Ranger Archive
Thread: /TRACK
Hauger wrote:
I don't see why you'd need two different types of /track. What's wrong with using the /track command.There isn't a /track command. There is an /areatrack command. /areatrack is uses to see all the spawned creatures in your area. The idea for the /track command isto have a skillthat spawns a lair itself. You then get a waypoint to it. . Getting a list of animals, or persons. You then select one, then every few seconds the direction to that selected mob updates. Again...the idea is that you'd be CREATING a lair rather than just finding a pre-existing one. That way, if you're hunting a specitific creature you can /track one down, rather than having to use /areatrack. Also, sometimes the spawn system makes a certain area barren of creatures. This way a Ranger couldcreate a lair to hunt. Sort of how it works in everquest. I don't see the need for the large elaberate beast track or rare track. It would make the rare findings much less rare... and take alot of fun out of being a ranger.
Although effectively 'spawning' a rare creature, the ranger will still need to do alot of work in order to find the game habitat for himself or group. This challanges the ranger and also provides a system that is rewarding for groups and fullfills the ranger's role as a path finder in groups.
I like this idea a lot. I quoted the above section to frame my question/comment.
Would these habitats be static, instanced or would they work sort of like resource shifts? I am in favour of them either being instanced or working like resource shifts. If they were static then it would take a couple of days to completely map them and post the maps on the internet.
Cheers,
Aitwexoeth
I like this idea a lot. I quoted the above section to frame my question/comment.
Would these habitats be static, instanced or would they work sort of like resource shifts? I am in favour of them either being instanced or working like resource shifts. If they were static then it would take a couple of days to completely map them and post the maps on the internet.
If they were static the problem would be once you've killed the creature, how can you track when you are already in the habitat area?
I personally would like to see like a random habitat area created for each track and the directions to it given so you cant just camp a habitat zone and refresh track over and over. Also a point to note would be kill stealers: If the large animals we can spawn drop good loot then you can bet that once a habitat zone is found you will see kill stealers following you around and just riding around the habitat zone to find the creature you have spawned.
Yeah overall i think that i would be best if it was random.
StikerRunningfly wrote:
This type of update would revive the rangers as a useful profession, making us what we were meant to be (in my opinion) from the beginning, the masters of the wilderness.