Ranger Archive

Thread: Good patch.

admiralcosmo
Fri Sep 05, 2003 9:09 am
#14






Nerj wrote:

Drawbacks have been mentioned elsewhere and there is no need to cover them here. However, when making my traps I get 0% durabillty -- yet the traps work (which is good)








Thats not durability, thats experimental quality. Meaning, I believe, that you can no longer experiment on traps and camps. Which is fine, because I'm pretty sure experimenting didn't do to much for them anyway.




Coss Apophus

Mastered: Scout, Ranger, Pistoleer, Marksman, Commando (1st Holo)
IN PROGRESS: Creature Handler, Armorsmith (2nd Holo)
Butterwufabow
Fri Sep 05, 2003 9:54 am
#15

I'm thrilled about what this oatch did for us! Finally someone remembered us. I think the camo kits add a lot of flavor to what rangers are and its about time crafting all those traps and camps added up to something besides general crafting. I do only have one plea. I think its great how the harvesting was split up to support all scouts/rangers in a group, but if Im the only ranger in the group, as often flying solo, wouldnt it make sense to get 100% of teh harvest? Such a shame letting teh rest waste away Either way though, great patch for us.



Darrious Quinn


Trap/Hunt Master


Intrepid

Glaza-X
Fri Sep 05, 2003 9:59 am
#16

my only 2 complaints are mask scent brakes to easy, gives way to much xp (hermit spiders 25 xp) and 60% harvests when grouped with pets other than that im happy
NRaas
Fri Sep 05, 2003 9:59 am
#17

"but if Im the only ranger in the group, as often flying solo, wouldnt it make sense to get 100% of teh harvest?"


- That should probably read "only scout in the group"... But yes I agree


- I only hope the developers will be able to implement this fix sooner... Rather than waiting for next months update.





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