Ranger Archive

Thread: TC Patch Notes: 28/01/05

Creaturetaimer
Sun Jan 30, 2005 10:16 pm
#14






Owen-Lars wrote:

GENERAL CHANGES



Just a heads up, new test notes out and im sure you will like some of the changes.


HIGHLIGHTS:

Housing Changes - Make the ranger lodge of your dreams now with almost double to item space

Inventory Changes - Keep more of your stuff on your person. Such things as traps, camps etc should be less of a burden now








Test Center

Version 0.110534


Inventory


  • Inventory has been increased to now hold 80 items

Structures


  • All Housing item limits have been changed. This will mean that small houses can now store 100 items for a Naboo small house, and 200 for the the other small and medium houses. Large houses and Guild Halls can now store 400 items each instead of being limited to 250 items each
  • Large houses should now take up 5 lots instead of 6.
  • Guild halls should now take up 5 lots instead of 7.
  • Fixed a problem that can cause items dropped into a structure to disappear after you leave the structure and re-enter the structure later.
  • You will now be able to interface with a structure from 30meters instead of 10 meters (no more having to be within touching distance of the structure factory in order to change its settings.
  • Fixed when you are too far from a structure to /name, /paymaint you get a message "You are too far from the terminal to purchase a ticket."

All Professions


  • Removed all apprentice XP requirements from all professions
  • Decreased Incapacitation Time by 50%

UI


  • Group leaders are now able to invite players from anywhere in the Galaxy.
  • Fixed a problem where selecting "No Title" for a character (found under Community - Character UI page) would not persist between sessions.
  • An option to display faction rank has been added to the Community - Character UI page. When enabled, the faction rank will be displayed above your character (just below the character name).
  • An option was added to turn off game object arrows on the radar
  • An option was added to turn off friendly NPCs from radar
  • All skills with three line names now appear correctly in skills window

Space


  • The yacht, the yt1300, the Devastator, and the Nova Courier should not longer take up a lot space.

Combat


  • Wounded players can no longer migrate stats that would result in a sum total of 0 or less due to wounds causing permanent incapacitation

Server Stability


  • Improved client stability (how much more stable can they make it?)

Chat


  • Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CTRL+R to send a “tell” the player who sent you the last message at the time you hit CTRL+R.






Hope there are some good things in there for you, even if they are not ranger related.








im foaming at the mouth...... /drool /foamatmouth

Message Edited by Creaturetaimer on 01-30-2005 11:19 PM



Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
wookieelove
Mon Jan 31, 2005 12:49 am
#15

Some of them were made that way in the first place. Early on (so early I can't remember if it even made it to launch), houses had more space than they do now. I can't remember the exact limits, but I seem to recall it being in the neighborhood of what this patch will do. They were lowered due to "database issues" or some such. But with players getting around this by simply using several smalls instead of a large, I'd guess any unresolved database issues with regards to item limits would be a moot point.





Olin Abiba
Smuggler * Carbineer * Inquisition Ace
-OK- Creations, We're OK! * Clothing and More * -2139, -4308 Crimson Sands near Bestine, Ahazi
BinaryTuna
Mon Jan 31, 2005 1:47 am
#16

Dear Devs:




****** ******
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************* *************
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*******
***
*





Reybekk Ferran
Naritus
Master Ranger/Master Rifleman

"I sent a Ranger to deal with the riot."
"You only sent one Ranger?"
"There's only one riot."
Owen-Lars
Mon Jan 31, 2005 3:37 am
#17

I supose petitions can highlight your opinions on matters but they are over the top. We got spawn issues addressed by posting here then letting me present that information over and over on the corr boards. Im very happy things are moving forward now



THORTAC BALCOR
The Lost Ranger
RANGER
DND_Cas
Mon Jan 31, 2005 6:13 am
#18






Owen-Lars wrote:

I supose petitions can highlight your opinions on matters but they are over the top. We got spawn issues addressed by posting here then letting me present that information over and over on the corr boards. Im very happy things are moving forward now







Owen,


Can you get them to clarify if these new spawning rates are the cause of the rubberbanding thats been going on since patch 12?




Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
Bethya
Mon Jan 31, 2005 6:22 am
#19

I think it's sad that the AP requirement has been removed. By the time I got to Master Ranger, I was swimming in AP and could have trained it twice over.


Maybe it's just me, but I think sticking a HELPER label on (have had one since about week two i think)and being courteous and teaching people if they ask are two fundamental ways in which all the vets could and should behave?




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



Owen-Lars
Mon Jan 31, 2005 6:32 am
#20

DND..


At the moment they are not quiet sure but i dont think it has to do with the spawning fixes, they were tweaked a few pushes ago and have continued to be tweaked over the past weeks.


I will check of course but i dont see how it could be related. I was seeing lots of spawn improvements a few weeks ago and i wasnt rubberbanding.



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Mon Jan 31, 2005 6:35 am
#21

On the AP front. The whole concept of having AP in game was not to limit you getting master but to encourage player to player interaction. As the game has developed and the time it takes to level has become aparent, all AP has become is a barrier to master andi personally think this is bad for the game.


Sure make professions difficult to master and mean something but not in a way that requires you to spam training on someone over and over (such as ranged support 1). In my opinion AP is the way to go, it was a good concept but the game didnt turn out as the devs planned and its become nothing but a limiting factor to getting master.



THORTAC BALCOR
The Lost Ranger
RANGER
DND_Cas
Mon Jan 31, 2005 6:42 am
#22






Owen-Lars wrote:

DND..


At the moment they are not quiet sure but i dont think it has to do with the spawning fixes, they were tweaked a few pushes ago and have continued to be tweaked over the past weeks.


I will check of course but i dont see how it could be related. I was seeing lots of spawn improvements a few weeks ago and i wasnt rubberbanding.







Cheers owen.


My thinking was this:


I tend to rubberband morearound areas of high loading - it tends to be the combination of areas of high loading + player structures. I havn't been seeing the rubberbanding so much on dath and endor as much. Reported in the relevant threads but thought it couldn't do any harm to ask here as well




Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
Calculus_Entropy
Mon Jan 31, 2005 8:32 am
#23






Owen-Lars wrote:

On the AP front. The whole concept of having AP in game was not to limit you getting master but to encourage player to player interaction. As the game has developed and the time it takes to level has become aparent, all AP has become is a barrier to master andi personally think this is bad for the game.


Sure make professions difficult to master and mean something but not in a way that requires you to spam training on someone over and over (such as ranged support 1). In my opinion AP is the way to go, it was a good concept but the game didnt turn out as the devs planned and its become nothing but a limiting factor to getting master.






QFE. I couldn't have said it better myself!



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Oreet
Mon Jan 31, 2005 10:04 am
#24

Since i'm not a big walking carpet...



/rodianhug Devs
Alpha_Cluster
Mon Jan 31, 2005 10:23 am
#25

Agh i Cant even bother to read all the stuff you ppl have said is like the Devs finaly desided hay you know what maybe they need to carry more crap on em now...lol



Awis Ickoiskoda (TKM)
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