Ranger Archive

Thread: Scout/Ranger related changes in publish 8

CatAtomic
Mon Apr 12, 2004 5:03 pm
#14


Very good news for DE's, at least.


I certainly hope the harvesting droids use the character's modifiers. I'd hate to see Bounty Hunters out-harvesting me per kill, as well as killing twice as fast. I will officially throw in my Ranger towel if that happens.


Still, I love the idea of survey droids. There were threads in a few forums where DE's asked various professions what chores they'd like a droid to do for them. The architects suggested surveying and maintaining harvestors. I'd love to see droids out maintaiing harvestors. It'd be very much in keeping with the role of droids in the movies.


I'd actually like to have a harvesting droid, now that I think of it. If it doesn't get attacked by aggressive creatures, it could be a nice way to harvest things in difficult spots. I'd buy one.

Message Edited by CatAtomic on 04-12-2004 05:07 PM



Kotha Tull
Master Ranger
Tull Organics- "You can't beat my meat!"
KaiRaene
Mon Apr 12, 2004 6:13 pm
#15

Sounds like they took a great idea from the Outdoorsman. The modular camp sounds pretty similar as it can be changed to suit your needs. Seems like they did the same thing with droids.I will never use a droid to harvest or throw my useless traps.


So, I guess this comesto great macro making. Lets you cycle through targets, kill, send you droid to harvest and just keep on going.


I think its time to try out Fencer.



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Calculus_Entropy
Mon Apr 12, 2004 9:01 pm
#16

I am going to test these foir you guys. And you DO need the /harvest ability to use the droids.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
WolfwoodCross
Mon Apr 12, 2004 10:34 pm
#17






Nemo0 wrote:







  • Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.




  • This is almost word for word what I posted two In-Concept threads ago. Holy crap that is some good turn around time.


    OK they probably had this in the works anyway, but I swear to God I posted this like 2-3 weeks ago in the In-Concept and Scout forums. wouldn't that be cool if...

    DeltaXi65
    Mon Apr 12, 2004 11:57 pm
    #18

    Wolf,


    I was going to tell you....but I didn't want to spoil the surprise.


    Let's just say I smiled a bit when I read your posts.


    B





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