Ranger Archive
Thread: Good patch.
Nerj wrote:
Drawbacks have been mentioned elsewhere and there is no need to cover them here. However, when making my traps I get 0% durabillty -- yet the traps work (which is good)
Thats not durability, thats experimental quality. Meaning, I believe, that you can no longer experiment on traps and camps. Which is fine, because I'm pretty sure experimenting didn't do to much for them anyway.
I'm thrilled about what this oatch did for us! Finally someone remembered us. I think the camo kits add a lot of flavor to what rangers are and its about time crafting all those traps and camps added up to something besides general crafting. I do only have one plea. I think its great how the harvesting was split up to support all scouts/rangers in a group, but if Im the only ranger in the group, as often flying solo, wouldnt it make sense to get 100% of teh harvest? Such a shame letting teh rest waste away
Either way though, great patch for us.
Darrious Quinn
Trap/Hunt Master
Intrepid
"but if Im the only ranger in the group, as often flying solo, wouldnt it make sense to get 100% of teh harvest?"
- That should probably read "only scout in the group"... But yes I agree ![]()
- I only hope the developers will be able to implement this fix sooner... Rather than waiting for next months update. ![]()