Ranger Archive

Thread: All other combat hybrids are tied to a weapons line. Why should rangers not be?

weaponmaster88
Wed Sep 21, 2005 7:40 pm
#14


we deserve to have 2 lines of scout for 2 reasons...


1. all other hybrid combat professions gain things useful to their profession when they get the novice lines, ranged support for BH helps them, as for SL, andCommando. with carbines 4 you gain nothing from that, that is useful in the ranger profession of traps... exploration doesn't help you lay and throw traps either... especially when your purpose is stealth and you can't move fast while stealthed, at least for BH the TN is more useful.


ok point one sounded better in my head, but point 2 is a better one anyway....



2. people have said that you can still pick up another ranged profession even after you get carbines 4, or even a melee profession. yes this is true... but why would you do that and put yourself at an extream disadvantage? if i stick to carbines i can get Mranger/Mcarbines/ 4000 CM.... if i pick up another ranged profession i can only get a small amount of medic and if i pick up a melee profession i can pick up no medic at all... so this would instantly make Mranger/Mcarbineer/4000 CM a FOTM template leading only to nerfs and other unessisary grief.



oh yah and why exploration when our main focus is traps???





Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
AragornSoS
Wed Sep 21, 2005 11:24 pm
#15

Ranger has been, and IMHO should remain, an ELITE profession. Here's my idea, also posted similarly in the main thread...


Keep us like Master Doctors. 2 lines from one novice profession as a prereq (I think most Rangers agree for us it would be exploration & trapping).


Docs don't get speed or accuracy mods, but they DO get ranged and melee defense mods. Do the same for Ranger - sprinkle ranged & melee defense mods, probably a bit better than what Doc gets, throughout our trees.


For the question of accuracy or speed mods, I'd gladly give up having accuracy or speed mods in the treeto keep Scout only prereqs *IF* they implement a skills solution similar to what Phenix had preivously proposed; namely, that we gain 2 skills that function as self-mini-buffs



  • 1 to grant a nice increase to general accuracy at the expense of speed for 30-60 sec

  • 1 to grant a nice increase to general speed at the expense of accuracy for 30-60 sec

We wouldn't break the "you can't get speed/accuracy mods if you don't have a weapon pre-req" rule then, and we'd follow a similar model to Doctor, another Elite combat support / template enhancement profession. The mini-buff idea is one I really liked when Phen first proposed it, since it seemed to make sense given our spec ops role as well - we might be running away, firing somewhat wildly to cover our retreat (fast fire/ not accurate) or we might move slowly into position then take extreme care drawing a bead on our target (high accuracy/slow fire rate). Functionally, I guess these might be similar to AIM from rifleman and DUELIST STANCE from BH - I don't want the exact same things, and maybe they have the "best" versions, but something similar would be fitting for Ranger and would seem to be an acceptible middle ground to solve the pre-req / template diversity / lets not screw over the 80%++ of rangers who are melee or at least not-carbines.


I DO feel that having exploration and trapping as pre-reqs would mean we DO have a weapon pre-req (Trapping), but that seems open to debate by many, and I'm not sure I'm entirely happy with what we're now hearing about trapping. It sounds like the Scout traps are still being considered "creature only" and the Ranger traps are being considered "humanoid only", which to me seems to only exascerbate the <something>-limited status that has chaffed us for so long already. If that is truly the case, then those upset at the loss of a big game hunter role may in fact be right, and Ranger may actually be more of a hindrance on a creature hunt than anything, since the only offensive capabilties we'd have from Ranger (our traps) would now earn us the wonderful "you cannot do that against a creature" warning. To me, that's 1 step forward, 3 steps back. Wonderful.




Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Oculus
Thu Sep 22, 2005 2:21 am
#16


-Zbrax- wrote:
[19:53] We're going with Carbines IV & Exploration IV for now. HOC chat



I guess I shouldn't complain... but I will.

Ranger is an Elite Profession... and my gosh, yet another Exploration pre-req?

Geez.

And why we are "better" than hybrids?

Here's the reason,

"Currently, all ranger skills/items only take humanoids as targets, while Scout traps/skills are more creature-centric.".

Read: 'More creature centric' like in only.

No other profession has their weapons restricted like this. This is pure bull**edit**.

Message Edited by Oculus on 09-22-2005 11:29 AM




Oku Kee'lus
Master Ranger | Master Carbineer

Skadoink
Thu Sep 22, 2005 2:53 am
#17






robpro wrote:





weaponmaster88 wrote:


2. people have said that you can still pick up another ranged profession even after you get carbines 4, or even a melee profession. yes this is true... but why would you do that and put yourself at an extream disadvantage? Why not? they did that to smuggler. I have a master smuggler that is all ranged with wasted skill points onunarmed brawleras a prereq or there are master smugglers that are allmelee forced to take up pistol in marksman So what is the difference in giving ranger ranged prereqs.At least there better off then the smuggler that is screwed either way they go ranged or melee









Although I agree that the smuggler unarmed requirement is a little annoying (I play one) if you disagree with it, focus on sumggler, (positive response) getting that changed rather than gimping rangers (negative response) to use a totally inappropriate line.


As an aside - actually I don't disagree totally with the unarmed requirement, Smugglers are supposed to be a criminal underworld, you'd expect that to get on in that world you'd have to be handy with your fists, and pistols (easily concealed)






(FARSTAR) Bogaba - Armoursmith - nr Mos Eisley (WP 3796 -3716)
(INFINITY) Annaka - CH/Ranger
(CORBANTIS) Lyissan - Smuggler

All cancelled the minute NGE goes live.
Rolfie
Thu Sep 22, 2005 4:57 am
#18


Deep Down I understand why the Devs made the decision they made Scout 4000 Marksman 0040.


Yes it appears that Scout traps are creature only and Ranger traps are people only thats a shame. the easy way out in my opinion from a coding standpoint.


What this means is every Ranger would have to go master Carbines to simply retain the same skills they have now while gaining the new Ranger skills.


Now I will be honest I am in the process of mastering Carbines. I started after reading the initial design document. From my point of view Carbines made more sense for what I envisioned the new Ranger skillset. Thats only because I do not like the melee side from a roleplaying standpoint.


From my point of view if I am inflitrating a facility and I get caught what weapon do I want. Something small that will allow me to break contact, control the situation, and deal out considerable damage fast and furious. Carbines fits that bill in my opinion.


What worries me is the trapping issue even at Scout 0400 we all know how hard it is to trap high end content. People who think they will dable in scout 0400 and go trap a Krayt are mistaken it just isn't going to happen. In the overall scheme of things this isn't a bad thing but it does make Master Scout the Master Creature hunter profession of choice.


If the development team wants Scout to be creature centric and ranger to be humanoid centric then the prereqs should stay Scout 4400 to accomidate the Melee guys as well as the ranged guys.


The problem while I like carbines for the specials. No other skillset will be able to be a Master Scout, Master Ranger, Master Elite Weapon profession the points are only there if you are a Carbineer.


By keeping the prereqs Scout 4400 you are allowing anyone to become a Master Scout, Master Ranger, Master _______ .







Rolfie Master Ranger, Bantha Poo FTW

Calculus_Entropy
Thu Sep 22, 2005 7:45 am
#19



robpro wrote:


weaponmaster88 wrote:

we deserve to have 2 lines of scout for 2 reasons...

1. all other hybrid combat professions gain things useful to their profession when they get the novice lines, ranged support for BH helps them, as for SL, andCommando. with carbines 4 you gain nothing from that, that is useful in the ranger profession of traps... exploration doesn't help you lay and throw traps either... especially when your purpose is stealth and you can't move fast while stealthed, at least for BH the TN is more useful.

ok point one sounded better in my head, but point 2 is a better one anyway....

2. people have said that you can still pick up another ranged profession even after you get carbines 4, or even a melee profession. yes this is true... but why would you do that and put yourself at an extream disadvantage? Why not? they did that to smuggler. I have a master smuggler that is all ranged with wasted skill points onunarmed brawleras a prereq or there are master smugglers that are allmelee forced to take up pistol in marksman So what is the difference in giving ranger ranged prereqs.At least there better off then the smuggler that is screwed either way they go ranged or melee

if i stick to carbines i can get Mranger/Mcarbines/ 4000 CM.... if i pick up another ranged profession i can only get a small amount of medic and if i pick up a melee profession i can pick up no medic at all... so this would instantly make Mranger/Mcarbineer/4000 CM a FOTM template leading only to nerfs and other unessisary grief.

oh yah and why exploration when our main focus is traps???







So, you want other profession to have to suffer too? If the devs make that mistake over and over, do you think they will ever rectify the situation for Smuggler?



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
_________
Thu Sep 22, 2005 8:59 am
#20






Opie76 wrote:



As a Carbineer since the launch of this game I'm excited about the possiblity of Carbineer/Ranger. However my concern is that the players will complain enough to the point that the devs will change their mind.


Exactly why do Rangers feel they are better than Smugglers, BH, Commando? All those hybrid professions take 2 novice professions.


I'm sure each one of them would love to have those skill points back ,but its not in the cards for them. I think as a matter of balance a line in the marskman tree was necessary .


It's about time that Carbineer had a "Side Kick" profession outside of BH. Smuggler had Pistoleer, etc. Commando when fixed will work well with all three ranged profession.


This was not meant as a flame, but if you take it as that, so be it.




Ho'mer


Message Edited by Opie76 on 09-21-2005 05:23 PM




because ranger is not a hybrid profession. its an elite profession



Arachon
You do not know what lurks in the shadows.
Imperial spy
Imperial Inquisitor
The Emperor knows, For we are his eyes
Spy databank

Ranger is not a profession, its a lifestyle. And it will forever remain within us. Once a ranger, Always ranger
Rolfie
Thu Sep 22, 2005 9:31 am
#21

Apparently in the devs mind WAS an elite comes to mind.





Rolfie Master Ranger, Bantha Poo FTW

robpro
Thu Sep 22, 2005 6:15 pm
#22






Calculus_Entropy wrote:





robpro wrote:





weaponmaster88 wrote:


we deserve to have 2 lines of scout for 2 reasons...


1. all other hybrid combat professions gain things useful to their profession when they get the novice lines, ranged support for BH helps them, as for SL, andCommando. with carbines 4 you gain nothing from that, that is useful in the ranger profession of traps... exploration doesn't help you lay and throw traps either... especially when your purpose is stealth and you can't move fast while stealthed, at least for BH the TN is more useful.


ok point one sounded better in my head, but point 2 is a better one anyway....



2. people have said that you can still pick up another ranged profession even after you get carbines 4, or even a melee profession. yes this is true... but why would you do that and put yourself at an extream disadvantage? Why not? they did that to smuggler. I have a master smuggler that is all ranged with wasted skill points onunarmed brawleras a prereq or there are master smugglers that are allmelee forced to take up pistol in marksman So what is the difference in giving ranger ranged prereqs.At least there better off then the smuggler that is screwed either way they go ranged or melee


if i stick to carbines i can get Mranger/Mcarbines/ 4000 CM.... if i pick up another ranged profession i can only get a small amount of medic and if i pick up a melee profession i can pick up no medic at all... so this would instantly make Mranger/Mcarbineer/4000 CM a FOTM template leading only to nerfs and other unessisary grief.



oh yah and why exploration when our main focus is traps???













So, you want other profession to have to suffer too? If the devs make that mistake over and over, do you think they will ever rectify the situation for Smuggler?





I dont think they should dictate a weapon class for any profession. I just know how this argument will end up. The same as the ones that were on the bounty hunter forums over the melee or ranged bounty hunter. You see how that ended up. How many melee bounty hunters do you see now after the Combat Update.


I do agree that if ranger is going to have combat mods of any type there should be a prereq of melee or ranged in there somewhere just like there is for all the other combat classes



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