Ranger Archive
Thread: Scout/Ranger related changes in publish 8
Very good news for DE's, at least.
I certainly hope the harvesting droids use the character's modifiers. I'd hate to see Bounty Hunters out-harvesting me per kill, as well as killing twice as fast. I will officially throw in my Ranger towel if that happens.
Still, I love the idea of survey droids. There were threads in a few forums where DE's asked various professions what chores they'd like a droid to do for them. The architects suggested surveying and maintaining harvestors. I'd love to see droids out maintaiing harvestors. It'd be very much in keeping with the role of droids in the movies.
I'd actually like to have a harvesting droid, now that I think of it. If it doesn't get attacked by aggressive creatures, it could be a nice way to harvest things in difficult spots. I'd buy one.
Message Edited by CatAtomic on 04-12-2004 05:07 PM
Nemo0 wrote:
Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.
Wolf,
I was going to tell you....but I didn't want to spoil the surprise.
Let's just say I smiled a bit when I read your posts.
B