase..Oh and /rescue that doesn't work anyway. ![]()
/edit Hmm my first real rant. Things must be slowly getting to me.
Message Edited by JascoSmlee on 05-24-2005 05:11 PM
JascoSmlee wrote:
I think this would be less of an issue if the levels themselveswere not so tightly packed together. If things stay as they are you would benefit as a hunter even more from having a double combat mastery over having a master ranger/master combat template. Ranger is slowly being wittled down bit by bit. Terrain negotionation over 50? Just get clothes if you really wanna crawl fast. Camo? No need, just master two combat profs. Camps? Find a medic to heal your wounds its far quicker. Trapping? No point, you already have the states from your combat profs. What are we left with? Tracking - no point if you want to actually earn any xp- and a slight harvest increase..Oh and /rescue that doesn't work anyway.
/edit Hmm my first real rant. Things must be slowly getting to me.
Message Edited by JascoSmlee on 05-24-2005 05:11 PM
The worst part about your rant is that you're absolutely right. It does feel like the last few pieces of utility in Rangerdom are being eaten away. I just went back up to master ranger and it's really discouraging just how little I'm actually using my ranger-specific skills.
With this change, camo and mask scent will no longer be necessary for people above CL 50 on a majority of planets, non-Rangers/Scouts included. Most of the creatures I've seen that are "wild" spawns are rarely above CL 35, so even a single combat mastery would find it easy to go unnoticed. What this also means is that the themeparks or caves that have many nasty creatures will have to be beefed up above CL 80 so that they still have trouble with the aggro radius.
Does this also mean that our Camo kits will be pointless against anything higher than our level because they will constantly break, and pointless against anything lower because they are conning grey?
Calculus_Entropy wrote:
I am not too upset about this change, but I do see how it is kind of a nerf to maskscent/camo. I will say it will be nice to not have to take the time to kill MOBs that won't give me XP or good harvests.
You know those nice buggy spawn swarms outside Mos Eisley? The ones with a total size of 40 per 15 by 15 area, with a random assortment of kreetles, womp rats, rills, and worrts? Well, they're there on my server. I can do a cone or "Attack everything near you" shot with carbines 4, and kill every single one of 'em in about 30 seconds, and harvest all of them in a minute. There's about 4 different spawns like this on one side of the outskirts, just before the cliff. It's a lot easier, but more time consuming.
Hm, I forgot what I was going to say now ![]()
BioEngine wrote:
Calculus_Entropy wrote:
I am not too upset about this change, but I do see how it is kind of a nerf to maskscent/camo. I will say it will be nice to not have to take the time to kill MOBs that won't give me XP or good harvests.
You know those nice buggy spawn swarms outside Mos Eisley? The ones with a total size of 40 per 15 by 15 area, with a random assortment of kreetles, womp rats, rills, and worrts? Well, they're there on my server. I can do a cone or "Attack everything near you" shot with carbines 4, and kill every single one of 'em in about 30 seconds, and harvest all of them in a minute. There's about 4 different spawns like this on one side of the outskirts, just before the cliff. It's a lot easier, but more time consuming.
Hm, I forgot what I was going to say now
Uhhh...yeah...
Mypoint is, manypeeps DON'T want to have deal with those critters. To you, they are a target, but to others, the are a nuisance that aren't worth the time to deal with. Keep in mind, to a level 80 character, even level 65MOBsare grey con. They can't be easily dispatched with an area attack like the level 10 and below MOBs in your example.