Ranger Archive
Thread: Ranger Revamp: The Focus (Layout)
Looks structured which will help !!
I would suggest that the "why" element be brought more to the fore than just included in the closing thoughts which it seems to be. Really this could be treated as a set of "user requirements", with each statement in the Ranger Tree and Tree Breakdown (which I assume is where the proposals will sit) that is asked for supported by a justification and maybe even a priority. It then seems to me that the other sections would support these 2, adding context and providing the game environment that the new improved Ranger would operate within.
Regards
Tar
As a closing section, anyone have any issues with this layout?
Message Edited by Owen-Lars on 12-06-2004 11:03 AM
Sorry, couldnt help myself.
Lupas
I think its utterly stupid that the Ranger has to be the ONLY profession with a Novice Master ...... We should be refitted down.. I mean who really camps anymore??? Who uses Traps they dont work on the mods that you are attacking at that level in the first place..
Hence I dont use traps or camps and yet I have to me certified in them in scout??? BS
ELAzalin wrote:
I think its utterly stupid that the Ranger has to be the ONLY profession with a Novice Master ...... We should be refitted down.. I mean who really camps anymore??? Who uses Traps they dont work on the mods that you are attacking at that level in the first place..
Hence I dont use traps or camps and yet I have to me certified in them in scout??? BS
/raises hand
Um.... I do. Three times tonight in the last hour. Me and Ditah and another guildie decided to help the guildie get some carbines XP (he's a MBH but smart enough to hang around Rangers
). Found out that for a 3 person Lvl 80 group, level 80 NPC missions were cake, and level 81 mission NPCs were handing us our butts on platters. Something lik 8 or so spawned right on top of each other, and they just were NOT cooperating on trying to just pull 1 or 2 or anyting like that - it was more like we'd try and pull one, and suddenly the person trying to pull 1 got 8 angry lvl 81 mobs after them all at once. I don't care HOW fast you can burst run with Ranger TN and all that - you're toast in that situation, as you probably should be. So, we had a few wounds to heal a couple times, we took a few trips to the cloner, Ditah got a shiny new cyborg arm (tho it's not hot pink, which I think we all found disturbing). I threw up a couple HTFBs during all of this to heal up our wounds, speed the healing process in general, give folks something visible to look for on the horizon since the group UI isn't updating exactly correctly still so you can "lose" your group when you're coming back from the cloner, etc.
If anything, camps already seem a lot more useful at least to me, since I still like to hunt alone or in small groups with fellow rangers or guild members primarily, and there just don't seem to be a lot of folks who are bothering to stay Doc in the game so finding someone to actually heal your wounds is sort of difficult these days. However, I can throw down a camp that's equal to a med center in healing for almost no resources if you think about it. That in itself is pretty sweet. I'd love to see the introduction of a modular camping type set of skills as has been discussed previously, along with many of the things in the Outdoorsman 2.0 and other posts on the boards here.