Ranger Archive
Thread: Here's how slow the Frontiering tree is...
Zaene1 wrote:
I use a Field Base Camp. Why did I get 140xp for 39 minutes? I had been getting 1100xp for 30 minutes with no wounds to heal.
I really think there's more to it than just camptype + timeused + totalvistors + heals = XP
I've had the same problems. I could leave a FB up for 30 minutes and get ~1100xp, tear it down, put another up for 30 minutes and I get ~500xp.
Heck, I did a bunch of tumbling moves and "healed" 3 or 4 times,tore the camp down after 30 minutes, and I got 300xp.
Stuff happens. Espcially in this game.
Start crafting camps and get past it. You'll drive yourself nuts worrying about it otherwise.
GoldMemberBria wrote:
The punchline of all this though is that you seem to have gotten very good at grinding in practice mode. You must be very efficient at it. However, you've failed to realize that the frontiering branch can also be ground out in the exact same manner that you used to reach tailor. That's right, you can use your macros to craft tents in practice mode and rocket up that tree also provided you are sufficiently bored and have sufficient resources to do so. Heck, if you try hard enough you might be able to craft tents while in camp, and fishing, rofl.
Ok. I just spent 30 minutes in another camp and got 1120xp. The only difference I see is that I crafted this camp while in a camp, the one where I only got 140xp I crafted in my house because I forgot to craft it in my last camp. Again, there were no wounds to heal.
/scratchhead
I went from brand new player to Master Ranger is 17 days. I mastered scout in 6 days and then went on the grand pilgramage to dathomir to do ranger.
For Camps, honestly, It was camp, craft camp, crap traps for 17 mins (as craftin traps give u survival xp), break camp, repeat. I did that for about 3 days and was done. (You do know you get a 10% bonus to the survival xp from crafting for doing it in practice mode right, at least you did).
For all the scout xp, well it was mask scent and alot of driving. The best way was for me to go to dath, and explore. I drove from one side to the other for three days. I also did this on Yavin, Naboo, Tatooine, and Lok. I collected badges as I went, but sometimes it was just a drive. Mask Scent vs all the aggros on Dath pumped up my scout xp big time.
Trapping xp came in groups. I found hunting groups and travelled with a full inventory of half adhesive mesh and half glow wire traps. Hitting bigger creatures (but not so big as they wouldnt affect them) was the key to gaining this quickly. I found Fambaas and Bolle Bols on Naboo to be the most reliable, findable source of this xp.
I know I am the exception and I know some fellow rangers would look down on my tactics. I am a father of 2 and a husband, I had to find a fast way. I didn't have the time to sit here for hours a days to do it.
Thats how I went from Joe-New Guy to Master Ranger is 17 days.
I have been playing far longer than that, but finishing off ranger was a relief. It let me focus on the other aspects of my character and on establishing a home, and a business.
Not surprising.
I made it through Master Artisan and halfway to Master Droid Engineer in less than half the time it's taken me to get to Master Ranger. Probably about a fourth of the time actually.
"Crafting" skills are easy to grind though. A LOT easier than ANY of the Scout/Ranger skills including passive ones like camping.
mmaughme wrote:
I haven't "failed" to realize anything. I'm fully aware that Frontiering can be ground like any other crafting profession. I haven't done it, as it wasn't the goal. The goal was to get through Tailoring while letting my Survival XP come in the old fashioned way -- by earning it.![]()
Message Edited by GoldMemberBria on 03-30-2004 07:51 AM
I think the real question should be "What's the point of having Frontiering anyway if camps don't do anything unique?" If we can't answer that, than any problems with the skill are just grinding problems.
In other words, "What's unique about having the Frontiering skill?" Answer: "The fact that is takes a long time to grind."
you make a camp, you then CRAFT CAMPS in camp. you get xp for being in camp, but you get much much MUCH more xp for crafting camps in your camp.
it took me a day of crafting to do frontiering once i learned about this 'hidden' way to get camping xp
Thanks for posting this, it's nice to see comparisons for time investments.
Since you are obviously good at crafting, I suggest you stock-pile some bone and make adhesive mesh traps. Or if you can afford it, make the best camp you have available. Those both give you survival XP, and obviously it's going to go faster for you than just sitting the camp.
Then again, you might just ignore your progress in that branch and work on the rest. Hand-craft your traps as you progress through the trapping line and see what kind of Survival XP progress you get with that. It does take a LOT of traps to get to IV in that line.
i just finished frontiering and it took me only 5 hours grinding camps while sitting in a camp.
grinding and sitting in each new camp i was able to make.
tailor took me much longer than 5 hours, that took about 3 days.
to the original poster i hope you were not just sitting in the camp for xp because that is the worst way to get survival xp.
good luck tho