Ranger Archive

Thread: Emphasis on the wilderness Ban vehicles and mounts from Dathomir, Endor, and Yavin

electricnomad
Tue Jan 06, 2004 12:13 pm
#14




NRaas wrote:

"No, I think that Imperial players are different than Imperial NPCs, and it's a very clear line. They have different mandates and different roles."


It is not as clear cut as that for most of the player community however, and such artificial restrictions would not aid immersion.




Well, the Devs have already artifically restricted Dahomir, Endor, and Yavin by pbanning housing on those planets. And I'm fine with that.


As for the idea of "confiscating" all mounts and vehicles at the Starports on adventure planets regardless of faction affiliation, was that what you had in mind by something that wouldn't aid immersion? I don't think so, but it wasn't entire clear.


If "confiscation" sounds like a bad idea, there's always the thought that since we've stowed away or otherwise gotten to these high-end planest through back channels (hence the high price), our transporters couldn't fit vehicles or mounts into the shuttle that brought us.


There are several possible RP justifications for not being able to access mounts or vehicles on certain planets. Imperial confiscation or an inability by our illicit transporters to fit them in limited cargo spaceare two of the easiest.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

electricnomad
Tue Jan 06, 2004 12:34 pm
#15




NRaas wrote:

Still that gets us back to the problem that vehicles do exist on the surface of Endor in continuity, at least for the Imperials.


Though, now that I think about it...



  • I do like the idea of Imperials receiving an added boost by having the only vehicles on those planets.

Hmmm...




Hehe, I've already thought about this from a Space Expansion + Smuggler angle. But that's for a time when we know more about how the SE will run.


There are a lot of possibilities for this, with an outright ban being probably just the easiest approach. But that's not to say tht the Devs couldn't do something more complicated with it - the Imperials-only rule, the idea that only certain ports of entry are available if you're factioned, etc. So much potential . . .





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

NRaas
Tue Jan 06, 2004 1:01 pm
#16

Might have a slight problem with continuity and the fact that the movies depicted speeders on Endor...



  • I like the idea though.




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Thrasia
Wed Jan 07, 2004 9:36 am
#17

I really like this idea. Banning vehicles/mounts on the "adventure" planets would be great for making them what they were originally intended to be. As a newb I remember not daring to go to those planets b/c I knew I wouldn't last 10 minutes out there. And as said in previous posts, any newb can stroll around unharmed now. This would be so easy to implement with the new "Imperial crackdown" coming out. And while for continuity sake, these planets (Endor) did have vehicles, they were for military use only. Liken that to no-fly zones enforced by our modern military. As a resident of Wash DC, I know first hand there are many many places where civilian vehicles are not allowed. All in all this would be great for our profession in so much that people would want to avoid many things especially with the new boosts to aggro NPC's.



I'd also like to throw in that I think we rangers should be given a camp that works as a mini-base. Players have upped defense while fighting inside it, or some sort of mounted weapon attached to it. That would even give the non-combatants (Ranger or otherwise) a role in the hunts. Just some ideas.




___________________________
Thrasia
theshagnasty
Wed Jan 07, 2004 10:00 am
#18

Of a great many ideas that I have read this one actually makes a great deal of sense (although if you read the rest of the thread from the original post source it wasn't well recieved to put it mildly.)


But, it would put Rangers exactly where they are supposed to be, good solid support for hunting parties looking for a little danger and excitment in their lives. But, I have to be able to join in the fight without my camp disbanding I dont want to go all that way to just sit there watching the action...!




Marcus Nasticus - FarStar

-=Master Ranger=-
By choice, not holo....!
theshagnasty
Wed Jan 07, 2004 10:04 am
#19

One more point by way of an example: -


My first week in SWG (Pre Vehicles)as aNovice Scout I went to Endor, lasted 5 mins, regretted not cloning, returned to Coronet with my tail between my legs.


My friends first week in SWG (Post vehicles) he went to Endor as a Novice Artisan and collected every POI badge just for the hell of it without so much as a scratch.


DEV's - There is nothing adventerous or dangerous about Endor or the others, you may as well allow the houses to return.




Marcus Nasticus - FarStar

-=Master Ranger=-
By choice, not holo....!
Thrasia
Wed Jan 07, 2004 10:10 am
#20

So are you saying you'd rather have us be allowed to place houses on the adventure planets....or make them what they were intended to be? As for me I wish these adventure planets would be the frontier I'd hoped they would be. I remember visiting the Marauder camp or ewok villages pre-vehicles and that alone was an accomplishment. Not at all anymore. We'll just need to chime in on the Concept forums whenever the imperial crackdown thread hits. I do feel like Ranger is very low on their list of priorities. Looks like we may just have to accept being glorified scouts for some time.



___________________________
Thrasia
electricnomad
Mon Nov 08, 2004 9:53 pm
#21


So contrary to what many of us expected (a long time ago), the Space Expansion doesn't appear like it has changed planet access in any meaningful way.


In that case, I want to dig up this idea, since I think it would help bring back the "old school" SWG feeling, where it was actually dangerous totravel throughso-called high-end planets, andexploration was an epic event. Did you ever run to the volcano on Lok? Did you ever trek to the crater on Yavin? Friends and I did, and it was some of the highest adventure we ever felt in SWG, because you were clearly walking a tightrope.


Bringing some challenge back to SWG - and I think some changes like the ones proposed above would make the game more challenging and interdependent- would probably bring back the players who stuck through Beta and the original growing pains. Many of us had hopes of an exciting, interdependent,multiplayer game with real consequences. Instead, it's solomania, with everybody able to go anywhere and fight just about anything. I think that's a shame, and that's why myself and many others finally got fed up and left. I'm only back for the 10-day "now the game finally works, so check it out" period, but if fixes like this are ever implemented, I know that a lot of us old-time players would start coming back. There's so much potential, but it's been terribly squandered.


Ah well. Keep the dream alive...




"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Trobon18
Mon Nov 08, 2004 10:54 pm
#22

although this wouldn't be a bad idea (I like it) I can forsee a lot of Jedi and Jedi hopeful oppasition. I can't imagin anyone trying to do the villiage without a speeder.
Reardo
Mon Nov 08, 2004 10:57 pm
#23

Message Edited by Reardo on 11-09-2004 12:01 AM



Cinan
WOOK

electricnomad
Mon Nov 08, 2004 11:11 pm
#24




Trobon18 wrote:


although this wouldn't be a bad idea (I like it) I can forsee a lot of Jedi and Jedi hopeful oppasition. I can't imagin anyone trying to do the villiage without a speeder.




I think you are correct that the Jedi crowd would be upset, but becoming a Jedi was never supposed to be quick or easy. How long wasLuke stranded on Dagobah?How easy was it for himto get there? How close was that place to civilization?


And I guess it would cut two ways - the Village would be less vulnerable to Bounty Hunters and people out to disrupt the Jedi, making it more of the isolated safe haven it's supposed to be.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Nemo0
Mon Nov 08, 2004 11:16 pm
#25


Corpse runs were fun. Removing vehicles and reinstituting corpse runs on the high level planets would make some people think twice about going out and soloing Nightsisters or whatever else they wanted to hunt.


BTW, nice necro. 10 months and still relevant.



Lythender Nirou
Crazy Bothan


Piroa
Tue Nov 09, 2004 7:40 am
#26

I'd even be happy with only allowing mounts, not everyone can run as fast as we can. It would give CHs and BEssome business, too.




Piroa Iseefi

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