Ranger Archive
Thread: Macros to make Rangering More Effective
You don't use the F, BUT you need to know that the slots are numbered from 00-11 on the top row and 12-23 on the bottom....Truely a pain, but you get used to it.
DWolfe wrote:
2 questions:
On the /ui action toolbarSlotXX command..
Do you just put the number, or include the F? Also, for single digit numbers, do you put it as 01, 02, etc. or will putting it simply 1, 2 etc. work?
Thanks.
Yes, there is a peace "command" and a clearcombatqueue "command". I know about them.
Peace may work. I will check and see if itclears trap throw commands. I sort of doubt it, but will give you the benefit of the doubt.
Clearcombatqueue does not clear the queue of trap commands. Rangers know this, and have been reporting this for quite some time. It clears the queue of all but traps commands.
The traps not clearing was discussed in the scout forums. Rather than rehash it, go find it. Trust me, you got 10 traps queued, you will be tossing 10 traps before you can heal, regardless if you try and clear the queue. Has something to do with the left arm/hand, which is not the combat queue.
Still, rather than relying on macros, I will be puncihing keys and killing stuff. Participate rather than spectate. I also usually know my targets, and know what traps will be good to use, and which ones won't. I don't waste traps that won't work, no more than I shoot weapons that won't work on my prey.
And yes, if you try and harvest a resource that the critter doesn't have, further harvesting is stopped. While I do use two macros to harvest, I make sure I am using the correct one. I really hate to get hide when I wanted meat.
JB
DWolfe wrote:
Hey Tack,
In my experience, if you try to harvest something that doesn't exist on the creature, it won't harvest again. Very annoying.. Something that does essentially what you're talking about is /harvest (or /h) which will harvest something at random. I did this when all I cared about was the XP and I destroyed most of the materials anyhow.
NRass... for shame. Brisc has it on his punch list, or I am pretty sure he does.
My theory is that "drop combat queue" clears only the "right arm" queue, which is the weapon queue. As traps are for the left hand, they continue to be thrown until the commands clear, then you can shoot your heal into the left arm.
Only a theory, but so far, it has yet to be disproven. Is weird, but possible.
Also, the jury is still out on "Peace" command. I tried it, and all my 5 traps were still thrown. I may have been slow on the peace - it's not macroed or a hot key - but I will investigate it more.
And on that nice camping macro - by the time you get done typing it, debugging it, making sure it works right - good Lord you could master Ranger twice.
Just go camp and have fun doing it. Macros are still for morons.
JB
Also you may want to see if there is someone macroing a entertaner char also, so you both can get alittle better exp. i.e. you watch them and they stand with in your camp dancing. Also you want to put camp in a area where alot of ppl run thru the more tru the more exp for that camp set.
this Macro does loop so it will put first camp setup then pause 5 sec the try to open the next this is where you start getting the you have a camp setup message. The camps will auto despawn on his own.
Beeboo FlamCaller
/ui action toolbarSlot01; /pause 5;
/ui action toolbarSlot02; /pause 5;
/ui action toolbarSlot03; /pause 5;
/ui action toolbarSlot04; /pause 5;
/ui action toolbarSlot05; /pause 5;
/ui action toolbarSlot06; /pause 5;
/ui action toolbarSlot07; /pause 5;
/ui action toolbarSlot08; /pause 5;
/ui action toolbarSlot09; /pause 5;
/ui action toolbarSlot10; /pause 5;
/ui action toolbarSlot11; /pause 5;
/ui action toolbarSlot12; /pause 5;
/ui action toolbarSlot13; /pause 5;
/ui action toolbarSlot14; /pause 5;
/ui action toolbarSlot15; /pause 5;
/ui action toolbarSlot16; /pause 5;
/ui action toolbarSlot17; /pause 5;
/ui action toolbarSlot18; /pause 5;
/ui action toolbarSlot19; /pause 5;
/ui action toolbarSlot20; /pause 5;
/ui action toolbarSlot21; /pause 5;
/ui action toolbarSlot22; /pause 5;
/ui action toolbarSlot23; /pause 5;
/ui action toolbarSlot00; /pause 5;
-slot 00 is for the macro itself, so it loops
-fill all other slots with camp kits
-you can throw some other commands in there such as
/start <songname> or /forage... you get the idea
/sit;
/pause 1;
/stand;