Ranger Archive
Thread: WTH? You cant use your traps in PVP Combat?
Takanudo
Thu Jul 21, 2005 4:01 pm
#14
LiraDenetrus wrote:
i admit that it doesn't make sense that we can track players and npc's, yet not throw our toys at them. still, though, by definition, rangers in this game weren't designed to hunt people.
that's why they made bounty hunters.
I wonder what would happen if the devs told bounty hunters the could no longer hunt creatures because that's ranger territory?
-Takanudo (would have to find a new combat profession)
Phenix1050
Thu Jul 21, 2005 4:39 pm
#15
LiraDenetrus wrote:
i admit that it doesn't make sense that we can track players and npc's, yet not throw our toys at them. still, though, by definition, rangers in this game weren't designed to hunt people.
that's why they made bounty hunters.
Hmmm...by definition? Which definition?
Certainly not the one in any dictionary. You'll get back things like the U.S. Rangers, a paramilitary organization that fights humans.
and certainly not the Star Wars Extended Universe. The Antarian Rangers were force sensitive people who assisted Jedis and the Imperial Sector Rangers were police-style troops. In fact, pretty much every example of Rangers in the EU deal with combat against humans.
and I know you're not talking about in the game, either. Because the game says our traps are "the envy of paramilitary organizations", we track down players by getting a skillbox called "Man Hunting" and nowhere in the game data does it EVER say Rangers are only creature hunters. We are described as being skilled at making sophisticated traps, as adept trackers and as amazing survivalists. Even our trees that deal with harvesting don't describe us as creature-only professions, in the game data.
So where are you getting this defenition?
*edited for tone and unneccesary harshness*
Message Edited by Phenix1050 on 07-21-2005 07:41 PM
-Maximus-
Thu Jul 21, 2005 4:41 pm
#16
Ya no doubt, hence I went MBH+MRanger =)
Takanudo wrote:
I wonder what would happen if the devs told bounty hunters the could no longer hunt creatures because that's ranger territory?
-Takanudo (would have to find a new combat profession)
Almagill
Thu Jul 21, 2005 4:59 pm
#17
it's how it's designed
You made a decision, it comes with consequences
It might not make sense, in a RL sort of way, but you left your RL coat on the hook by the door when you booted the game up
Likewise, they might be able to do this or that in some other game, but that's the rules/skillset that apply to that game. We can't jump on the back of a griffon, they can't travel to other planets. /shrug
You made a decision, it comes with consequences
It might not make sense, in a RL sort of way, but you left your RL coat on the hook by the door when you booted the game up
Likewise, they might be able to do this or that in some other game, but that's the rules/skillset that apply to that game. We can't jump on the back of a griffon, they can't travel to other planets. /shrug
ThGilsRooc
Thu Jul 21, 2005 5:12 pm
#18
We're not combat medics. And you have never seen Rangers throwing traps in pvp. Not even pets can be affected. Actually, it is a rare case where you will see a ranger engaging in pvp. Why? Because there is nothing in the skilltree that can compete with a full template combat bugger.
LiraDenetrus
Thu Jul 21, 2005 5:18 pm
#19
Phenix1050 wrote:
Hmmm...by definition? Which definition?Certainly not the one in any dictionary. You'll get back things like the U.S. Rangers, a paramilitary organization that fights humans.and certainly not the Star Wars Extended Universe. The Antarian Rangers were force sensitive people who assisted Jedis and the Imperial Sector Rangers were police-style troops. In fact, pretty much every example of Rangers in the EU deal with combat against humans.and I know you're not talking about in the game, either. Because the game says our traps are "the envy of paramilitary organizations", we track down players by getting a skillbox called "Man Hunting" and nowhere in the game data does it EVER say Rangers are only creature hunters. We are described as being skilled at making sophisticated traps, as adept trackers and as amazing survivalists. Even our trees that deal with harvesting don't describe us as creature-only professions, in the game data.So where are you getting this defenition?*edited for tone and unneccesary harshness*Message Edited by Phenix1050 on 07-21-200507:41 PM
first of all, i'd like to say that i'm not meaning this as an attack on anyone in the least and that this is merely my opinion.
i apologize for the choice of my wording....i shouldn't have put it in the way that i did. however, i feel that when the devs designed the ranger profession in this game, they had in mind that we would be hunters of animals (regardless of various other 'perks' we have such as being able to track humans and npc's....i doubt i need to tell anyone that the devs overlook the logic of many things). the existence of the bounty hunter profession i think points to this fact as well (rather then making one, all-powerful hunter who can go after any and every organic thing that moves). i don't think this means that we can't hunt humans at all, but i feel that those who are interested in hunting animals over humans would want ranger and those that want to hunt humans over animals would want bounty hunter.
personally, when i think of a ranger, i think of someone who is very capable in the wilderness, skilled at hunting and trapping animals, and can survive in any type of environment. when i think of a bounty hunter, i think of someone who is highly skilled at hunting humans....they could perhaps have these other skills, but their main profession trait is the hunting of humans.
again, i'll reiterate that this is my opinion and i am, in no way, meaning this as an attack on anyone....merely stating what came to mind when i read the original post.
Message Edited by LiraDenetrus on 07-21-2005 06:21 PM
Feefers
Thu Jul 21, 2005 5:23 pm
#20
As a totally related question, do traps work on PVP creatures?
Anyone tried PVP against a creature handler?
I'm willing to bet credits that the traps don't work (nothing new there then...) as intended against PVP creatures.
Anyone tried PVP against a creature handler?
I'm willing to bet credits that the traps don't work (nothing new there then...) as intended against PVP creatures.
-Maximus-
Thu Jul 21, 2005 5:26 pm
#21
I dont care if your fuzzy wuzzy tree huggin Ranger Rick or a hard core Spec Ops Marine Ranger in the army. If you set a trap, ANYTHING that walks into it shouls be caught. Animal, NPC or Player.
I dont care how you slice it or rationalize it - its just bad design not to be able to use your traps on NPC and Players.
Phenix1050
Thu Jul 21, 2005 5:29 pm
#23
LiraDenetrus wrote:
however, i feel that when the devs designed the ranger profession in this game, they had in mind that we would be hunters of animals (regardless of various other 'perks' we have such as being able to track humans and npc's....i doubt i need to tell anyone that the devs overlook the logic of many things).
well, I'm more of the mindset that the devs didn't really have an idea of what to do with Ranger.
but the point remains, it is foolhearty to say that the BHs were to be the human-hunters. Their skills work in PvE too though. If they are the human hunters and their skills translate into PvE, then our skills should translate to PvP. Otherwise, we're the only profession who is limited. That is just plain stupid design, to have every profession work in all areas except for one.
Starson
Thu Jul 21, 2005 6:14 pm
#24
Bounty hunters get their very own terminal, to hunt humans with "bounties". We are plane and simple, trackers, hunters, survivalist....ya know what we are. Anything that moves in the wilderness (and some shuttle ports that don't), we can track. I am of the group that thinks we should be able to use out traps on npc/pc type's, I really have no role in the GCW and I want one. As stated in other threads, the reason pre-cu is that it would make us to powerful (just like our camo taking us off the radar...not possible in game).....now that everyone get's our 'state' effects with marksman skills, at this time (post-cu) it would not make us overpowered, just equal with most other combat professions.
DaveG
Thu Jul 21, 2005 6:16 pm
#25
-Maximus- wrote:This is nuts! Rangers rely on traps, snares and state effects! If they dont work on NPCs and players then we should NOT be considered a combat role and REDUCE the skill pts requirements.I had always wanted to try Master Ranger and I now have it. Maybe I am missing something, but this sux as you cant use traps on players.. hell you can in World of Warcraft...hummmm
You have a fair point about the traps, albeit a well known and discussed one. I too have always said that a trap which can slow down a Rancor should not be ineffective against a little Rodian or Bothan for example! As it is, we can't even use our traps against player pets in PvP, which is even more senseless.
However, I feel that your post lost it's logical progression when you somehow linked skill points cost against combat effectiveness. The two are not correlated in that way; think about crafters.
Phenix1050 wrote:
well, I'm more of the mindset that the devs didn't really have an idea of what to do with Ranger.
I totally agree with you, I've been thinking this for quite sometime too.
Creaturetaimer
Thu Jul 21, 2005 7:18 pm
#26
DaveG wrote:
-Maximus- wrote:
This is nuts! Rangers rely on traps, snares and state effects! If they dont work on NPCs and players then we should NOT be considered a combat role and REDUCE the skill pts requirements.
I had always wanted to try Master Ranger and I now have it. Maybe I am missing something, but this sux as you cant use traps on players.. hell you can in World of Warcraft...
hummmm
You have a fair point about the traps, albeit a well known and discussed one. I too have always said that a trap which can slow down a Rancor should not be ineffective against a little Rodian or Bothan for example! As it is, we can't even use our traps against player pets in PvP, which is even more senseless.
However, I feel that your post lost it's logical progression when you somehow linked skill points cost against combat effectiveness. The two are not correlated in that way; think about crafters.
Phenix1050 wrote:
well, I'm more of the mindset that the devs didn't really have an idea of what to do with Ranger.
I totally agree with you, I've been thinking this for quite sometime too.
Don't think about it its a known fact ![]()