Ranger Archive

Thread: Scout xp -> Force Sensitive xp

KaiRaene
Sat Sep 04, 2004 6:38 am
#14

It is an odd way to to do it but I have to say I do like the way they have set it up. As a TK Tracker I can do what I do like normal and cash in on the xp I gain as I go. I have always thought that extra xp was wasted. This way I can not grind a thing to get FS but do it like normal... just hunting and fighting. Sounds good to me.

BTW, what trees are everyone going for? I am going for Enhanced Reflexes Master and the melee lines of Combat Prowess. I never pvp so the rest of that stuff doesnt much matter to me.



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Owen-Lars
Sat Sep 04, 2004 8:43 am
#15

Yeah what nemo is saying is that why cant we trade in scout xp to get the scout related boxes?


Scout stuff gives sense xp but survival is in reflex (weapons and combat xp), thats what we are discussing Or was discussing hehe



THORTAC BALCOR
The Lost Ranger
RANGER
Nemo0
Sat Sep 04, 2004 9:43 am
#16






Owen-Lars wrote:

Morning guys


Nemo, Ive been thinking about this for a while now and think i have a reason why they made it so scout xp doesnt get you the scout skills in reflex.


Its simply because a scout/ranger would get much more fs xp per kill to put towards combat boxes in fs trees than a normal combatant.


For instance a stacker kills a creature and gets 3k weapons xp (100fs) 300 combat xp (100fs) so 200fs total.


We go in and get 160 scout xp (20fs) from mask kill it, get 3k weapons (100fs) 300 combat (100fs) harvest it and get say 400 scout xp (50fs). So from the same kill we would have got 270fs instead of 200 all into reflexes.


I we had this set up im sure everyone would just grind scout to get scout xp aswel which i wouldnt like. Yes its a shame we cant get scout bonuses for scout xp but it would also give us a massive bonus over others which everyone would click onto and use.






Given that a commando can use grenades to get 300k combat xp an hour without too much trouble (it would be about as easy as a high level weapon user getting 300k xp an hour), I don't think we need to worry about scout xp giving a little extra. If I were to grind the xp, I'd just pick up crates of commando level grenades, grab commando, and throw away. Harvesting would slow down the xp too much to bother (who cares about an extra 70 xp when you are getting close to 1000 per kill). We don't have to worry about the real grinders here, just the people who feel like getting a little help on the multi million point grind.



Lythender Nirou
Crazy Bothan


Nemo0
Sat Sep 04, 2004 9:45 am
#17






Owen-Lars wrote:

Good thinking JB.


I can remember i quest on tc2 that needed you to track down a person, a lost villager, im not sure what tier this was for and what tree but i used /areatrack to find him.






This is the scout skill related quest. I'm really happy about this part of it (although it is annoying that they changed the waypoint update to be so close that it usually shows up before you reach the original waypoint--but it's probably because the huge number of spawns makes the server slow in loading up the mission spawn).



Lythender Nirou
Crazy Bothan


Nemo0
Sat Sep 04, 2004 9:52 am
#18






JBMat wrote:

What we may be missing is that the next set of quests will have a scout orientedquest in order to openthe line you want.


I opened the combat line, more or less by accident,then found it is one quest per cycle, or this cycle anyhow.


However, my toon profile says I am getting FS XPeven tho I have not opened that line.


Back to killing, trapping and harvesting. At this rate (busting butt at 10k FS per day) it will take a while.


JB






You are getting FS xp for it but you are not very likely to open those lines. The skills in those lines might be useful (Luck, Persuassion, Surveying, and Healing) but it will be somewhat difficult to earn the unlock for them for a Ranger. You will need to do some surveying (for luck and surveying, I think), healing (for the healing branch, I think), or medical crafting (persuassion branch, I think) in order to ever use that Force sensitive experience. I personally am strongly considering Luck and Persuassion (I actually used a free unlock to get the Luck branch) but thereis no way for me to unlock those skills without changing my professions (the persuassion tree supposedly needs Master Medic to start the quest and a Master Doctor to make the necessary items for the quest). So the majority of Rangers will just end up burning their Scout xp for skills they will never unlock. Seems a bit unfair.



Lythender Nirou
Crazy Bothan


Nemo0
Sat Sep 04, 2004 10:00 am
#19






KaiRaene wrote:
It is an odd way to to do it but I have to say I do like the way they have set it up. As a TK Tracker I can do what I do like normal and cash in on the xp I gain as I go. I have always thought that extra xp was wasted. This way I can not grind a thing to get FS but do it like normal... just hunting and fighting. Sounds good to me.

BTW, what trees are everyone going for? I am going for Enhanced Reflexes Master and the melee lines of Combat Prowess. I never pvp so the rest of that stuff doesnt much matter to me.





Just so you know, your scouting xp is completely wasted if you want those lines. This is what annoys me. I would not be surprised if most Rangers went for something similar to what you have (i.e. some amount of Reflex skills and possibly some Combat Prowess skills). For these Rangers, the Scout xp they gain will be WASTED. They will NEVER use the converted xp (they can't--you can only get Healing, Surveying, Persuassion, and Luck with Scout xp). Most of the unlocking seems somewhat reasonable to me (I might argue against the luck and persuassion unlock because they are somewhat more general use) but the xp we gain as Rangers (and the xp gained by the CHs) is not really useful for the Force sensitive skills that matter to most of us. I personally have considered going for Luck and Persuassion (on top of Reflex Master) but I can't really unlock them without using my free unlocks or changing professions. I don't want to change to Medic or Artisan so I am unlikely to do the quests. That leaves me using the free unlocks if I want the skills. Using free unlocks gives you all the necessary xp, meaning I will probably never need Sense experience.



Lythender Nirou
Crazy Bothan


ScoerFusou
Sat Sep 04, 2004 10:09 am
#20






Owen-Lars wrote:

Good thinking JB.


I can remember i quest on tc2 that needed you to track down a person, a lost villager, im not sure what tier this was for and what tree but i used /areatrack to find him.







Is that the quest from Whip? I did it last night and had to kill a bunch of Sith(5 i think) then talk to a prisoner and take him back to the village. Then repeat that 5 times then it said I unlocked the reflex survival branch and i got a neat statue #3 of 4.


I haven't really been reading anything about this because I wanted it to be a suprise but now since i haven't I'm kinda confused. was the quest I did last night the cycle quest. Is there more then 1 quest to choose from each cycle but you can only choose 1? Also one of guild mates got some free skills then went out and got more xp and wanted to learn a new skill...he had enough xp for the skill but the guy said he couldnt teach him anything. So I'm assuming after you get free skills you still have to unlock the ability to learn skills from that branch?


Sorry for all the questions. Feel free to answer me or just send me links to stuff if you know any


Thanks





Shubacca
Master Ranger

Scoer Fusou
Master Chef
Mayor of Ouxan Bay, Talus
Fusou Foods (764, -5596) Ouxan Bay, Talus


Nemo0
Sat Sep 04, 2004 10:18 am
#21






ScoerFusou wrote:





Owen-Lars wrote:

Good thinking JB.


I can remember i quest on tc2 that needed you to track down a person, a lost villager, im not sure what tier this was for and what tree but i used /areatrack to find him.







Is that the quest from Whip? I did it last night and had to kill a bunch of Sith(5 i think) then talk to a prisoner and take him back to the village. Then repeat that 5 times then it said I unlocked the reflex survival branch and i got a neat statue #3 of 4.


I haven't really been reading anything about this because I wanted it to be a suprise but now since i haven't I'm kinda confused. was the quest I did last night the cycle quest. Is there more then 1 quest to choose from each cycle but you can only choose 1? Also one of guild mates got some free skills then went out and got more xp and wanted to learn a new skill...he had enough xp for the skill but the guy said he couldnt teach him anything. So I'm assuming after you get free skills you still have to unlock the ability to learn skills from that branch?


Sorry for all the questions. Feel free to answer me or just send me links to stuff if you know any


Thanks





That is the quest from Whip. It unlocks the Scout related skills.


There are 4 or so quests per cycle (I've heard rumors that one quest works for 2 branches, making only 3 quests that cycle). You can choose to do one quest. That one quest unlocks one skill branch. Before you can learn a skill, you must unlock the skill branch. After unlocking the skill branch, you still need to earn experience to fill the skill branch.


Free unlocks work a bit differently. They unlock the skill as if you had done the quest and they give you all the experience necessary to learn the skill in question. You then talk to the trainer in order to learn the skill.


Good luck on your quests.



Lythender Nirou
Crazy Bothan


ScoerFusou
Sat Sep 04, 2004 10:46 am
#22

Thanks,


1 more question....Since I've unlocked the survival branch. When the cycle shifts and I'm not done with the branch does that branch stay unlocked for me or do i need to wait and redo the quest later? For some reason I have a feeling if I don't finish the branch I'm going to be waiting a while. Oh and what the hell should I do with these 1 stack resources I'm getting? I'm running out of room since i get 1 almost everytime i kill a sith. Are people starting to buy them?



Shubacca
Master Ranger

Scoer Fusou
Master Chef
Mayor of Ouxan Bay, Talus
Fusou Foods (764, -5596) Ouxan Bay, Talus


Nemo0
Sat Sep 04, 2004 11:15 am
#23






ScoerFusou wrote:

Thanks,


1 more question....Since I've unlocked the survival branch. When the cycle shifts and I'm not done with the branch does that branch stay unlocked for me or do i need to wait and redo the quest later? For some reason I have a feeling if I don't finish the branch I'm going to be waiting a while. Oh and what the hell should I do with these 1 stack resources I'm getting? I'm running out of room since i get 1 almost everytime i kill a sith. Are people starting to buy them?






The branch will stay unlocked forever (supposedly). Don't worry about losing it. As for the resources, they are used in a later crafting quest (supposedly). You probably won't need them but someone you know might.



Lythender Nirou
Crazy Bothan


DesktopSaki
Sat Sep 04, 2004 2:13 pm
#24

I'm so lost.


I'll just try to unlock and figure it out.



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Woolybear
Mon Sep 06, 2004 4:01 am
#25

I was completely lost until I got to the village and saw for myself.

I had already completed 4 holos ...yes I admit it I caught the holo bug when it came out....so I was hoping I might get something free.


I was given 2 free unlocks. I chose to learn senses...I was then given all the xp needed to complete one of the four trees including Novice in this tree. I chose Luck, so I now have luck 4. With the other unlock, I chose Ranged accuracy from a diffenent branch (forget...Combat I think) and like before, was given all xp needed to get the four ranged accuracy boxes done.


At this stage I had 8 out of the 24 boxes completed. As mentioned above I took "Whipps" mission in the Reflex branch, which unlocks survival. At the end of the mission I still didn't have near enough fs xp to get novice reflex let alone survival 1. So after a "productive" weekend I managed to convert enough rifle and combat xp into fs xp which gave me the chance to get trained for Novice. Now I can work on survival xp.


On an interesting note, I see once you have Novice in a branch, senses for example, there is nothing stopping me using my scouting xp to go for Persuasion even though I haven't done a quest for persuasion. Once you get novice you can choose one of the four fs trees in that branch.


However once you have unlocked a branch, it stays open. There is no time limit to complete the fs trees, it's just the quest phases which rotate every 'x' weeks. Quests just give a player the chance to unlock a particular branch. Make sure you choose what you want though. The npc will check with you like "if you do this mission for me I will help you with survival xp"...so it's pretty hard to make a mistake before you confirm the acceptance of a mission.


To be honest it's true it's annoying we can't fully use our xp for survival...but in the end it doesn't seem to make an enoumous difference. I still hunt as a ranger , though I'm using a lot of traps all of a sudden, if anything there's a bit more of an objective other than making money from harvesting.

Still having fun



MASTER RANGER BY CHOICE
VeriBeri
Mon Sep 06, 2004 4:41 am
#26



Woolybear wrote:
>
On an interesting note, I see once you have Novice in a branch, senses for example, there is nothing stopping me using my scouting xp to go for Persuasion even though I haven't done a quest for persuasion. Once you get novice you can choose one of the four fs trees in that branch.





The other branches in the same tree look open, but I don't think you can actually get training for one of them unless you do the relevant unlock quest for it.



___________________________________________________
Beri Beri Syrin--ex Master Ranger & Veteran of the Great Hotpants Wars, current n00bissimo.
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