Ranger Archive
Thread: Ideas for Ranger
Im still a little fresh on ranger, but like it so far. Latest thing is rescue... so the creature attacks you.
I can see it being useful if you are grouped with some newbies and maybe pets, and as a tk, i might be able to handle it, but here is what i would prefer with Rescue:
If you fail, it continues to attack the current target
If you are completely sucessful, the animal stops attacking (like you both go into hiding)
If you partialy succeed, then the creature attacks you instead
IMO, the trap tree needs a fix, its last on my priorty with rescue and only two traps, i am not a 'trap' person that much. It should have a trap each box, and rescue as i described.
I like the idea of having a nightvision application. Something of this nature would definitly be of benefit on such planets as Dantoonie and Endor. These two planets always seems to be extreamly dark. I would have the range for such an application set out to 64m. (I believe thats the default of the radar).
At Master Ranger, I would like to see the Field Base also with a mission terminal, and semi-permenant, as I read having it not disband unless you exceed 2000m.
When examining game I would love to be able to see the stats (OQ, PE, ect.) also incorperated at master. I think this would make our profession more sought out by just about everyone else in the game.
Ebe Lightcloud
Master Ranger, Master Markswoman, Novic Medic
The idea about disappearing off the radar has already been shot down, partially for the reasonPhenix gave. The new favored solution is to make us a yellow dot, and remove our names from above our heads; still attackable, but not instantly recognizable as an enemy.
Trap launcher is an idea I'm still for, but notintensely so. It would be niceto havemy traps were useful at my optimum range, though.
Modular camping is getting a looksie from the Devs. It might actually become a reality, though that's going to depend on the Devs, of course.
Ok, I see a few misconceptions here about that "not on the radar" thing again ![]()
- Hackers will just use 3rd party programs...
- This is an implimentation issue. You simply do no send any information about the object to the client. You have see this effect, when a spawn drops on top of you suddenly.
- Difficult to code...
- Perhaps, perhaps not. I think "gating" the information being sent to the Client is probably the easiest way to do it actually. By making some info flow and choosing to show itor not and changing the Client so as toflag radar include or not and such.. both the Client and Server changes. If you don't send anything only the Server changes.
- Griefage, overpowered, FotM, and stuff...
- These are truely valid points. I do not think that this gets you (the devs, et. al.) off the hook, however. This is an implimentation issue, again, and does not invalidate the idea. Some humble suggestions...
- Works only prone. Sit or stand, you have been made.
- Once a target sees you, conceal breaks (like it is now). Timer will prevent reapply.
- Treat PC, NPC and Creature all differently, PC having the new code only.
I'm all for whatever the comunnity decides, even Nraas's "modifier" method has merit, his method is the easiest to code. However, Rangers right now are the working class, the laborers. There is less for us in the GCW then AS have. Don't get me wrong tho: I'm happy as a hunter. It's just that I feel we will always lack something and all the fancy camps and traps are not really going to make that much of a difference. Fun at first, nice bells and whistles and all, but after the bloom is off the new stuff we are back here: just a "smart" harvestor.
Hmm. i'm getting hungry just thinking about it.
Also, I dug the 2k idea for the High Tech bases. Setting a place down, getting missions, returning to heal and getting more sounds great. Dunno about one thing though. I've found on TC they seem to disband after 35 minutes or so on their own. Might be conter productive if your missions are more than a 30 minute round trip.
MY suggestions:
At master increase the range of the traps to 65 M instead on 45 (launcher ????)
Foget the idea of PVP invisiblity, Ranger is for PV Creature. And I personally try to avoid the Power gamers, and REALLY don't want to see TKM walk up invisibly to players and get instant kills.
be able to craft Med from foraged good, add it to camping skill tree so only craftable in camps.
example Rangerstim pack required 10 Organic, 10 water, and an onion, These don't require med use skill to use but only stimm for 150-200 instad of the medics 350-400.
Add Survey skill to ranger, so they can harvest resources from ground, At least Organic resources(floral survey tool) & water. If need be attache it to the conceal tree, where you only can survey from planets you are skilled for.