Ranger Archive
Thread: One with Nature or the Ranger Meditate ability
balance is introduced
oh, and Reyune, thats what im here for...always glad to help out
AgonThalia wrote:
Combat Medics got Terrain Negotiation, we get poison/ disease resists...
balance is introduced
(I almost spit out my pop)
oh, and Reyune, thats what im here for...always glad to help out
ThGilsRooc wrote:
/agreed
A 'def. vs poison' should be an ability of rangers only. Of course, that would spur on the "NERF RANGER" posts from combat medics if it were to be implemented in PVP. So, limit it to creature attacks.
AgonThalia wrote:
I say lets put this one on our wish list
"survival instinct"
when performed before combat, our resists to poison and disease are increased as well as a temporary bonus to either kinetic damage or melee defense
I like it. I propose the following - add a temporary boost (like with meditate) that prevents creature damage to a certain extent. Not sure how plausible this is, but it would be so kickass. Each of the following would ONLY be active while "one with nature."
Frontiering I
+10 Bleeding Defense
+10 Kinetic Special Protection
Frontiering II
+10 Bleeding Defense
+10 Poison Defense
+10 Kinetic SP
Frontiering III
+20 Bleeding Defense
+20 Poison Defense
+20 Disease Defense
+15 Kinetic SP
Frontiering IV
+20 Bleeding Defense
+20 Poison Defense
+20 Disease Defense
+20 Kinetic SP
+15 Creature Dodge
dhcpSilicon wrote:
AgonThalia wrote:
I say lets put this one on our wish list
"survival instinct"
when performed before combat, our resists to poison and disease are increased as well as a temporary bonus to either kinetic damage or melee defense
I like it. I propose the following - add a temporary boost (like with meditate) that prevents creature damage to a certain extent. Not sure how plausible this is, but it would be so kickass. Each of the following would ONLY be active while "one with nature."
Frontiering I
+10 Bleeding Defense
+10 Kinetic Special Protection
Frontiering II
+10 Bleeding Defense
+10 Poison Defense
+10 Kinetic SP
Frontiering III
+20 Bleeding Defense
+20 Poison Defense
+20 Disease Defense
+15 Kinetic SP
Frontiering IV
+20 Bleeding Defense
+20 Poison Defense
+20 Disease Defense
+20 Kinetic SP
+15 Creature Dodge
I used Frontiering because it seems like the Tracking line already has all the power, plus you'd learn a lot about the creatures while spending time in the wild =)
I am honestly too tired to think clearly right now due to working too much lately, but I will try to make a somewhat coherent response to this.
I am glad you guys like this idea. Thanks for ths support so far.
Also, I really can't think too well right now, since I am practically braindead, so I will just some up my response to the above post.
I like it. But. What about Master Ranger? I would honestly like to keep this as one of those things that a master gets so we can discourage the dabblers. Master Ranger needs some rewards above and beyond a dathomir camo kit. Anyway, brain tired. Must sleep.
zzzzzzzzzzzzzzzzz............zzzzzzzzzzzzzzzzzzzz.................zzzzzzzzzzzzzz..............zzzzzzzzzzz
I agree, so my edits are in red.
RohmEnari wrote:
dhcpSilicon wrote:
AgonThalia wrote:
I say lets put this one on our wish list
"survival instinct"
when performed before combat, our resists to poison and disease are increased as well as a temporary bonus to either kinetic damage or melee defense
I like it. I propose the following - add a temporary boost (like with meditate) that prevents creature damage to a certain extent. Not sure how plausible this is, but it would be so kickass. Each of the following would ONLY be active while "one with nature."
Frontiering I
+5 Bleeding Defense
+5 Kinetic Special Protection
Frontiering II
+5 Bleeding Defense
+5 Poison Defense
+5 Kinetic SP
Frontiering III
+10 Bleeding Defense
+10 Poison Defense
+15 Disease Defense
+10 Kinetic SP
Frontiering IV
+10 Bleeding Defense
+15 Poison Defense
+15 Disease Defense
+15 Kinetic SP
+15 Creature Dodge
Master Ranger
+20 Bleeding Defense
+20 Poison Defense
+20 Disease Defense
+20 Kinetic SP
+20 Creature Dodge
I like it. But. What about Master Ranger? I would honestly like to keep this as one of those things that a master gets so we can discourage the dabblers. Master Ranger needs some rewards above and beyond a dathomir camo kit. Anyway, brain tired. Must sleep.