Ranger Archive

Thread: Ranger Weapon's and Certs.

AgonThalia
Tue May 10, 2005 9:26 am
#14






JascoSmlee wrote:
General ranged and melee accuracy mods would be a start.





That would be a great addition to the rangers' arsenal.



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The Last Ranger Correspondent
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JascoSmlee
Tue May 10, 2005 9:47 am
#15

Well yes I'd liike both Just thought as we were talking offensive, I'd mention accuracy.



Jasco Smlee Antarian Ranger
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eat-the-cheese
Tue May 10, 2005 11:01 am
#16

we dont need a master wep cert, since we arnt really ment to fight creature's, we just tear there hide off dem bones, pull dem bones out,and feast on there meat... yumm.... CMm gets one cause they actuly "fight" since when u heal somthin u get attacked by the thing that was attacking the person u healed alot, we dont even get a mean look when we throw traps at the enemy, smugglers get a master wep cert cause dey fight to, "duh" thats why the get pistol attacks just sayin we dont need a master wep cert cause we just dont need it, but! what would be nice is that if master's got a accuracy bonus to any wep we get and a little damage mod cause we are rangers and u would think u would know were to hit somthin to kill it, or a speed bonus to any wep, or at least a droid programing chip so u can tell it to harsvest a thing, hmm not a bad idea, i need to get myelf a harvesting droid, i see em somtimes, just never thought to buy one



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Almagill
Tue May 10, 2005 11:19 am
#17



Calculus_Entropy wrote:


Ziege19 wrote:


Because we are hunters, not scavengers.

Good point.





Ok, are we melee or ranged scavengers? Sorry, hunters...



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Almagill
Tue May 10, 2005 11:24 am
#18



Wyldcat309 wrote:


Vorpaks wrote:


Wyldcat309 wrote:
Ok. Master CM's get one.... Master Smuggler's get one.... Master Squad Leader's get one.... Why not Master Rangers???



I think a weapon cert is a little redundant at this point don't you? If we get high enough level - which usually a MRanger willl, you can basically use almost any weapon in the game or its equivalent. How many weapons do you need? (Ok, ok, dumb question)

I would much rather see AgonThalia's suggestion of Ranger specific specials than a Ranger specific weapon we can only use with the specials from our combat mix. For me personally as a MRanger/MCH I can use almost any wepon in the game but my most used special is placed shot from marksman carbines I. Sad, sad, sad.

I see what you are saying, but is it just me or did they focus more on some professions and not others? It was just a few days ago when they added 2 new Schematics to Weaponsmith, Alliance Carbine Needler and Alliance Disrupter Pistol. The carbine is a level 30 weapon, no special Certs, and the Disrupter is Master Combat Medic Cert. Why are they favoring some professions over others? only thing I see they have changed in Ranger and Scout is the Survival Line XP change. It is just Scouting XP... No more need to sit in Camps now for XP... and that was the fun line to do






Yes, they focused on some professions more than others. Ranger was not within the scope of the CU, Scout was as it is one of the prereqs for other profs which are within the scope of the CU. It's about the only part of the CU design draft that they stubbornly stuck to, focus on a few profs and deal with others 'later'.

The changes made to other professions which are outwith the direct scope of the CU were either sops to help soften the blow or, in the case of the few changes to Ranger, were fixes to things that they broke.



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
DaveG
Tue May 10, 2005 11:27 am
#19






Calculus_Entropy wrote:





Vorpaks wrote:





Wyldcat309 wrote:

Ok. Master CM's get one.... Master Smuggler's get one.... Master Squad Leader's get one.... Why not Master Rangers???





I think a weapon cert is a little redundant at this point don't you? If we get high enough level - which usually a MRanger willl, you can basically use almost any weapon in the game or its equivalent. How many weapons do you need? (Ok, ok, dumb question)

I would much rather see AgonThalia's suggestion of Ranger specific specials than a Ranger specific weapon we can only use with the specials from our combat mix. For me personally as a MRanger/MCH I can use almost any wepon in the game but my most used special is placed shot from marksman carbines I. Sad, sad, sad.




Oooohh....another good point!




Calc us right,'Paks hasvery good point




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Hakai
Tue May 10, 2005 11:28 am
#20






JBMat wrote:

As we technically don't need a weapon class to master Ranger ( nothing says "You" have to kill the creatures, just harvest) why should we get a weapons cert?


Think about it.


JB







i can sense JB's scalding sarcasm at work here. lol



Hakai Youkai
==================================
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Hunting outfitter since 9/22/03
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==================================
Hakai
Tue May 10, 2005 11:30 am
#21






Almagill wrote:



Yes, they focused on some professions more than others. Ranger was not within the scope of the CU, Scout was as it is one of the prereqs for other profs which are within the scope of the CU. It's about the only part of the CU design draft that they stubbornly stuck to, focus on a few profs and deal with others 'later'.

The changes made to other professions which are outwith the direct scope of the CU were either sops to help soften the blow or, in the case of the few changes to Ranger, were fixes to things that they broke.



Scope? what scope? they completely blew away any scope they had when they turned the damn thing back asswards!




Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Almagill
Tue May 10, 2005 11:30 am
#22



JascoSmlee wrote:
General ranged and melee accuracy mods would be a start.





I would favour this over any weapon cert.

It is unlikely that any weapon cert we get would be more powerful than the certification that'd be available to somebody who specialises in a specific weapon to Master level. (Mangled my English there, but basically, a Master Ranger with a Ranger cert'd rifle will not be as powerful (DPS wise) as a Master Ranger. Why not? Because that'd make Mastering an elite weapon pointless.)

If, otoh, we obtained range and melee defs as we progress through Ranger so that a Master Ranger was able to mitigate a high % of damage there'd have to be some degree of 'creature centricity' about these def's or we'd be slated as the latest def stacking fotm.

As traps clearly have a cehck of some sort to see if they are being used against a critter it would appear possible to introduce a similar mechanism to general combat. You'd think.



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
BlueTentacle
Tue May 10, 2005 3:47 pm
#23

as TKA Ranger I'd loose my unarmed defense bonus with any weapon equiped, so I'd like the skills we miss because we are not able to Master any combat profession AND the related Basic profession like TKA Brawler.


add the skills of the Master Brawler and Marksman to our profession, one or two special attacks, fix our traps and Ranger would be a lot mor fun!


and if you stillwould like to see some Ranger related Weapon, how about some modifications for standard weapons like poison for melee weapons, modified weapon energy oscillators that cause poisonous effects in the targets body (this could be made with foraged gems and plants so forageing would be more interresting again)


hope you like my Ideas




Elder-Rangers lead the way
JBMat
Tue May 10, 2005 5:07 pm
#24

Scalding sarcasm? Sorta


"Rangers are not a combat profession." That was said so many times I heard it in my sleep, yet I continued to rail against the idea until some Devs sat up and took notice. Some of my arguments were the total HAM damage I would cause just going out to check my harvestors (if it moves, I killed it) and the "ok, so technically we can just harvest without killing, is that the idea here?".


Anyhow - I am glad that through Owens efforts the Devs woke up and granted us "quasi-combat" status.


As to the weapons certs - I think that we need to get defensive mods and maybe one offensive special that can be used with both ranged and melee (the lethalhit idea - see previous posts).


JB


Tarnak_Archvold
Tue May 10, 2005 5:09 pm
#25

We already have a ranger/scout specific weapon. Our traps.
We already have ranger/scout specific specials. Our traps.

Any weapon, say a rifle, that was added to ranger would deplete our flexibility. It would help ranger riflemen but ranger combined with any of the other elite combat professions would loose something.
Moreover, if we got a weapons of each type everyone would loos.

The problem is that traps are not as efficient as CU specials and the CM abilities. We have to craft them, and drag them to the tool bar. They do not stick as often (in my experience) and thair effects are not as long lasting.

If traps was balanced with the CU, and perhaps even extended to work on NPC's then we would far better off. Add defence equal to a CM or Doc's and we would be set combat wise. (we would still need contend but that is another debate)




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
WildBil2Me
Tue May 10, 2005 5:18 pm
#26


We have an existing weapon cert. Many of them actually. The problem, though, lies in the fact that our weapons actually are relatively worthless.


If you haven't gotten my meaning by now, I'm refering to traps. One of my greatest disspointments from the CU (and truthfully there weren't many) was the granting of AOE state effects to Grenades. While I can understand giving Grenades AOE damage, AOE states always seemed to fit the ideal of traps much more.


As it stands, I think that the best weapon we could get ... would be a working trap line. If more of the traps had serious combat altering states, damage, or the equivalent I think we'd not need to worry about a silly pistol or sharp stick.



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Antarian Rangers: Wanderhome
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