Ranger Archive

Thread: Faction Lairs out in the Wilds

Glaza-X
Sun Nov 23, 2003 2:34 pm
#14

"IMO, the worst thing you can do is pick off the mobs and leave the lair. If you take out the lair, the person knows and doesn't have to trek all the way out there to sit there and grind it down."


I personally would rather have the lair left then get some notice that my mission was completed, Too many times I've trekked 3k out (reb bases south of keren) only to get 500m from and find out some one else destoryed it. At least if I walked the full distance and there is a lair there I get faction and the reward.

Kryl13
Sun Nov 23, 2003 4:11 pm
#15

I have radar set tgo 128 and do a quick check for people coming my way, if there is, keep rolling, if not, level the area and eliminate all survivors with extreme prejudice.



Osskarz,
Dark Legion,
Imperial Swordsman
Dyrwen
Sun Nov 23, 2003 5:06 pm
#16

If 1. There is no faction mission area around within a logical distance (ie. A Rebel Camp outside Coronet), I know it's probably not anyone's mission, since there are little to no Imperial mission men in the area. 2. If it's over 3k meters away from the nearest town, it's seen as a random spawn by me because I rarely see missions that go out that far. They're fair game once they're out of normal spawn radius. I try to circle the base, look up and down the region for folks coming or going, but if no one is there, I'll take out the people.


I'll never kill a lair though, not unless it's my mission.





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Seiryuu
Sun Nov 23, 2003 5:23 pm
#17

N'Raas - Walk 150+ meters away from the lair. Tell the other person to do the same and wait until everything disappears off the radar. *poof* The entire thing has respawned and the lair is fully healed.

It's as if you were never there. If they still want to gripe, they're just looking to do so and nothing you do will make them happy.



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NRaas
Sun Nov 23, 2003 6:00 pm
#18

"Walk 150+ meters away from the lair. Tell the other person to do the same and wait until everything disappears off the radar. *poof* The entire thing has respawned and the lair is fully healed."


Aye. I use that tacticwhen I peform faction missions myself.



  • That way I can eliminate the troops 3 or 4 times before I need to go back to the terminal and get another mission.




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RebalMarineHunter
Sun Nov 23, 2003 6:01 pm
#19

I ignore and avoid the base if it is possible, if not possible then I wipe it all out. I get real mad at things that shoot at me and desire there complete destruction. But, if I can avoid it I will, if I come back across the target later and it is still there then I will destory it. The targets dont spawn unless you are in a certain distance from it. So either it was a random spawn, or the owner left it being that several min. have passed. If the owner comes to it I will disengage if I can, apologize, and leave it. This is a war, I will be courtius but if things go bad or if the person who was assigned the mission fails to eliminate the base then I will do it for them. May the force be with you.



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Aunora
Sun Nov 23, 2003 7:48 pm
#20

Another problem exists for the people who haven't gained areatrack for people yet. (ie. me



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Nemo0
Sun Nov 23, 2003 8:00 pm
#21

With the way the spawning system seems to be set up, a mission shouldn't spawn until you are only a couple hundred meters from the target. So, if you wait a little bit and /areatrack, it will become somewhat obvious whether anyone actually is planning to do the mission. If anyone shows up on /areatrack, send them a tell and ask if it is theirs. If no one claims it, then destroy the enemy. I know that I have found plenty of faction spawns that seemed random (they spawned and stayed around for quite a while before I ended up destroying them) so I'm guessing that not all bases are missions. And I've been in plenty of situations where people have taken a mission but then decided not to do it (I know I've seen plenty of people leaving their ATST missions alone--those are a real pain to clear but, if the owner isn't going to do it, someone has to try). I believe the main thing to do is to be courteous if the owner shows up. If they get that mad at you, then they probably aren't worth the trouble. It is only a game after all (and /ignore is meant to work quite well). If you apologize and they still shout, then they are not worth worrying about. Just don't act like a griefer and people won't mind too much.


Lythender Nirou
Eclipse Server




Lythender Nirou
Crazy Bothan


Terinati
Mon Nov 24, 2003 1:37 am
#22

In the past I've just left these things stand because I absolutely hate dealing with PO'd members of my own faction who are angry at me because we're fighting on the same side. Sometimes, though, if I'm out in the middle of nowhere I'll just smash it, lair and all. Above all this is a massively multiplayer ROLEPLAYING game. It doesn't make any sense for me to be running along out in the middle of nowhere and pass up the opportunity to pick off some enemy troops just because it might be "somebody else's mission." If y'all remember the scene from Saving Private Ryan when they overtook the machinegun nest, they didn't have to because it wasn't their mission, but they did the right thing and took it out anyway because it was the enemy and they're ina WAR. In war, a soldier's job is to eliminate enemy soldiers (generally).


IMO, the worst thing you can do is pick off the mobs and leave the lair. If you take out the lair, the person knows and doesn't have to trek all the way out there to sit there and grind it down. The mobs are the juiciest part of the mission - they don't take as long, are more exciting to battle, and drop the loot. There's nothing I hate more than getting to my objective and finding the lair with no mobs, but I really don't mind when someone destroys the mobs AND lair. We're all on the same side here (those of us doing each other's missions anyway).




Ademantus Terinati

Chairman, Ordo Fidei Aeterni


"The only thing necessary for the triumph of evil is for good men to do nothing."
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Alistaire
Mon Nov 24, 2003 1:39 am
#23

My general rule is wait 5 minutes then kill.



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NRaas
Mon Nov 24, 2003 1:50 am
#24

"IMO, the worst thing you can do is pick off the mobs and leave the lair. If you take out the lair, the person knows and doesn't have to trek all the way out there to sit there and grind it down."


So in your opinion it would be best to remove the lair as well, even if there is a possibility of the toopers respawning by the time the real owner arrives?


Hmmm...





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VolstedGridban
Mon Nov 24, 2003 5:53 am
#25

That I'm aware of, the ONLY time a big base spawns with an actual "destroyable" base building is when one is spawned by a mission.

For example: Big plus-sign shaped fort. Sometimes they're Reb. Sometimes they're Imp. Sometimes these bases will have a destroyable "large Imperial base" building or "small Rebel base" building (or something to that effect) smack in the center of the fort. It will be targetable with the TAB key as you cycle through the potential targets.

If it doesn't have one of those, it's not a spawned mission.

If it DOES have one of these, it belongs to someone's mission.

That I have seen, there are no exceptions to this rule. Faction bases do not spawn in the wild with a destroyable base building. Only mission generated buildings do. And it seems to be true for any style faction ground spawn.

Knowing this, you can let conscience be your guide.



Volsted Gridban
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Cheezedck
Mon Nov 24, 2003 6:05 am
#26

Look, the faction missions are not there just to spite you,they are there because someone wants to get faction points just like you did. If it aggros you and attacks you, by all means defend yourself, but any of you who have been to bestine will understand the frustration of picking 10 faction missions and only getting to do 3 of them. It is frustrating and completely unnecessary to destroy a faction base YOU DID NOT SPAWN. You are wasting my time and enjoyment when you run and gun faction bases. You got yours, let me get mine.



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