Ranger Archive
Thread: Interesting Feedback in the Scout forum...
"There isn't a solution for foraging in development right now. I'd like to make foraging more useful and have some ideas on how to do it, but its fairly low priority compared to fixing problems with other professions."
So there's the answer to one of our topics... SOL
- Zarn
Yeah, maybe we are a little SOL on that one issue, but that doesn't mean we're going to get no improvements. There are two other whole professions right now (Squad Leader and Commando) that need a lot more work than ours does. I'd wait for the Ranger report to start complaining.
XionLion wrote:
"There isn't a solution for foraging in development right now. I'd like to make foraging more useful and have some ideas on how to do it, but its fairly low priority compared to fixing problems with other professions."
So there's the answer to one of our topics... SOL
- Zarn
Guys,
Many of the issues that I brought up for the Scouts cross over to the Rangers.
I'm looking forward to getting the Camo bonus - this leads me to believe that /conceal is coming back. I don't have any proof of this, just a gut feeling.
We need to work together here - I'd say that 50% of scouts (myself included) end up going Ranger. Our issues ARE your issues. You've got to get through us to get here. ![]()
I'm half a box of Frontiering from Master Ranger, so I know the issues with Rangers as well. Maybe not to Mineras' level, but from practical experience.
So let's work together - you may not be "Master Scout's X2" but we're as close as any two professions will ever get in this game. ![]()
B
I'm sure that you realize how we feel as glorified scouts then. Not much to distinguish us yet, but I for one am still waiting anxiously for our Dev Report.
The scout report is really nice and I hope that ours is just as good, with each of the points we have been discussing addressed like this. That would be cool..
now where is it??????
LOL, that is the problem, Rangers are just glorified Scouts. Now, don't get me wrong. I loved being a Scout, which is one of the reasons I became a Ranger. But Rangers need some unique abilities and enhanced skills that make spending all those skill points to get Master Ranger worth it.
DeltaXi65 wrote:
Guys,
We need to work together here - I'd say that 50% of scouts (myself included) end up going Ranger. Our issues ARE your issues. You've got to get through us to get here.
B
This is nice news to hear, but I wish they had done the Ranger thread along with the Scout one since they do compliment each other...basically they are leaving us Rangers hanging at the moment to find out what these "new abilities" are going to be.
The one plus, as mentioned above though, is if we do get screwed out of any new abilities initially when the mask scent changes happen...our increased prone speed will finally prove to be tremendously useful with the bonuses now granted to mask scent while prone.
Our movement speed + the new mask scent = crawl safely across a planet....sure its slow, but the ranger will get there lol.
Guys,
Think about it this way - they only posted Scout's tonight.
That means, at least in my opinion, that the Ranger one is going to be so detailed that they needed an extra night to put it up. So while the waiting does suck, you're probably waiting for a really good reason. Holocron knows there are issues here, and we're unhappy (I'm a Ranger, too), otherwise he wouldn't have posted an "its coming" post earlier today.
I think we'll be pleasantly surprised when the official word comes down.
B
For the most part I love what I saw there. I think Delta is right, it just raises the bar for what they HAVE to do to fix us. The one thing that concerned me was the 60% multi harvest thing. While it's nice to have the ninja harvest issue dealt with, I would have dealt with it in another way. This is how I would have fixed it to placate both Rangers, and crafters who use our materials.
Implement a similar system to what they describe, only, the higher you are in hunting, the higher percentage you can harvest. A master ranger could harvest 100% of normal for his share, while a master scout could harvest 50% of his normal share. This makes it so that there's one more reason to be a Ranger, and it cuts down on the market flood or resources somewhat.
The only reason they mentioned it there (and it was added at the end) was because they realized that Rangers would blow a gasket if we were losing /maskscent... so they did that to prevent rangers from going postal...
- Zarn