Ranger Archive

Thread: This weeks correspondent submission

Thames
Fri Jul 25, 2003 4:13 pm
#14

Thanks for taking this on Mineras, I appreciate it. Good place to start. Cheers



Odax Osskip**Far Star**
Master Doctor
Crowsfool
Fri Jul 25, 2003 7:16 pm
#15

That is a good starting point. Please include Tracking and perhaps special attacks againstcreatures (not just normal attack bonusagainst creatures).





Lt. Colonel Fools Crow
Rebel Alliance MTK/MPike/MBrawler - Scylla

Sergeant Razorback
Imperial MBH/MCM - Shadowfire
RhyKnow
Sat Jul 26, 2003 12:35 am
#16

bravo!


this is a GREAT start. if they just fixed the things you listed above (without adding new traps) then we're on our way to becoming the great profession we should be.


just fix the bugs, and there will be a WORLD of difference for us.




thanks again, i appreciate all youre doing for us. :-)





----------------------------------
RhyKnow
Ranger/Pistoleer
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Skeena
Sat Jul 26, 2003 6:09 am
#17

Great job, Mineras!


I'm pretty sure you touched on all the major issues that have been discussed here over the past month.


Keep up the good work!




______________________________________
Skeena Dellamora - MBH / MCarb - Chilastra
Skeena Oorbik - MBH / MCommando - Bria
Skeena Risloc - TKM / MDoctor - Radiant

morkill
Sat Jul 26, 2003 6:21 am
#18

One thing i notice is that with the terrain negotiain plus i stiil run about the same speed as other people in my group. Up hill i go faster but not on level ground.


Its pretty bad when a Novice Artisan can keep up with me on level ground.



Rangers whould get a trot skill. It's not a burst run but is faster than the regular run that other players get.



Lets be realistic we rangers spend alot of time in the bush and we have honed our run skills so we can trot for long periods of time without getting tired.

pcidll
Sat Jul 26, 2003 6:37 am
#19

I really look forward to seeing these changes implemented, great job so far Mineras



Sela Chefeka

I am 1337.
Fraktyl
Sat Jul 26, 2003 7:02 am
#20

Very nice work Mineras. Here's hoping the devs are listening. Which if you check the CH boards, they are, since they are removing pet permadeath. So if we can get a little love that would be awesome.

Keep up the good job!



-----
Shimeri Otriss
Master Ranger
Novice CH (3/3/2/3) (No Rancors, No Tusken FT EXP, just normal play)
Flynn_Nomad
Sat Jul 26, 2003 8:59 am
#21

Nice job


I have temporarily stopped using my ranger because of these issues. Why would I get advanced trapping if it doesnt work?


And the funniest thing is that on the loading screen there are hints and one says "Multipe Scouts can harvest multiple resources from the same creature..." Meaning I get the bones, you get the hide, and he gets the meat. Makes sense. If I take the bones in RL does the meat and hide majically vanish?


I just think it's funny that SOE actually contradicts themselves like that.


KUTGW (keep up the good work)




--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
element123
Sat Jul 26, 2003 9:26 am
#22

All of your issues are very important and need to be addressed immiediatley. All I need is Frontering 4 and I will be a master....I can tell you exactly what THE MOST IMPORTANT ISSUE is (heh at least I think so). My friend is a novice Bounty hunter with ths one block filled to give him underhand shot. I am for the most part a master ranger and a novice riflemen. If we duel I cant even get a shot off.....All he has to do is spam underhand shot (which was supposedly nerfed..but still can be spammed)..We are supposed to be the ultimate hunters in the game but he can kill way more stuff than I can...and my character is way more advanced than his. The Bounty HUnter can solo very hard Creatures simply by knocking them down with underhand hot....The Ranger is the one who should have an ultiamte offensive skill against creatures and the bounty hunter should have the ultimate offensive skill against people...This is ridiculous...This is the most obvious unbalance in the game.....A MASTER RANGER SHOULD BE WAY MORE EFFECTIVE AGAINST CREATURES THAN ANYONE ELSE IN THE GAME......right now I can surrender a bunch of my ranger stuff and pick up Bounty Hunter because I am qualified to do so right now and be a way better hunter. Give the Ranger knockdown against creatures and take it away form Bounty Hunters....I am sick of being out hunted by someone with half my XP...





...:::Kenai Denali:::... ...::: MBH/MP :::... ...::: ???? :::... ...::: Dark Jedi :::... ...::: RaVeN Home:::...

Too weird lo live, too rare to die...

Vendor -5331 -6468 DarkStar City, Rori

element123
Sat Jul 26, 2003 9:40 am
#23

Oh and no offense but we have an oppurtunity here to actually make the Ranger worth a crap....This is an elite profession and even if they fix all the stuff you submotted the Ranger will still be a joke. The need to deliver the Ranger as they have advertised....All you are basically asking them to do is fix all the stuff that the stuff they should be doing on there own anyway, We need things like I talkked about above..a knockdown shot against creatures....a shot that will scatter a group pf creatures so you can pull reds easier...better speed across flat ground....I trap that will make a creature go agro agaist other creatures....these are just a few ideas but you get my point..the ranger deserves a few more added skills. Its like they but the basic proffesion down but forgot to add all of its skills....Keep up the good work and stay on the devs to fix the proffesion...Hopefully we see some changes b4 most of us give up





...:::Kenai Denali:::... ...::: MBH/MP :::... ...::: ???? :::... ...::: Dark Jedi :::... ...::: RaVeN Home:::...

Too weird lo live, too rare to die...

Vendor -5331 -6468 DarkStar City, Rori

element123
Sat Jul 26, 2003 9:42 am
#24

Holy cow sorry about the typing I was in a hurry...hope you can make some sense out of it





...:::Kenai Denali:::... ...::: MBH/MP :::... ...::: ???? :::... ...::: Dark Jedi :::... ...::: RaVeN Home:::...

Too weird lo live, too rare to die...

Vendor -5331 -6468 DarkStar City, Rori

thegozerian
Sat Jul 26, 2003 10:06 am
#25

I was about to write a response in practically the same vein as Element's post.. Please, oh please.. someone consider these additions



Mesgarth


Novice Ranger

Gordis
Sat Jul 26, 2003 4:30 pm
#26

To those wanting everything now, keep in mind that Ranger has enough stuff wrong with it that all the icing can certainly wait a few weeks.... the issues that Mineras listed need fixed first.

I have a suggestion regarding camps: They obviously categorize staying in a camp while fighting to be exploitative. But I agree that disbanding the camp when fighting is pointless and very counterproductive (especially considering that camps currently don't protect you from aggression). Instead, they should simply prevent you from gaining camp bonuses to healing while in combat. I mean, they prevent a ton of other activities based on the "in combat" flag, so why not this?



----------------
Gordis Greyman, Chef/Carbineer/Scout
Talusian Frontier Guild
Kettemoor Galaxy
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