Ranger Archive

Thread: Ranger Revamp: The Focus (Layout)

Tarantas
Mon Nov 29, 2004 1:57 am
#14

Hi

Looks structured which will help !!

I would suggest that the "why" element be brought more to the fore than just included in the closing thoughts which it seems to be. Really this could be treated as a set of "user requirements", with each statement in the Ranger Tree and Tree Breakdown (which I assume is where the proposals will sit) that is asked for supported by a justification and maybe even a priority. It then seems to me that the other sections would support these 2, adding context and providing the game environment that the new improved Ranger would operate within.

Regards
Tar



--
Tar Antas
Soldier of The Empire


Mags Ocos
Master Tailor
Tailor Vendors at -2922 2092, Nr Imperial Outpost, Talus
Calculus_Entropy
Mon Nov 29, 2004 12:04 pm
#15

One thing I would like to mention on the future formatting of the Revamp proposal is to remember to not get carried away. The devs are more likey to read and understand a concise 5 page document than they are a 10 page, wordy doc. I am by no means suggesting you can only have a 5 page revamp proposal, but if it is too long, it will be less effective.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Mon Nov 29, 2004 3:55 pm
#16

Thats what i was trying to say before with the cutting out of excess detail (the crap or buffer info). It would be much more effective for us to have a 'to the point' and clearlydirected document rather than having an essay which covers every little detail all the way through.


We can go into lots of detail and realy flesh it out but we need to give the option to some readers to simply browse through what they like and then have the CHOICE to follow up and read more if they want.


Aslong as the devs see something they like in the doc, they will be able to read further into it later on but we dont want to bore them going through detail after detail on a feature they dont like. Get em hooked then real them in sort of game, thats how we will succeed.



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Dec 02, 2004 6:38 am
#17


As a closing section, anyone have any issues with this layout?









  • Introduction: What the proposal is for, the process we go through, what's its purpose.
  • Contents: Numerical list of what is included, where to find it etc.
  • Layout: An explanation about how the doccy is set out
  • Ranger Role: What a ranger should be all about. Primary Role, Sub-Roles
  • The Ranger Tree: A overview of the ranger tree highlighting the 4 tiers, and their repsective roles and integration into the profession.
  • Tree Breakdown: Go through each branch of the tree individually fucusing on skills, mods, roles. Abilities, counters, knowledge.
  • Impact on SWG: A detailed review of how we think ranger would impact the game as a whole, how combat would be changed and how we would fit in. This would be split into 4 areas. Combat, Grouping, Income, Overview
  • Tactical examples: Some short fictional stories related to the new ranger set up. How would you use them, what possible tactics would arise.
  • Closing thoughts: A community wide final thought highlighting why we think we should get this, how it would benefit swg and basically anything else we want to add.

  • Apendixes: A 'in more detail' section devoted to advancing on the core ideas suggested in the rest of the proposal. The idea is that if the devs want to read more and find out the implementation proposal etc then they can look it up in the apendixes. I would rather list the core functions and impact on the game in the main section and then go into detail about limitations etc in the apendixes.





  • Message Edited by Owen-Lars on 12-06-2004 11:03 AM



    THORTAC BALCOR
    The Lost Ranger
    RANGER
    Hakai
    Sun Dec 05, 2004 6:26 am
    #18

    looks fine to me.



    Hakai Youkai
    ==================================
    Hakai's Hardware
    (-211, -5812) (6197, 4326)
    Hunting outfitter since 9/22/03
    Anchorhead, and Mos Tyrenia, Tatooine
    ==================================
    icarus-uk
    Sun Dec 05, 2004 7:24 am
    #19

    Other than the typo in "Impact on SWG", I see nothing wrong with it.

    Sorry, couldnt help myself.
    Owen-Lars
    Mon Dec 06, 2004 4:03 am
    #20

    sorted


    Oh and typo should = typo(s) hehe



    THORTAC BALCOR
    The Lost Ranger
    RANGER
    FirstPatriarch
    Tue Dec 07, 2004 11:59 am
    #21

    After kicking it around in my head for a couple of days. I could not come up with anything better. Lets stick with this layout, unless my fellow Rangers have something against it.

    Lupas



    Lupas Octuras

    Master Ranger / TKA

    Infinity Ranger

    Looking for the Altarian Ranger Movement on Infinity
    Owen-Lars
    Tue Dec 07, 2004 2:04 pm
    #22

    We already have lots of proposals made by rangers. This one is a joint effort, a sort of community revamp.


    Its something to put us on until we get our revamp so devs can look in, find exactly what we want and also so we have something that we can link back to that we know the community wants.


    Doesnt have to be in, nor does it need to be sent to any person in particular. Its something for us to do to get a clearer picture of what revamp we want without asking for the world.



    THORTAC BALCOR
    The Lost Ranger
    RANGER
    Amsaran
    Wed Dec 08, 2004 1:52 am
    #23

    I had a question. I am new to this process. To who and when is this Proposal being presented?



    Amsaran Sarate

    Master Spy: Elder Ranger/Gunslinger/ Rifleman
    "Jedi Knight in Denial"/Hunter of those on the Dark Side

    Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
    ELAzalin
    Sat Apr 30, 2005 5:59 pm
    #24

    I think its utterly stupid that the Ranger has to be the ONLY profession with a Novice Master ...... We should be refitted down.. I mean who really camps anymore??? Who uses Traps they dont work on the mods that you are attacking at that level in the first place..


    Hence I dont use traps or camps and yet I have to me certified in them in scout??? BS






    Vendor -5287 -819 in the Valley of Darkness on Dantooine
    Look for Needful Things Mini Mall
    Asmodeus

    Vegos
    Mortimor
    WookiesandCream
    Other Location is on Naboo - Theed -5283 3419
    Please drop vendor is on Dant store use the Construction Company Vendor
    To get rich in the NGE era you must understand Asmonomics

    Deadtech
    Sat Apr 30, 2005 7:08 pm
    #25

    The only reason you don't use them is because they are not as useful as they could be. So instead of dismissingthem and dumbing down our lifestyle, how about we get them as useful as they should be.


    Look at how dumbed down BH got. Any 'ol joe shmoe can be a BH with little to no effort now. Back in the day if you had a master BH tag people knew you went through some crap to get there. Now it's a no respect prof.



    |Server: Test Center|
    |Ty'ler Bastian[Elder Frontiersman]|
    |Greyface [Elder Wet Dog and general pain in the ass]|

    AragornSoS
    Sat Apr 30, 2005 7:51 pm
    #26






    ELAzalin wrote:

    I think its utterly stupid that the Ranger has to be the ONLY profession with a Novice Master ...... We should be refitted down.. I mean who really camps anymore??? Who uses Traps they dont work on the mods that you are attacking at that level in the first place..


    Hence I dont use traps or camps and yet I have to me certified in them in scout??? BS








    /raises hand



    Um.... I do. Three times tonight in the last hour. Me and Ditah and another guildie decided to help the guildie get some carbines XP (he's a MBH but smart enough to hang around Rangers ). Found out that for a 3 person Lvl 80 group, level 80 NPC missions were cake, and level 81 mission NPCs were handing us our butts on platters. Something lik 8 or so spawned right on top of each other, and they just were NOT cooperating on trying to just pull 1 or 2 or anyting like that - it was more like we'd try and pull one, and suddenly the person trying to pull 1 got 8 angry lvl 81 mobs after them all at once. I don't care HOW fast you can burst run with Ranger TN and all that - you're toast in that situation, as you probably should be. So, we had a few wounds to heal a couple times, we took a few trips to the cloner, Ditah got a shiny new cyborg arm (tho it's not hot pink, which I think we all found disturbing). I threw up a couple HTFBs during all of this to heal up our wounds, speed the healing process in general, give folks something visible to look for on the horizon since the group UI isn't updating exactly correctly still so you can "lose" your group when you're coming back from the cloner, etc.


    If anything, camps already seem a lot more useful at least to me, since I still like to hunt alone or in small groups with fellow rangers or guild members primarily, and there just don't seem to be a lot of folks who are bothering to stay Doc in the game so finding someone to actually heal your wounds is sort of difficult these days. However, I can throw down a camp that's equal to a med center in healing for almost no resources if you think about it. That in itself is pretty sweet. I'd love to see the introduction of a modular camping type set of skills as has been discussed previously, along with many of the things in the Outdoorsman 2.0 and other posts on the boards here.





    Dekiion G'Dulth
    Colonel | Imperial Sector Rangers
    "What others abandon, we protect."

    Master Ranger / Master Rifleman / Storm Squadron Ace
    Page 2 of 3