Ranger Archive

Thread: The Outdoorsman

KardenTyrell
Mon Jan 19, 2004 3:38 pm
#14

one of the best scematic to revamp Ranged to the outdoorsman which he should be


this could bring everything to a whole new era




- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
eelektrik
Mon Jan 19, 2004 5:59 pm
#15

Great, keep us informed on anything the Devs tell you... I just hope they like the ideas as much as the Ranger community seems to...
OldOzymandius
Mon Jan 19, 2004 6:50 pm
#16

Excellent work Nraas, your efforts are appreciated.




OZYMANDIUS
AgonThalia
Mon Jan 19, 2004 7:27 pm
#17

After reading the document, I became really ecited and I eagerly await the response from Thunderheart...

is it ready yet?

is it ready yet?

thanks NRaas....great job



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

MrSclod
Mon Jan 19, 2004 7:43 pm
#18

Wow that is a great sum of what can hopefully make our proffesiion extremely interesting and would for sure add a ton of content.Excellent work Nraas you have put some hard work into that and hope the designers implemant it soon



Adofo Sclod
Imperial Hunter&Gunfighter
MasterRanger,Pistoleer-
Sunrunner

Telephius
Mon Jan 19, 2004 10:09 pm
#19

For the lure trap I am concerned about its usefulness. Not in the trap itself but I can pull a creature out of a herd with bleed. You shoot a creature with bleed then leave it alone till the bleed takes affect then it comes after you once the bleed does damage rarely ever pulling BAFs, I first found this out once I started hunting Torturs and it helped since it wouldn't cause two to come onto me.


This prob could make lure not as effective as wanted, no?




Telephius Surtalga
-De Oppresso Liber *DOL* Sunrunner.
-Rebel
-Master Ranger, Rifleman 4/3/3/3 Marksman 4/0/0/4
eelektrik
Mon Jan 19, 2004 10:38 pm
#20

Also, one thing I thought of when playing today...the ghillie suit is a great idea, but one suit shouldnt work on all planets since youd need different camoflauge for different types of terrain. Having a seperate suit for each planet would get a bit overkill, especially since they would be Tailor made, it would be expensive to buy one for each planet.


But, there could be one Universal Ghillie Suit, and you could prepare it for each planet through the radial menu and perhaps have to use a Camo kit for that planet. Mainly so that you could change the color of it yourself to match the planet your on better. Since forest camo would look a little out of place on a desert planet, and vice versa.

NRaas
Mon Jan 19, 2004 10:47 pm
#21

"But, there could be one Universal Ghillie Suit, and you could prepare it for each planet through the radial menu and perhaps have to use a Camo kit for that planet."


From the document:



  • "A camoflauge kit would still be required to initiate the camoflauge effect itself, the suit would only enhance the bonus"

Though we are not actually applying the kit to the suit itself, a player could think of it that way.





Ranger Threads
State of the Profession
The Outdoorsman
(please refresh once you arrive to receive the latest version)
eelektrik
Mon Jan 19, 2004 10:52 pm
#22

Yeah, but do the camo kits have any sort of graphical effect of using them? I just would like to see the ghillie suit actually look different for each planet when you use the camo kit.
NRaas
Mon Jan 19, 2004 11:09 pm
#23

"I just would like to see the ghillie suit actually look different for each planet when you use the camo kit."


That would be nice indeed. However, for the moment, I would simply like to see the ghillie suit actually implemented.


If the Art department doesn't make the colors change, a Ranger interestedin "just the right look" couldcarry multiple color variations around.





Ranger Threads
State of the Profession
The Outdoorsman
(please refresh once you arrive to receive the latest version)
Culdor
Mon Jan 19, 2004 11:17 pm
#24

Just want to voice my objection in regards to the limiting of skills at city limits.


Municiple zones are fairly broken. The message of leaving them doesnt coincide with actually getting out of the zone, leaving us unable to know when we are ok or not ok to use our skills in a pinch. Further, most POI, in the wilderness are surrounded by municiple zones. The zone sizes also make no sense from city to city, with wilderness outposts having larger zones then starting cities.


There is little point adding PvP functionality and then restrict it to outside cities. In a week of fairly steady PvP I have fought out of a town only once. Unless you want to gank folks running missions, there is really not much PvP outside of city centres.


I understand the 'logic' behind it, ie what works in the wilderness wont work in the city, however why does this form of logic only ever work against us? I have powerful enough Tranquilizers to slow a rancor, but they dont work on a humanoid?


Cul


PS - you in Alberta NRaas?

NRaas
Mon Jan 19, 2004 11:25 pm
#25

"you in Alberta NRaas?"


That is what my profile says.





Ranger Threads
State of the Profession
The Outdoorsman
(please refresh once you arrive to receive the latest version)
DarthMercilous
Tue Jan 20, 2004 12:16 am
#26

A fellow Canuck! Well I'm living abroad at the moment, but still Canadian at heart!



Govannen Darkstar
Elder Ranger - Elder Commando - Elder Squadleader
13th Black Order Division
Click here to see my SWG Dev Proposal to make SWG the best Sci-Fi MMO!
Page 2 of 11