Ranger Archive
Thread: Field Bases and healing Battle Fatigue
Page 2 of 2
Egrim
Mon Jul 05, 2004 8:13 pm
#14
Severalthings you should look at that negates TH's remark about devaluing the cantina:
1. Every house can be used to heal BF. Try it sometime. There are over 10,000 houses on most of the servers, and the cantinas are still being used in the large cities (sort of...). By giving this ability to the HTFB, you are adding less than 20 additional places to heal bf per server. Hardly game breaking or unbalancing.
2. Buffbots. There are 2 buffbots that Ivisit and several more that I have heard of. They operate out of their houses Afk with a 5k entry fee on the house.
3. There are no entertainers in the cantinas on the advanced/adventure, or the secondaryplanets. They are all Afk'ers clustered in Coronett, Theed, Bestine and Anchorhead. I challenge TH or any other dev to find a non Afk entertainer on Rori or Talus, or any entertainer for that matter.
I hope TH realizes that we don't want the camps to automatically heal bf, but to allow the entertainers to heal bf while in the camp. Even if they did allow the camp to heal bf, the rate is so slow you would have to sit in a camp for hours before any significant healing would occur.
Fodder650
Tue Jul 06, 2004 7:15 am
#15
Shame we cant use this as our 19 questions. But we already know the answer. This will have to wait for GreenMarines Ranger rebuild in the winter.
Strangely on Bloodfin even the lesser used starports on the adventure planets have entertainers. Guess we're just lucky or tip well. Heck with our economy im guessing its the tipping.
Colbin
Tue Jul 06, 2004 10:33 am
#16
Yeah they do need to add this to the High Tech Field bases. I started on ranger the other day after spending 3 hours in the Krayt Canyon without seeing a single one. Ten people from my guild had split up to try and locate one. It just wasn't meant to be. Since that time I am really starting to like Ranger. At 0,2,3,0 I still have alot to do. I started this because (Please don't flame me.) I unlocked the day after Pub 9. I have to wait so I decided to do this as it would help my guild and I could hire my services out to make a few extra creds. Now they may force my main to become the Jedi negating all my work on Ranger. I'm going to keep working on Ranger in hopes they change this.
That said I also had a question. What determines the level of experimentation you get on the Ranger Level camps? Is it Artisan Experimentation or something else. I ask because I really would like to make the best ones I possibly can.
Fodder650
Tue Jul 06, 2004 10:44 am
#17
The only experiementation rangers have on anything, that i have seen at least, is camo kits and thats for quantity. Otherwise use the worst materials you can find for the camps and traps. Back at the beginning 1 year ago we could experiement the effectivness of a trap. But Im guessing it disapeared since it didnt do anything.
Colbin
Tue Jul 06, 2004 10:55 am
#18
You would think that they would make it where you could experiment the heal modifier to a higher level based on the resources quality and exp level you have. Then add in that at a certain level of the modifier be it 85 or whatever that level camp would then have the ability for entertainers to heal in it. This will not remove the need for cantinas. But it will give some benefit to having a ranger in your group and give the Rangers something to make a bit more credits with. If you have the best camps there will always be others that would rather buy than craft and if the resources aren't there for the high end camps they would be in high demmand. Extending the ability to hunt and venture farther out is a valuable thing indeed.
Comments and flames please....
Page 2 of 2