Ranger Archive

Thread: /TRACK

Owen-Lars
Tue Jul 13, 2004 1:22 pm
#1


Ok a few new posts and answers has prompted me to post my vision of how i would like to see /track work. As Promised my ideas on /track.



Calc has already sumited a question to TH about our interest in getting this feature implemented so with any luck our ideas will help.



TRACKING:


Within ranger there are certain skills that allow rangers to track the situation of creatures in the wildnerness. They use their ranger instincts and techniques to calculate where abouts a creature is in the world.


The basic skill we have is called /areatrack and it allows the ranger to search for animal/people/player tracks in the area and list all theresultswithin a table. This is a great skill to have when searching for a wide range of creatures, however the most powerfull and unique ranger ability is /track.


This ability (through its various stages) allows the ranger to select a specific animal to track down and hunt. The basic abilty allows a ranger to select from a list of creatures catagorised under certain tabs and heading. Once an animal has been selected the ranger issent in a direction within a certain range to narrow downthelair or game.


There are two distinct possibilities for tracking and instead of choosing one over the other, or having one but alittle of the other etc, i have decided that tracking NEEDS to be split into two completely seperate methods with two distinct goals.

The types of trackare:


  • Beast Tracking: Spawning andtracking a creature lair of the ranger's choice near him/her. (Organics Hunting)

  • Big Game Tracking: Spawning and Tracking a single rare creature through a complex tracking interface. (Extreme Hunting (solo/groups), loot hunting)


Beast Tracking:


This type of tracking involves the seaking out of a creature and its lair. The ranger selects 'Beast Tracking' from the /track menu and is presented with an expansive list of animals available to track for. The animals are listed under thier respective meat/hide/bone types allowing for easy searching of the list.


Once a ranger has selected what animal he/she wishes to track down, the ranger presses the 'track' button and a wp is given (within 1000m) to where the beast's lair is located. A natural (lots of spawns) lairis created where the wp is and the wp is removed after the lair is destroyed.The ranger can then choose to refresh the track and search again with anotherlair spawning within 1k of the ranger and awp indicating its whereabouts.


This type of 'beast' trackingis esentially devoted to organic hunting. It enables the rangerto spawn low and high levelmobs that may not even be available on normal missions on his/her own or in group. It enables the ranger tospawna lair of the beast they are looking for (type of meat/hide/bone they want) without having to resort to taking low spawning missions lairs (AND also bringing money INTO the economy via missions payouts rather than shifting money with the economy)


A master ranger using this ability will find that the turn around time (time it takes to find a lair or travel to and from a mission and gather more missions) is greatly reduced. As well as this the ranger will be able to spawn the creature that he/she is most comfortable taking or the most efficient creature to hunt.


An example of this benefit working would be: A master scout, ranger using /areatrack and a master ranger with /track embark on an organics hunt for nubian avian meat.



  • The scout takes missions for kaadu (the highest level avian givers) - bringing money into the economy via mission payouts but unefficient on time due to long turn around times.

  • The /areatrack ranger heads into the mountains in search of giant peko lairs using /areatrack - doesnt bring money into economy which is good however extremely long turn around time due to the nature of the spawning system.

  • The master ranger heads out into the mountains, where the giant pekos become available to /track - he/she tracks a lair within 600m and repeats overs and over. Very low turn around time and also is not brining money into the economy.

The master ranger using /track would have an extreme advantage over the others in hunting and this is a perfect way to enhance both the tracking skills AND the hunting ability of the ranger in one.


This feature would:



  1. Push ranger to the very front of organic harvesting and hunting. We wouldnt have to compete with stacker professions on damage because we would simply be able to find them much much more quicker.

  2. Coupled with long overdue harvesting increases we should be able to harvest at a much greater rate.

  3. We will be desirable to groups because we can 'spawn' a specific creature over and over, whether it be harvesting, xp gathering or simply for fun we will be attractive to groups.


Big Game Tracking:


Big game tracking differs in many ways to its little brother, 'beast tracking'. It still enables rangers to select what creature they want (if they are in the right zone: Krayts become available in dune sea and krayt graveyard for example) However the main difference is it spawns 1 rare creature of the ranger's choosing. The ranger needs to use his knowledge of the world to visit the 'zones' where the animal in question usually spawns (some rares only spawn in certain regions). He/she is then able to select that animal from the list of rare and boss level critters.


Using the /track command the ranger would be presented with the tracking menu where he/she would select the 'Big Game Tracking' mode. Here is how the main menu would look:


Track Menu


The ranger would then be presented with the animal selection screen and can select what creature he/she wants to track and hunt in that area.Once the creature has been selected the ranger presses the track button and is presented witha radar-like interface screen.This is simlar to theradar a player has but instead this is usedto see the tracks of the animal. In this case the screen would show a map of the surrounding area (500m radius)


It is theranger's first job to locate the tracks of the animal. Thiscan bedone by following the interface prompts. 1 of the 4 sectors will glowyellowto indicate the direction the ranger must go in order tolocate the tracks. Here is a screenshot of what the prompts would look like:


Track Interface Prompts


Once the ranger has located the tracks it will show up on the track interface. It willnow have a distance gauge and concentration line (red) complete with directionalpathindicators (yellow arrows on the line). The line shows the direction of the animal andthe path it has taken and it is nowup to the ranger tofollow this lineusingthe 'Refresh Track' button to refresh ever so often. Here is how the line would apear on the track:


Concetration Line


Eventually the ranger will come accrossthe'Game Habitat'(green). This area has a 400mdiameter and the target is spawned somewhere in this Habitat Zone (once the ranger gets inside the habbitat zones to limit kill stealing. Here is what the Game Habitat will look like on the Track Interface:


Game Habitat


Ok these screens are only rough designs but highlight to true pupose of Big Game Hunting: To enable to ranger to participate or take groups on Big Game Hunts. This ability will effect ranger in many ways:



  1. It will present the ranger as the true hunter he/she is and master of the wilderness.

  2. Due to the fact some rares can only be found in certain regions, opens the possibility of experienced hunters furthering their skills by hunting down these regions and knowing exactly what regions can suport what. You should see the experienced hunters are much more favourable to groups thannew masterrangers.

  3. Although effectively 'spawning' a rare creature, the ranger will still need to do alot of work in order to find the game habitat for himself or group. This challanges the ranger and also provides a system that is rewarding for groups and fullfills the ranger's role as a path finder in groups.

  4. After the combat balance we expect groups to be back in force and this skill will make ranger a massively desirable profession and gain the respect that is deserved.

  5. Some creatures will have loot that is desirable by players, the ranger would now have the ability to take groups out hunting these beasts for their loot.







Overall i hope you like these ideas for tracking. I think seperating the skill up will provide to very unique and challangingways to enhance ranger in many departments.




THORTAC BALCOR
The Lost Ranger
RANGER
Phenix1050
Tue Jul 13, 2004 1:28 pm
#2

ahhh...MS paint...how I love thee.



Seriously this looks great (again). I must ask: do you have a job? Do they pay you to do this? 'cause this is like the billionth idea of yours i've had to say was cool. The C, O. and L keys on my keyboard are about to break off.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Owen-Lars
Tue Jul 13, 2004 1:38 pm
#3

Seriously this looks great (again). I must ask: do you have a job? Do they pay you to do this? 'cause this is like the billionth idea of yours i've had to say was cool. The C, O. and L keys on my keyboard are about to break off.







haha thanks


Ok alittle insight into what i do. Im a student at university and currently on a 3 month holiday

Lots of time on my hands between rugby, football and snowboarding so might aswel have some fun writing ideas. They dont take too long to write up, and i have fun so i enjoy it.


lol /shout WTB NEW KEYBOARD FOR FRIEND! PST!



THORTAC BALCOR
The Lost Ranger
RANGER
MonsofoLexius
Tue Jul 13, 2004 2:32 pm
#4




/kowtow


Wow, nicely done. I like the ideas and the interface, just a /clap and a /cheer!!



The only addition I would like to see is a smaller chance of successfull spawnthe higher lever the big game hunted. I personally don't want to see us with a 100% chance everytime. And I would like the programming on the Dev's end to add an even more "Rangery" feeling to your great ideas.


Some kind of game mechanics (pick your nose, whipethe doe snoton the grass when you are 500m out) or something to make it say a 40% change to spawn the biggest of em, and maybe a 5% chance to get something like a Gorax. Maybe some different things for different critters like Krayts only spawn with the Ranger 250m out and prone in conceal or somehting. "Shh everyone go prone, these buggers spook real easy if we don't crawl in" or must follow the "tracking ribbon" closely.


Thanks for your great Work Owen!!!


/toss the bothan a keyboard and by the way when "cool" quits working try " [ () () |_ "

Message Edited by MonsofoLexius on 07-13-2004 02:35 PM



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- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
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Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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Rancorrider4
Tue Jul 13, 2004 2:53 pm
#5

This is truly great stuff Owen. Thank you for your hard work and well thought out ideas. You are a real boon to the community.



nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Squidwalker
Tue Jul 13, 2004 4:33 pm
#6

Wow Owen, great work. At work I'm not able able to see anything on Imagedump, but just from the text it sounds great. It's kind of how I was thinking it could work. I like your ideas better, and they are much more thought out. I really like how you seperated the Big Game part, for the exact reasons you specify. I truely like how it still takes some skill and paying attention by the ranger. I also like how the ranger still has to know the areas of a planet where certain things will spawn.


Fantastic, I'll check out the images tonight from home.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
AgonThalia
Tue Jul 13, 2004 5:41 pm
#7

Wow...

Thats amazing, I really cannot elaborate, elucidate or expand on that brilliant idea...

/salute



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Owen-Lars
Wed Jul 14, 2004 3:44 am
#8

Thanks guys.


On the % chance to succeed part, im open to changes in this regard. As i see it, if you find the tracks, you can definatly find the creature, however the distance you are from the game hibitat would be totally random. So sometimes you may work your way to the concentration line, then have to follow this line for say 6k just to find a certain beast, or sometimes you may only have to travel a couple of km.


This offsets the chance to succeed in my eyes. I think it should require time and effort by the group but they should be rewarded for their patience in finding the beast. The parts i dont like about this game are when, you buff up, put on your nice shiny new armour andtravel for 30 mins with shuttles only to run around in circles for hours until your buffs drop with nothing to show for your troubles.


I think this system with a guarenteed find BUT a totally random concentration line legnth would:


  1. Reward groups for taking their time out to track this beast down. Remember after the cb players are going to have to group to take out the big stuff so we dont want big groups forming and heading out only to havea slight chance at finding a rare creature. I know it defeats the purpose of rare's but perhaps this can be changed to 'rarer' creatures where only the skills of a ranger can track this beasts down to perfection.

  2. Require the group to work for their efforts. They cannot simply spawns a big beast, kill, move on, spawn, kill, rinse. Each time they want to kill a big beast they will have workl for it, HUNT for it.



THORTAC BALCOR
The Lost Ranger
RANGER
Cohen001
Wed Jul 14, 2004 4:56 am
#9

Really great post. Im stuck at work and not surposed to be surfing the net


So ill throw a few ideas for you to play with owen.


Instanced ranger areas. Only found by Master rangers on the edge of the map that lead to a pleasent little valley populated by the time of creature we want to hunt, Possibly located by following/tracking a wounded animal on the edge of the map.


Area tack, not sure on how they could get this to work properly to show all spawns unless they create a ghost of the ranger and send it out 501m in all 8 compass directions to trigger spawning or possible spawnings when chars get close.



Charlize Sommees
Master Rangerete / Master Riflewoman

Owen-Lars
Wed Jul 14, 2004 5:15 am
#10


Instanced ranger areas. Only found by Master rangers on the edge of the map that lead to a pleasent little valley populated by the time of creature we want to hunt, Possibly located by following/tracking a wounded animal on the edge of the map.







Great stuff, i think this topic is something alot of us are very interested in, although most likely it will never be implemented but its very nice to dream. I love the idea about rangers influencing the creatures that are present in the valleys, that sounds a very cool idea.


I can remember someone (i think it was fred) posting an idea like this, he was saying how the maps are actually massive compared to what we are actually allowed to play in. So instead of introducing instanced areas where technicalissues severely reduces the chances of it being implemented we just have access to extra zones one the map, where no one else can go. Perhaps they have a large force field door covering the entrance to keep the less skilled hunters (non rangers) out.


Having a ranger as a guide would enableyou to access these areas. Perhaps these areas have increased loot drop rates and creatures thatgive special loot,who knows.


Anyway this is another idea for another thread hehe



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Wed Jul 14, 2004 5:17 am
#11


Oh btw, if you havnt already take a look through the thread (the whole thread) and find my posts on (Adventure Zones and Pleasure Zones) It prety much decribes a method of having instanced hunting zones and how they could be linked to a ranger only building.


I wonder if calc ever passed these ranger only ideas on to TH.


Heres the link




Now back on topic hehe


Message Edited by Owen-Lars on 07-14-2004 01:19 PM

Message Edited by Owen-Lars on 07-14-2004 01:20 PM



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Jul 15, 2004 3:17 am
#12

Anyone else have any difference in opinion, changes they would have added etc?



THORTAC BALCOR
The Lost Ranger
RANGER
Halendor
Thu Jul 15, 2004 4:39 am
#13

I think this might be a too powerful tool for a ranger.And it would probably be very hard for the developers to implement this in the game.I feel this powerful /track ability would take away the hunting aspect.With /track,the ranger is in control of spawning the lairs. If you were a real ranger out in the wilds, you would first have to find the tracks before you can track an animal down, you can't 'generate' them.


Being a ranger means better terrain negotiation, creature harvesting, trapping and camps. I agree that there are points in that list that can be improved. But the only people who are able to 'spawn' creatures, are bio-engineers. Not rangers.



Raek Kre'mos (Eclipse)
SWG: Massive Singleplayer Mostly Offline or Loading Power Playing Grind
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