Ranger Archive
Thread: RANGERS UNITE!!...THIS RANGER HAS HAD ENOUGH
I think you're overreacting. It seems like you think that you give them a quantity of meat/hide/bone and they wave their magic wand and *poof* they have a full set of composite armor/fishak surprise/stim ds. As far as I have seen creature resources account for a very small percentage of required ingredients for non-scout craftables.
For example:
A Doctor makes a class D heal enhance pack for each attribute he can buff using advanced components. This requires a little over 400 scoutable resources (according to my calculations). Now, if he buffs for 9k that means he makes about 22 credits per resource unit you gave him. However, your resources do not account for 100% of the resouces needed to make the kits. They only account for 28%! That means the actual money he made off of you was 6 cpu!
That is probably applicable for most other things in the game as well, I simply lack the time to go through each time in the above fasion.
The offers of 50cpu for over 25k units of Avian meat and the such are enticing. But then I realize that's the only thing I'd be doing for hours on end. Killing the same thing over again and harvesting it. Boring. I'm not really in Ranger to be a resource merchant. I like Ranger a lot. I harvest, yes, but mostly for my own purposes. If I came into a situation where I had a hunk of resources that someone was willing to buy I'd probably take them up for it. It's windfall to me. If you think about it, Rangers have a better ability of getting resources (for free) than Artisans. They have to have a specific item for each type of resource. They have to survey for a concentration of that resource (using mind). Then sample for it (using mind and action) and even then at max maybe get a 10-20 unit sample, then wait half a minute until they can sample again. We require no special tools. Can harvest over 500 units of up to three types of resources (My personal best is 477 of meat off a giant kimo at 4/0/4/0 scout, so the actual max is probably a lot higher). We have no HAM cost or time delay. That means we can get more and do it faster. If you are a Ranger and in this to do business you can make a killing. I don't see where there is any room to complain.
Message Edited by DediJedi on 02-11-2004 12:11 PM
**edit** you, HTML restrictions!!
Without links:
I'm not dissing you, but you should know that it's "band together", not "ban together". Just in case that's not just a simple typo.
Tact wrote:
meat to sell it for a lousy 35 cpu
[..]
collecting wooly hide till you could puke to sell for 25 cpu and then that armorsmith turns around and makes 10 sets of composite armor for 500,000 A SET? And they won't even cut you a deal on it! I HAVE HAD ENOUGH!!!
You should roll a char on eclipse
We currently experience a massive outbidding-war on huntable ressources, ending in 160 cpu for in-shift corellian wooly hide and 135 (so far, this hasn't been in shift for long so we have to see how high they yet go) cpu for in-shift dathomirian avian meat.
No I do not feel poor tbh, I honestly say that from all the people I started with at the same time (started january, other players in my guild starting at the same time in crafting professions are still 'poor' in my eyes, I now own a very shiny high-class set of layered comp, unlayered comp and ubese (wearing none of them in usual situations, heh), a nice set of weapons (three or four nice - non-krayt ofc - t21, three laserrifles, a - unneeded for me as I do not PvP - quite nice Jawa Ion Rifle, a house, 3 vehicles, a mount and a bankaccount which gives me the feeling of relative financial 'safety'
Yes Fred, I know you call us ppl taking the insane contracts offered 'shameless', not everyone is fighting windmills like you are
Keep this in mind.
22 units of avian meat per enhance pack.
6 enhance packs
132 units of avian meat total
100 times 132 = 13200 for meat alone in enhance packs
Given about 5 or 6 tries to get a fully experimented pack, that comes out to 79200 credits for 6 enhance packs. Divide 79200 by 20 uses equals 3960 for the MEAT ALONE to make a full set of buffs. In addition to the meat, we also need herbavore meat (54 units per pack, 300units total 100cpu = 30000/20 uses= 1500 credits per set of buffs).
Comes out to rougly 5500 credits per set of buffs, for the meat alone. This is why we cannot afford to pay 100 credits per unit for meat.
You can add in DR now for Chefs, because as of the revamp we need that too.
Fred_Skinner wrote:
To answer the Chef question: OQ, PE and Fla. Same for BE. OQ > 800. OQ + PE > 1600. OQ+PE+Fla > 2100.
I agree totally Gixer. It doesn't get any closer to a "Ranger state of mind" than that. Charity over greed. Trade over purchase. We should all love the hunt more than the bank account. It's all about being a Ranger. For all the people out there who are in it to make money, or have no clue what a Ranger is, go back and re-read Robin Hood. There's debate over whether he's a Ranger or not, but it's agreed that he is one of the most famous Rangers from lore. Living off the land and the forest, stealing from the rich and giving to the poor, and robbing young maidens of their hearts and virtue. That's a Ranger. A woodsman whose last concern in the world is money. ![]()
Gixer1K wrote:
Some time back we had some awesome avian meat on the Gorath server. Docs were paying up to 100CPU for it. I spent a week harvesting 45K units of it. So you know what I did, I gave it away to the Docs in my city.