Ranger Archive
Thread: Possible solution to the Camp vs. Droid & Buffs problem
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Aileili
Tue Aug 24, 2004 11:47 am
#14
AgonThalia wrote:
Thanks for the input Lord-Michlo
I have always thought that:
(on a 1 to 5 scale... 5 being the best)
Doc+Droid+Player Hospital=5 Why?
Doc+Droid+Med center= 4 Surgeons and Specialist: Suggested Modifier of 100 - 110
Doc+Droid+Camp=3 Triage unit: Suggested Modifier between 65 - 100 depending on camp used
Doc+Droid+City=2 Again, why?
Doc+Droid+Field=1 Paramedics and First Responders: Suggested modifier capped around 70 - 80 given experimentation on droid
Thats my simplistic heirarchy of buffing...
Thatsnearlyhow I would place them. The yellow text is how I look at them in real world terms... notice there are no Airport Medics there. ![]()
I know people want to get players into the player cities, but I don't really see justification forgiving Player Medcenters a higher Healing Modifier than NPC Medcenters. And why should Medics get a better modifier just being within a city than they do with their droid? It may be hard to implement a citywide Healing Modifier.
Aileili
Tue Aug 24, 2004 12:13 pm
#15
Camps and Medcenters have their own healing modifiers, so halving the droids modifier would be superfluous. They just need to make it so the Med Droids modifier is hard capped somewhere below the Ranger camps modifiers.
I know the HTFB has the same healing mod as a Medcenter, but I don't know what modifier is for the other bases. Regardless, I think the Medical Droids modifiers should be capped below theNoviceRanger camp.
I mean, the camps have all kinds of medical supplies and cots and such... the droid is just a freaking droid! 
Necrolyte07
Tue Aug 24, 2004 3:58 pm
#16
This is basically what I was trying to get at. Having the droids enhance the healing ability at med centers or camps. I guess I just worded it poorly; I'll have to work on that...
Posting that idea to the medical community is a really good idea, since this would affect them as well.
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