Ranger Archive

Thread: /Submerge

ATemA
Wed Aug 11, 2004 6:24 am
#14

/bump


...track me if u can...
Owen-Lars
Thu Aug 12, 2004 4:15 am
#15

feign death but with restrictions. Great idea non the less and something that i could see us using



THORTAC BALCOR
The Lost Ranger
RANGER
Rarrot
Thu Aug 12, 2004 12:09 pm
#16

Sounds like a more-complicated version of feign death.
Mac_Leod
Fri Aug 13, 2004 1:03 pm
#17






BlakkStar wrote:



3. In PVE- a. while in combat with an attacking creature, using /submerge while in the water in "swimming" position, will cause all mobs to /peace and lose interest. b. while in combat with an NPC, using /submergewill cause an extremedecrease inenemy accuracy (renderingyou unhittable)andand completelycease the deathblowingability.







I think that would only work with some mobs. Pretty much all flying creatures would /peace, I'm guessing, as would most arachnoid creatures. Mobs like kaadus and dalyrakes are at home in the water and should still be able to attack. Cat based mobs can also swim well, so they should probably be able to attack as well.



MacLeod Hunting & Freelance Cargo Delivery

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Loyal soldier of RATGWNIWNU
Owen-Lars
Fri Aug 13, 2004 1:06 pm
#18

I think that would only work with some mobs. Pretty much all flying creatures would /peace, I'm guessing, as would most arachnoid creatures. Mobs like kaadus and dalyrakes are at home in the water and should still be able to attack. Cat based mobs can also swim well, so they should probably be able to attack as well.







Now we're getting complex


You're right but giving each animal seperate AI routines and proceedures could make things a 'tad' complicated and time intensive



THORTAC BALCOR
The Lost Ranger
RANGER
ShyGirl
Fri Aug 13, 2004 1:12 pm
#19






Owen-Lars wrote:

I think that would only work with some mobs. Pretty much all flying creatures would /peace, I'm guessing, as would most arachnoid creatures. Mobs like kaadus and dalyrakes are at home in the water and should still be able to attack. Cat based mobs can also swim well, so they should probably be able to attack as well.







Now we're getting complex


You're right but giving each animal seperate AI routines and proceedures could make things a 'tad' complicated and time intensive




True, that's why some sort of "feign death" alternative would be easier to implement....




Xinea Nith
Elder Ranger - All Around NGE n00b


Owen-Lars
Fri Aug 13, 2004 1:15 pm
#20

True, that's why some sort of "feign death" alternative would be easier to implement....






Totally agree. Would be the easiest and quickest way to implement this. Fiegn death with restrictions.


However my concerns with this method is with the state effect of swimming. Can you perform ANY abilities whilst swimming? Prehaps it isimpossible to issue a 'combat' move (FD) whilst in a swimming state?


I know you can mount whilst 'swimming' so this does give us hope but issuing combat commands whilst swimming is a totally different ballpark.



THORTAC BALCOR
The Lost Ranger
RANGER
ShyGirl
Fri Aug 13, 2004 1:25 pm
#21






Owen-Lars wrote:



Totally agree. Would be the easiest and quickest way to implement this. Fiegn death with restrictions.


However my concerns with this method is with the state effect of swimming. Can you perform ANY abilities whilst swimming? Prehaps it isimpossible to issue a 'combat' move (FD) whilst in a swimming state?


I know you can mount whilst 'swimming' so this does give us hope but issuing combat commands whilst swimming is a totally different ballpark.





It's all about state variables in the code.... I don't think creating a new combat command, which is stated to work under a specific state scenario, would be too hard to code (At least I don't see the complication).




Xinea Nith
Elder Ranger - All Around NGE n00b


Owen-Lars
Fri Aug 13, 2004 1:33 pm
#22

It's all about state variables in the code.... I don't think creating a new combat command, which is stated to work under a specific state scenario, would be too hard to code (At least I don't see the complication).





Cool. I was just concerned that perhaps the swim state itself was coded to not allow combat actions. This i believe would cause problem because it would mean making a different swim state setup, you would instead have to say what is allowed and what isnt.


If its in the combat move code then its all good








THORTAC BALCOR
The Lost Ranger
RANGER
ShyGirl
Fri Aug 13, 2004 2:08 pm
#23








Cool. I was just concerned that perhaps the swim state itself was coded to not allow combat actions. This i believe would cause problem because it would mean making a different swim state setup, you would instead have to say what is allowed and what isnt.


If its in the combat move code then its all good







Hmmmmm, I wouldn't beleive that. I think that would cause some program inflexibility... I think your stance state is checked when you attempt to utilize an action (stance state, being whether you are swimming, mounted, kneeling and so on..)

So, I am certain it should be in the "combat move code" (or as I named it above "action")....





Xinea Nith
Elder Ranger - All Around NGE n00b


Springbok
Sat Aug 14, 2004 12:46 am
#24

too much potential.


/bump
ShyGirl
Sat Aug 14, 2004 12:49 am
#25






Fred_Skinner wrote:

Would a Mon Cal have an advantage?





So cute !!







Xinea Nith
Elder Ranger - All Around NGE n00b


Schmeg
Sat Aug 14, 2004 8:45 am
#26

This would be great for PVP and GCW. We could actually use the rivers and lakes to our advantageto spy on our enimies.
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