Ranger Archive
Thread: /conceal is garbage.
From what I have heard, you can't set your skills to certain levels, is that true? That means, it will be hard to test the /conceal and mask scent at various scout/ranger levels if one has to start as a Novice Scout?
Again, this is what I've heard, and that is the reason why I don't go to the test server. SWG should follow what Ultima Online does, where people can set their skills to any level they want, and thereby be in a position to actually test the new enhancements that work differently based on one's skill level in a profession.
Yes, hardly any people go to the test center, and until we can set skill levels there, it's a waste of time.
Dunno about you but it took me about 30 seconds to start finding issues with these.
I agree with another post... quit flaming people that complain about the lack of testing. For god's sake, pay someone, hell, pay me, minimum wage, give me a skilled up character on TC and I'll find the **edit** bugs. They need to quit relying on the TC elite crowd that just plays there to have a low server pop and actually put some manpower there to do real testing.
/setskills ranger master
/areascan "whoa, this isn't too good... -1m to the NE? a door sign? weird, let me go see about getting that fixed."
I mean, give me a break, quit defending the lack of testing. This stuff was on TC for 2 weeks.
Only other option is that these things were /bugged and were utterly ignored by the devs. I don't doubt that either, given the amoung of stuff left unfixed from beta.
*sigh* i promised myself I'd be "positive" on the boards tonight
Took me about 10 minutes to realize that Areascan is something I won't be using in it's current form , I tested it for a few more hours to make sure .
Yup . It sucks .
I feel that putting the responsibility on us players to create a character on Test Center , grind up mindlessly to Ranger and then grind up the Ranger skills to see if the changes are working correctly ....
Sorry , that's just not something I am going to pay to do . Not now , not ever . I can't find sympathy in SOE stating they don't have the resources to get this done correctly . They have all the resources they need , but they will only spend so much to improve the game and keep profit margins high .
Simple statement that gets boiled out of this whole thread = changes need to be designed better and tested much more thoroughly before being released . It is not the customers responsibility to test a product the customer pays for , it is the manufacturers responsibility . It is not the buyers job to ensure a quality product is changing hands it's the sellers . I don't see any logic and any arguement that states otherwise .
Fells,
I've got my character over on Test Center. But they haven't implemented the Correspondent Terminals yet and I don't even know if I'll get access to the Ranger stuff, so I wasn't very effective in my testing.
The Master Ranger over there did a lot of testing, but there's only one of him on the entire server. He can't be everywhere, doing everything.
I agree that something needs to be done - hopefully it will be soon.
B
Hi everybody, I'm not sure whats going on, but I just tested both /conceal and /maskscent tonight, running all over Tatooine (from Mos Eisley to Mos Entha to Bestine in that order, and taking a rather circuitous route), and conceal didn't break once. Maskscent broke twice, butboth times I ranright through the middle of a group of Greater Desert Womp Rats. When I compare the number of times maskscent broke with the number of times it didn't break, I see it as working perfectly. No non-aggro mobs broke it either. As for conceal, like I said it didn't break on me once, and this includes runningvery close to a group ofTuskens. I'm not saying you guys are wrong, I just wanted to let you know that both of these skills have been working for me tonight.
By the way, has anyone else noticed that the cooldown timer for maskscent decreases as your skill level increases? I've seen alot of posts complaining about stuff tonight (and I'm not saying thats wrong, this is just an observation), but hardly anyone seems to be saying what changes are good. So, overall for me, maskscent and conceal work well, and I like the way the cooldown timer works. I'm pretty satisfied. Sure there are bugs, but they'll get fixed. Thanks for reading.
sorry, I forgot to mention that I'm a novice ranger (1, 1, 2, 1) maybe the skills are bugged for higher level rangers?.
If they want a successful TC there are ways to do it:
1: No character wipes. Make a real community there.
2: Character wipe possible: But give people a chance to level real fast, like EQ jump to level 25 or UO where you could make any type of maxed character you wanted. So people will go there to get an idea on other professions.
You are insane. Conceal is awesome. I petted Dune Stalker marksman who conned red to me last night. That's right, the same ones who tear me up any chance they get.
-- YP
I'm a Master Ranger, and I couldn't reliably use Conceal to get close to Tuskens or even Alky bandits without it breaking. It worked on maybe 8 bandits, and on maybe 5 Tuskens, and then it gets broken. In my experience, it's not nearlyreliable enough yet considering the resource expenditure.
I like the concept and I'm glad the devs are working to improve our class, I just hope they listen and fix it.
- Stravaig
This is looking more like a reversal of the skill.. a Novice 1/0/0/0 ranger can conceal better than a Master.....