Ranger Archive
Thread: All other combat hybrids are tied to a weapons line. Why should rangers not be?
we deserve to have 2 lines of scout for 2 reasons...
1. all other hybrid combat professions gain things useful to their profession when they get the novice lines, ranged support for BH helps them, as for SL, andCommando. with carbines 4 you gain nothing from that, that is useful in the ranger profession of traps... exploration doesn't help you lay and throw traps either... especially when your purpose is stealth and you can't move fast while stealthed, at least for BH the TN is more useful.
ok point one sounded better in my head, but point 2 is a better one anyway....
2. people have said that you can still pick up another ranged profession even after you get carbines 4, or even a melee profession. yes this is true... but why would you do that and put yourself at an extream disadvantage? if i stick to carbines i can get Mranger/Mcarbines/ 4000 CM.... if i pick up another ranged profession i can only get a small amount of medic and if i pick up a melee profession i can pick up no medic at all... so this would instantly make Mranger/Mcarbineer/4000 CM a FOTM template leading only to nerfs and other unessisary grief.
oh yah and why exploration when our main focus is traps???
- 1 to grant a nice increase to general accuracy at the expense of speed for 30-60 sec
- 1 to grant a nice increase to general speed at the expense of accuracy for 30-60 sec
We wouldn't break the "you can't get speed/accuracy mods if you don't have a weapon pre-req" rule then, and we'd follow a similar model to Doctor, another Elite combat support / template enhancement profession. The mini-buff idea is one I really liked when Phen first proposed it, since it seemed to make sense given our spec ops role as well - we might be running away, firing somewhat wildly to cover our retreat (fast fire/ not accurate) or we might move slowly into position then take extreme care drawing a bead on our target (high accuracy/slow fire rate). Functionally, I guess these might be similar to AIM from rifleman and DUELIST STANCE from BH - I don't want the exact same things, and maybe they have the "best" versions, but something similar would be fitting for Ranger and would seem to be an acceptible middle ground to solve the pre-req / template diversity / lets not screw over the 80%++ of rangers who are melee or at least not-carbines.
I DO feel that having exploration and trapping as pre-reqs would mean we DO have a weapon pre-req (Trapping), but that seems open to debate by many, and I'm not sure I'm entirely happy with what we're now hearing about trapping. It sounds like the Scout traps are still being considered "creature only" and the Ranger traps are being considered "humanoid only", which to me seems to only exascerbate the <something>-limited status that has chaffed us for so long already. If that is truly the case, then those upset at the loss of a big game hunter role may in fact be right, and Ranger may actually be more of a hindrance on a creature hunt than anything, since the only offensive capabilties we'd have from Ranger (our traps) would now earn us the wonderful "you cannot do that against a creature" warning. To me, that's 1 step forward, 3 steps back. Wonderful. ![]()
-Zbrax- wrote:
[19:53] We're going with Carbines IV & Exploration IV for now. HOC chat
I guess I shouldn't complain... but I will.
Ranger is an Elite Profession... and my gosh, yet another Exploration pre-req?
Geez.
And why we are "better" than hybrids?
Here's the reason,
"Currently, all ranger skills/items only take humanoids as targets, while Scout traps/skills are more creature-centric.".
Read: 'More creature centric' like in only.
No other profession has their weapons restricted like this. This is pure bull**edit**.
Message Edited by Oculus on 09-22-2005 11:29 AM
robpro wrote:
weaponmaster88 wrote:
2. people have said that you can still pick up another ranged profession even after you get carbines 4, or even a melee profession. yes this is true... but why would you do that and put yourself at an extream disadvantage? Why not? they did that to smuggler. I have a master smuggler that is all ranged with wasted skill points onunarmed brawleras a prereq or there are master smugglers that are allmelee forced to take up pistol in marksman So what is the difference in giving ranger ranged prereqs.At least there better off then the smuggler that is screwed either way they go ranged or melee
Although I agree that the smuggler unarmed requirement is a little annoying (I play one) if you disagree with it, focus on sumggler, (positive response) getting that changed rather than gimping rangers (negative response) to use a totally inappropriate line.
As an aside - actually I don't disagree totally with the unarmed requirement, Smugglers are supposed to be a criminal underworld, you'd expect that to get on in that world you'd have to be handy with your fists, and pistols (easily concealed)
robpro wrote:
weaponmaster88 wrote:
we deserve to have 2 lines of scout for 2 reasons...
1. all other hybrid combat professions gain things useful to their profession when they get the novice lines, ranged support for BH helps them, as for SL, andCommando. with carbines 4 you gain nothing from that, that is useful in the ranger profession of traps... exploration doesn't help you lay and throw traps either... especially when your purpose is stealth and you can't move fast while stealthed, at least for BH the TN is more useful.
ok point one sounded better in my head, but point 2 is a better one anyway....
2. people have said that you can still pick up another ranged profession even after you get carbines 4, or even a melee profession. yes this is true... but why would you do that and put yourself at an extream disadvantage? Why not? they did that to smuggler. I have a master smuggler that is all ranged with wasted skill points onunarmed brawleras a prereq or there are master smugglers that are allmelee forced to take up pistol in marksman So what is the difference in giving ranger ranged prereqs.At least there better off then the smuggler that is screwed either way they go ranged or melee
if i stick to carbines i can get Mranger/Mcarbines/ 4000 CM.... if i pick up another ranged profession i can only get a small amount of medic and if i pick up a melee profession i can pick up no medic at all... so this would instantly make Mranger/Mcarbineer/4000 CM a FOTM template leading only to nerfs and other unessisary grief.
oh yah and why exploration when our main focus is traps???
So, you want other profession to have to suffer too? If the devs make that mistake over and over, do you think they will ever rectify the situation for Smuggler?
Opie76 wrote:
As a Carbineer since the launch of this game I'm excited about the possiblity of Carbineer/Ranger. However my concern is that the players will complain enough to the point that the devs will change their mind.
Exactly why do Rangers feel they are better than Smugglers, BH, Commando? All those hybrid professions take 2 novice professions.
I'm sure each one of them would love to have those skill points back ,but its not in the cards for them. I think as a matter of balance a line in the marskman tree was necessary .
It's about time that Carbineer had a "Side Kick" profession outside of BH. Smuggler had Pistoleer, etc. Commando when fixed will work well with all three ranged profession.
This was not meant as a flame, but if you take it as that, so be it.
Ho'mer
Message Edited by Opie76 on 09-21-2005 05:23 PM
because ranger is not a hybrid profession. its an elite profession
Calculus_Entropy wrote:
robpro wrote:
weaponmaster88 wrote:
we deserve to have 2 lines of scout for 2 reasons...
1. all other hybrid combat professions gain things useful to their profession when they get the novice lines, ranged support for BH helps them, as for SL, andCommando. with carbines 4 you gain nothing from that, that is useful in the ranger profession of traps... exploration doesn't help you lay and throw traps either... especially when your purpose is stealth and you can't move fast while stealthed, at least for BH the TN is more useful.
ok point one sounded better in my head, but point 2 is a better one anyway....
2. people have said that you can still pick up another ranged profession even after you get carbines 4, or even a melee profession. yes this is true... but why would you do that and put yourself at an extream disadvantage? Why not? they did that to smuggler. I have a master smuggler that is all ranged with wasted skill points onunarmed brawleras a prereq or there are master smugglers that are allmelee forced to take up pistol in marksman So what is the difference in giving ranger ranged prereqs.At least there better off then the smuggler that is screwed either way they go ranged or melee
if i stick to carbines i can get Mranger/Mcarbines/ 4000 CM.... if i pick up another ranged profession i can only get a small amount of medic and if i pick up a melee profession i can pick up no medic at all... so this would instantly make Mranger/Mcarbineer/4000 CM a FOTM template leading only to nerfs and other unessisary grief.
oh yah and why exploration when our main focus is traps???
So, you want other profession to have to suffer too? If the devs make that mistake over and over, do you think they will ever rectify the situation for Smuggler?