Ranger Archive

Thread: Merging the Ranger and the Bounty Hunter.

Almagill
Wed Feb 16, 2005 11:47 am
#14



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LangaNor
Wed Feb 16, 2005 12:54 pm
#15

again, please read the whole thread before posting about "merging" the profs.

thank you.



Lunga Nor
SoUL
Home: Trader's Luck, Talus
Playing since October 26th, 2004... Can I be part of the cool-kids club now?
LangaNor
Wed Feb 16, 2005 2:19 pm
#16

"You must admit, you post is just vague enough so as to imply that you wanted the two profs to become one..."

Admittedly so... But i also wrote 2 more posts clarifying my position. If people choose to ignore every post between the first and last one of a thread, fine. But those people are still off subject, and not helping in any way. You make a good point about the BH needing an elite level combat prof, but I'm more interested in having Master Ranger, and complimenting that with BH skills, and not the other way around. My main functions would still be Ranger ones, but I was wondering if it would help my template to add carbine and tracking skills from the BH trees.

I like the idea of hunting animals and low level NPC bounty missions, just to mix things up a bit. And I was hoping to get opinions to see if the MasterRanger/some Bh template would be a fun idea.

Please keep it coming, I'm sure I'll get what I need eventually, haha. Take care all,


Lunga.



Lunga Nor
SoUL
Home: Trader's Luck, Talus
Playing since October 26th, 2004... Can I be part of the cool-kids club now?
Oreet
Wed Feb 16, 2005 2:32 pm
#17

This might help a bit, hopefully it will.


As i was slowly dropping pikeman to pick up Marksman the BH, i was still at least a 0-0-4-0 Ranger. in most of the marksman levels, i had to stick with very low end critters, like chubas and spinecappers. I decided to grab novice pistoleer first (for the weapon certifications) then go up the BH pistols trees first before working on pistoleer. when I was an 0-0-3-0 BH, while buffed, i was able to hold my own against most of the baddies on endor. some of the higher end gurreks i had to avoid, as well as mereks, and anything with poisons and diseases. while there, i did have to use quite a bit of stim packs though, since i wore very minimal armor.


i cannot talk about carbines, as i've never really used them much. but i'm not sure if i would recommend BH pistols over pistoleer for a Master Ranger. As far as being able to efficiently kill creatures, I would recommend pistoleer over BH pistols because of the expanded weapon certifications you get. Personally, my DX2 pistol is my best friend. i always use that for acid damage, rarely ever use the Scatter pistol.


so, if going for pistol skills, i'd recommend pistoleer, thus focusing your skill points on a single weapon type, as opposed to spending all the points on master marksman, then spending remaining opints on BH.


but as stated earlier, try things out, and see what intrests you.


and if you're looking to do bounty missions, the first level ones are GREAT for quick cash. unbuffed, unarmored you can complete a 7.8k credit mission in under 5 minutes. you grab mission from terminal, talk to appropriate spynet guy, go to waypoint, kill mark, collect credits (and occasionally VERY good loot). it gets more intriguing when you get to use the tracking droids, since your mark could be on any planet, and anywhere on that planet.


either way, it is a game, so go out and have fun.
Calculus_Entropy
Wed Feb 16, 2005 2:37 pm
#18






LangaNor wrote:
You make a good point about the BH needing an elite level combat prof, but I'm more interested in having Master Ranger, and complimenting that with BH skills, and not the other way around. My main functions would still be Ranger ones, but I was wondering if it would help my template to add carbine and tracking skills from the BH trees.






A Ranger BH is in the same boat as a BH Ranger...in either case, BH combat skills alone are probably not adequate. If you only hunting Durni, BH skills are fine. If you are going after Rancor and bigger, you need an elite combat mastery.


To clarify, Master Ranger + Master Elite Combat Profession (Master Rifleman, Master Swordsman, etc) is the best way to go.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Wed Feb 16, 2005 2:41 pm
#19

One more tidbit:


Back in 2003, I was a Ranger + LLC. I loved it and it was great, but the biggest thing I could take was a Torton.


I tried the same template back in November 2004. I absolutely hated it. I have since become a TKM/Ranger for the second time, and I like it better than any other combat prof I have tried (I have been TKM, MRifleman, MCarbineer, MPistoleer, and the LLC line of BH in conjunction with Ranger).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
LangaNor
Wed Feb 16, 2005 2:44 pm
#20

VERY good info guys, thanks, and keep it coming. Here's a little more info to feed to convo:

- Master Ranger
- Marksman 0/0/4/4
- Carbineer 0/4/0/0
- Medic 4/4/0/0

I was wanting to drop my medic, and Master Marksman, and hook up some tracking and carbine skills from BH. The idea was to remain at a mid-level fighting capacity, with my Master Ranger, and tag on extra carbine juice with the added fun of low-level BH missions. I figured it would add more depth to my game, but I've been hesitant to drop my medic, since I love healing soooooo much. Maybe dropping to Novice Medic to keep using meds...

Hmmm... If I try it, I'll post with some feedback and results.



Lunga Nor
SoUL
Home: Trader's Luck, Talus
Playing since October 26th, 2004... Can I be part of the cool-kids club now?
JBMat
Wed Feb 16, 2005 3:51 pm
#21

What an silly template.


Marksman 0/0/0/4 = aka (de)Ranged support is a waste of skill points. Keep pistol..0/0/4/0 that ranged support is useless once you get Master In Carbines.


Medic - way over done. Stim Bs can be used by novice medics. If you need more than that, get help.


Ok, a decent template which would take advantage of all benefits -


Master Scout

Master Ranger

Marksman 0/0/4/0

Master Carbineer

Novice Medic


and you get some SP left over for FS.


You get all the carbine specials, you can heal, you are a Master Ranger. Much better template than what you had before, and you don't need to drop medic to get BH stuff, as the Master Carbine covers that.


But - realize that this all may change once the CU hits.I ain't making any predictions (Yes TIggs, I read the NDA and am heeding by it) but if there are changes as alluded to inrecent releases of information by the Dev's, then most templates will need to be reworked somewhat.


BTW - any combat mastery with a dabble ends up being just a little better than a mish mosh of dabbles. Take Pistols. A Master Pistoleer with BH pistols is very fast and accurate, can dodge, and has decent specials. The same person with certain lines of pistols and BH, not as good in in many areas.


JB
ForceFielding
Wed Feb 16, 2005 9:46 pm
#22


Actually with the nerfing of Ranger due to the resource dupe deeds, the 20% group harvesting bonus, and the no-decay 1000 max damage guns floating around they might as well merge it with Bounty Hunter so we'll have something worth doing besides tracking (which has been bugged since day 1)

Message Edited by ForceFielding on 02-16-2005 11:51 PM

LowbaTherf
Wed Feb 16, 2005 10:06 pm
#23






ForceFielding wrote:


Actually with the nerfing of Ranger due to the resource dupe deeds, the 20% group harvesting bonus, and the no-decay 1000 max damage guns floating around they might as well merge it with Bounty Hunter so we'll have something worth doing besides tracking (which has been bugged since day 1)

Message Edited by ForceFielding on 02-16-2005 11:51 PM






well, as you can see from this post -> http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=89175&page=1


a good deal of rangers do not see themselves as useless.




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Hakai
Thu Feb 17, 2005 12:46 am
#24






JBMat wrote:

BTW - any combat mastery with a dabble ends up being just a little better than a mish mosh of dabbles. Take Pistols. A Master Pistoleer with BH pistols is very fast and accurate, can dodge, and has decent specials. The same person with certain lines of pistols and BH, not as good in in many areas.


JB






I can vouch for the Master Pistoleer/BH pistols effectiveness. Before BH pistols MAster Pistolere was so-so. Now i'm poping off kills that i didn't think were possible.



Hakai Youkai
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Calculus_Entropy
Thu Feb 17, 2005 1:21 am
#25






LangaNor wrote:
again, please read the whole thread before posting about "merging" the profs.

thank you.






You must admit, you post is just vague enough so as to imply that you wanted the two profs to become one...


Now, on topic, I don't think the BH skills are enough combat to allow for efficient hunting if one is a Ranger (you are basically limited to ust BH and Ranger skills if you decide you want both). In my time a BH, I found that you almost certainly need to master either Carbineer or Pistoleer to have enough power to be combat capable.




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
LangaNor
Thu Feb 17, 2005 7:23 am
#26

Master Scout
Master Ranger
Marksman 0/0/4/0
Master Carbineer
Novice Medic

Sounds like a pretty template, but silly nonetheless. I'm not going for an elite ranged weapon prof, I think its basically useless for me. I'd rather work up Carbineer 4/4/0/0 and pick up some BH skills. Thanks for the info though, I think it helped me decide.

You're all crazy.



Lunga Nor
SoUL
Home: Trader's Luck, Talus
Playing since October 26th, 2004... Can I be part of the cool-kids club now?
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