Ranger Archive

Thread: Harvesting Problem

Draedon
Fri Sep 03, 2004 10:06 am
#14

Makes sense to me....thanks!


-Drae



Draedon D'Aerton
WO2, Imperial Army Reserve
Master Swordsman/Master Scout/Almost-Master Ranger

Trieste Aluve'
Master Architect/Master Artisan/Master Merchant/Weaponsmith Dabbler
Mayor of Safe Haven, Dantooine, Gorath WP -7155, 4650
Guildmistress of Safe Haven (aka Sugar Mama)

"I am the Box Ghost! You cannot hold me within the confines of a Cylindrical Container!"
DesktopSaki
Fri Sep 03, 2004 1:24 pm
#15

Just to double check, were you trying to harvest bones from the pikets? They don't have any, and I've found when I try to harvest a non-existent resource from a corpse, even though it does nothing, it won't let me go back and harvest something that *is* there.


And my jawa beer helps to mask my scent! I think it works by making me smell like a brewery so it numbs rancor's delicate little nostrils.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Fodder650
Fri Sep 03, 2004 1:51 pm
#16

Well in the woods having clean fresh minty breath would give your position away faster then anything. So you drink the beer to give your breath that nutty natural smell. I mean heck its made with wooly hide after all. So its going to make you smell more gamey and nutty. See the logic?


Ok on that note im going to go drunk on Brandy and make myself faster by weighing more then Jabba at an Old Country Buffet free hutt night. Canapes, Ahrissa, cakes, entree's. Yeah loading my stomach up makes me a better fighter.


Now wheres the artisan ability to make toilet paper? Because gawd knows our battle fields must look like elphant cage at the zoo with us just walking around relieving ourselves everywhere.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
DesktopSaki
Fri Sep 03, 2004 1:53 pm
#17






Fodder650 wrote:

Well in the woods having clean fresh minty breath would give your position away faster then anything. So you drink the beer to give your breath that nutty natural smell. I mean heck its made with wooly hide after all. So its going to make you smell more gamey and nutty. See the logic?





That explains why my Ranger's ex-husband is her ex-husband.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Fodder650
Fri Sep 03, 2004 1:55 pm
#18

Well lets just let this runaway train of logic keep on going shall we? So we are all running around drunk on brandy right? Not just a little but enough brandy that we cant drink anymore. And what do we do naturally? Grab the keys to our bikes, landspeeders and AV-21's and drive around!


The game needs a new restriction if you have anything alcoholic in your system it takes away the ability to spawn vehicles. We dont want to teach the 13 year olds that play this game that drinking and driving is good right? Call a taxi or your mount to escort you back to your high tech field base and sleep it off.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Aolas
Sat Sep 04, 2004 12:27 am
#19

Something I've been wondering and trying to find but have yet to do so. Is there an 'area harvest' command that I can use instead of clicking each corpse and hitting my /loot; /harvest resource; macro?



Aolas
Master Rifleman
Master BH
Combat Medic 4-0-0-0
Sales and Drop Offs vendor located -120, -3020 Coronet, Corellia

Calculus_Entropy
Sat Sep 04, 2004 12:56 am
#20






Aolas wrote:

Something I've been wondering and trying to find but have yet to do so. Is there an 'area harvest' command that I can use instead of clicking each corpse and hitting my /loot; /harvest resource; macro?






Nope.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
DesktopSaki
Sat Sep 04, 2004 1:50 am
#21





Fodder650 wrote:

Well lets just let this runaway train of logic keep on going shall we? So we are all running around drunk on brandy right? Not just a little but enough brandy that we cant drink anymore. And what do we do naturally? Grab the keys to our bikes, landspeeders and AV-21's and drive around!




I MAINTAIN THAT TREE JUMPED IN FRONT OF ME. IT WAS NOT THERE WHEN I STARTED.


Thank god this game doesn't have collision damage, or every time I went to Yavin, I'd have to buy swoops by the crate.




Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Washell
Sat Sep 04, 2004 3:21 am
#22






Calculus_Entropy wrote:





Draedon wrote:

Not sure if it's related or not, but I was hunting on Yav a couple nights ago and went in to Woolamander Palace and the Woolamanders inside only harvested out 1 unit of hide (while woolamanders outsider averaged around 51).

Had the same issue with Klikniks inside Blue Leaf Temple.



That is by design so people don't camp the caves to be able to get unlimited harvests of good resources.



I'm going to have to disagree with you Calc. The cancelled organics survey tool from TC1/2 proved that creature resources have %-based harvesting modifiers like all other resources. The %-density inside a building is 0% so you get the basic 1 unit. The no-camping effect is just a nice side effect.


DeamosInfinity
Sat Sep 04, 2004 3:41 am
#23






Calculus_Entropy wrote:





Draedon wrote:

Not sure if it's related or not, but I was hunting on Yav a couple nights ago and went in to Woolamander Palace and the Woolamanders inside only harvested out 1 unit of hide (while woolamanders outsider averaged around 51).

Had the same issue with Klikniks inside Blue Leaf Temple.


Maybe that's a longstanding issue...got me. Was the first time I ever hunted either place.


Draedon D'Aerton

Swordsman/Ranger Extraordinaire (well, in my mind, anyway)

Mayor of Safe Haven, Dantooine (Gorath)

Official Pool Boy of Trieste Aluve', Sugar Mama of Safe Haven







That is by design so people don't camp the caves to be able to get unlimited harvests of good resources.






Well given that the klikniks inside the Blue leaf temple spawns once every 70 minutes I don't think it is that big a deal. However you can pull them out in the open and thus get to have full credit for them harvesting wise.




Deamos Planewalker
Master Ranger
Professional Creature Resource hunter for hire
Send ingame mails with what you need hunted!
Seadreamer
Tue Sep 07, 2004 11:43 am
#24

I had this problem on Corellia last night doing some carrion spat missions. When I went to harvest the radial came up but when i pressed to harvest meat it it said something along the lines of "resource unavailable at this time". I checked my inv and had plenty of room so tried again and the radial didnt bring up harvest. Went to the next corpse and selected bone and it harvested straight away. Tried a few other corpses and none would let me harvest meat. Ive opened a ticket and will await the CSR response but I'm not holding much hope for the meat/xp/time i lost out on. I'm on Corbantis and another player said it was a recent bug with the resources but havent met anyone else it has happened to till now.



4444444 Charadin Seadreamer 3333333
Ranger and Carbineer
Corbantis
Q
SolrFlare
Tue Sep 07, 2004 1:27 pm
#25






Calculus_Entropy wrote:





Washell wrote:





Calculus_Entropy wrote:





Draedon wrote:

Not sure if it's related or not, but I was hunting on Yav a couple nights ago and went in to Woolamander Palace and the Woolamanders inside only harvested out 1 unit of hide (while woolamanders outsider averaged around 51).

Had the same issue with Klikniks inside Blue Leaf Temple.



That is by design so people don't camp the caves to be able to get unlimited harvests of good resources.



I'm going to have to disagree with you Calc. The cancelled organics survey tool from TC1/2 proved that creature resources have %-based harvesting modifiers like all other resources. The %-density inside a building is 0% so you get the basic 1 unit. The no-camping effect is just a nice side effect.







We agree to disagree then . I thought it used to be possible to harvest in caves, but I may be wrong.




You did use to be able to harvest from creatures inside lairs for their normal amounts. In fact, I believe it was us rangers who spoke out to have that changed in the first place. Why? Because someone with novice scout could endlessly farm inside a cave making harvesting mods totally meaningless(even more so than it is now).


As a result, the devs manually placed a restriction on all creatures that spawn in caves/dungeons/etc so that you could only harvest 1 unit.


Now, it is very possible that the way they did that was to manually set the % density *to* 0% inside a building. But, regardless of how they did it, the change was specifically made by the devs due to the entire scout professions harvesting abilities being made worthless by the ability to farm resources from within dungeons.


Message Edited by SolrFlare on 09-07-2004 04:28 PM



------------
Solr_Flare

Server: Chilastra
Character: Solarius Kerash
Profession: Master Ranger/Pistoleer
Calculus_Entropy
Tue Sep 07, 2004 1:39 pm
#26






SolrFlare wrote:

Now, it is very possible that the way they did that was to manually set the % density *to* 0% inside a building. But, regardless of how they did it, the change was specifically made by the devs due to the entire scout professions harvesting abilities being made worthless by the ability to farm resources from within dungeons.



Message Edited by SolrFlare on 09-07-2004 04:28 PM





Bingo,sounds like the most plausible explanation.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
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